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Items Listed From A-Z
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P.ATK 1Lv Item ID# 310982 (PATK_1Lv) P.ATK Lv1 |  |
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Type |
Card |
Class |
Enchant |
Buy |
n/a |
Sell |
n/a |
Weight |
0 |
Description |
P.ATK +1 |
Item Script |
{ bonus bPAtk,1; },{},{} |
Dropped By | No Result |
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P.ATK 2Lv Item ID# 310983 (PATK_2Lv) P.ATK Lv2 |  |
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Type |
Card |
Class |
Enchant |
Buy |
n/a |
Sell |
n/a |
Weight |
0 |
Description |
P.ATK +2 |
Item Script |
{ bonus bPAtk,2; },{},{} |
Dropped By | No Result |
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Packed Envelope Item ID# 22611 (Packing_Envelope) Packing Envelope |  |
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Type |
Usable Item |
Class |
n/a |
Buy |
10z |
Sell |
5z |
Weight |
1 |
Applicable Jobs |  | Every Job |
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Description |
Excavated from the ruins of packaged goods in the form of an envelope. When you open the envelope is given 30 seconds a random effect. |
Item Script |
{ .@r = rand(1,10); if (.@r == 1) sc_start SC_PACKING_ENVELOPE1,30000,33; // +atk else if (.@r == 2) sc_start SC_PACKING_ENVELOPE2,30000,33; // +matk else if (.@r == 3) sc_start SC_PACKING_ENVELOPE3,30000,3; // +hp% else if (.@r == 4) sc_start SC_PACKING_ENVELOPE4,30000,3; // +sp% else if (.@r == 5) sc_start SC_PACKING_ENVELOPE5,30000,33; // +flee else if (.@r == 6) sc_start SC_PACKING_ENVELOPE6,30000,3; // +aspd else if (.@r == 7) sc_start SC_PACKING_ENVELOPE7,30000,33; // +def else if (.@r == 8) sc_start SC_PACKING_ENVELOPE8,30000,33; // +mdef else if (.@r == 9) sc_start SC_PACKING_ENVELOPE9,30000,33; // +crit else sc_start SC_PACKING_ENVELOPE10,30000,33; // +hit if (getequipid(EQI_HEAD_MID) == 15385) warp "verus04",115,243; /* todo check map x y */ },{},{} |
Dropped By | No Result |
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Pagdayaw [Upper, Middle & Lower Head] Item ID# 5263 (Ati_Atihan_Hat) |   |
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Type |
Armor |
Class |
U, M & L Headgear |
Buy |
20z |
Sell |
10z |
Weight |
10 |
Defense |
1 | Required Lvl |
20 | Armor Lvl |
1 | | |
Applicable Jobs |  | Every Job except Novice & Supernovice |
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Description |
An headgear which is made of many kinds of property rings. It looks very luxurious and charming. Add a 1% resistance against Water, Wind, Fire Property. Add a 3% chance of auto casting Curse on the enemy when attacking. |
Item Script |
{ bonus2 bSubEle,Ele_Water,1; bonus2 bSubEle,Ele_Fire,1; bonus2 bSubEle,Ele_Wind,1; bonus2 bAddEff,Eff_Curse,300; },{},{} |
Dropped By | No Result |
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