Renewal
.:Renewal Item Database:.
Items Listed From A-Z

Premium Wooden Box    Item ID# 23198 (PremiumWoodenBox)
Type
Usable Item
Class
n/a
Buy
n/a
Sell
n/a
Weight
1
Applicable Jobs
Every Job
Description
A wooden box packed with useful items.
1 White Slim Potion Box, 3 [NotForSale] First Aid Box, 1 Premium Normal Box are packed.
Upon opening, you can get one of the additional rare items.

Caution - If the weight or possession limit is exceeded when the box is opened, items may be lost!
Item Script
{ getgroupitem(IG_PREMIUMWOODENBOX); },{},{}
Dropped By No Result

Pressure Genesis Booster Sword [0]   [One Hand]   Item ID# 500015 (PG_B_Sword)
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
0
Attack
150
Required Lvl
100
Weapon Lvl
4
Slot
0
Applicable Jobs
Royal Guard
Description
A One-Handed Sword designed to help adventurers grow.

Cannot be refined normally.

MATK +180

MATK +2%

For each Refine Level:
MATK +3

For each 15 Base Level:
MATK +3 (Applies up to Base Level 195)

Refine Level +7:
For each Level of Faith:
Increases magical damage with Holy element by 1%.

Refine Level +9:
Decreases variable cast time by 10%.
Increases damage of Pressure and Genesis Ray by 25%.

Refine Level +11:
Increases magical damage against enemies of every size by 15%.
Increases magical damage with Holy element by additional 15%.

Refine Level +13:
Increases damage of Pressure and Genesis Ray by additional 15%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bMatkRate,2; bonus bMatk,180; bonus bMatk,3*.@r; bonus bMatk,3*(min(BaseLevel,195)/15); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Holy,getskilllv("CR_TRUST"); } if (.@r>=9) { bonus bVariableCastrate,-10; bonus2 bSkillAtk,"LG_RAYOFGENESIS",25; bonus2 bSkillAtk,"PA_PRESSURE",25; } if (.@r>=11) { bonus2 bMagicAddSize,Size_All,15; bonus2 bMagicAtkEle,Ele_Holy,15; } if (.@r>=13) { bonus2 bSkillAtk,"LG_RAYOFGENESIS",15; bonus2 bSkillAtk,"PA_PRESSURE",15; } },{},{}
Dropped By No Result

Pretend Murdered [0]   [Upper Head]   Item ID# 2293 (Pretend_Murdered)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10
Defense
1
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A stage prop that creates the illusion that the wearer has a knife sticking out of his head.
Item Script
{},{},{}
Dropped By No Result
Obtainable FromPretend Murdered

Pretty Little Candle    Item ID# 25781 (Little_Lovely_Candle)
Type
Miscellaneous
Class
n/a
Buy
n/a
Sell
n/a
Weight
1
Description
A pretty little candle.
You can smelt fragrant when you lit it on fire.
Item Script
{},{},{}
Dropped By No Result

Pretty Rabbit Hood [1]   [Upper, Middle & Lower Head]   Item ID# 19030 (Pretty_Rabbit_Hood)
Red Beret
Type
Armor
Class
U, M & L Headgear
Buy
10z
Sell
5z
Weight
10
Defense
20
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
The bunny hood worn by strong warrior during insect invasion in village.
The hero has friendly image in neighborhood, wearing it give the same effect.
Every 1 base level, increase MaxHP +15.
Item Script
{ bonus bMaxHP,(15*BaseLevel); },{},{}
Dropped By No Result

Pretzel    Item ID# 590 (Brezel_)
Type
Healing Item
Class
n/a
Buy
2z
Sell
1z
Weight
2
Description
Looks so yummy that you will feel like to have a bite instantly.
Recover a small amount of HP.
Item Script
{ itemheal rand(50,90),0; },{},{}
Dropped By No Result

Pretzel    Item ID# 12193 (Brezel)
Type
Usable Item
Class
n/a
Buy
20z
Sell
10z
Weight
2
Applicable Jobs
Every Job
Description
Looks so yummy that you will feel like to have a bite instantly.
Recovers 5% HP and SP.
Item Script
{ percentheal 5,5; },{},{}
Dropped By No Result

Pretzel    Item ID# 12711 (Pretzel)
Type
Healing Item
Class
n/a
Buy
2z
Sell
1z
Weight
10
Description
A special snack which you can have in Midgard party.
Item Script
{ itemheal rand(50,90),0; },{},{}
Dropped By No Result

Prickly Fruit    Item ID# 576 (Prickly_Fruit)
Type
Healing Item
Class
n/a
Buy
540z
Sell
270z
Weight
6
Description
A thorned tree fruit with fresh scent.
Restore a small amount of HP and SP.
Item Script
{ itemheal rand(150,300),rand(20,30); },{},{}
Dropped By

Prickly Shell    Item ID# 1000826 (EP19_Prickle_Shell)
Type
Miscellaneous
Class
n/a
Buy
n/a
Sell
n/a
Weight
1
Description
The shell of Hallucigenia.
Item Script
{},{},{}
Dropped By No Result

Pride Steel [2]   [One Hand]   Item ID# 520002 (Ep172_1h_Axe)
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
300
Attack
250
Required Lvl
150
Weapon Lvl
4
Slot
2
Applicable Jobs
Mechanic
Description
Automatic robots break down, smash and fall apart.
It was terribly transformed by the magic interference device installed by the Illusionians.

Indestructible in battle

Increases damage of Power Swing by 10%.
For each 3 refine levels: ATK +12.

Refine Level +7:
Increases damage of Power Swing by additional 15%.

Refine Level +9:
Decreases Axe Tornado skill cooldown by 1 second.

Refine Level +11:
Increases damage of Power Swing by additional 25%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"NC_POWERSWING",10; bonus bBaseAtk,12*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"NC_POWERSWING",15; } if (.@r>=9) { bonus2 bSkillCooldown,"NC_AXETORNADO",-1000; } if (.@r>=11) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",25; } },{},{}
Dropped By

Pride Stone [2]   [Two Handed]   Item ID# 640005 (Ep172_Bh_Staff)
Type
Weapon
Class
Two-handed Staff
Buy
n/a
Sell
n/a
Weight
200
Attack
180 / MATK 320
Required Lvl
150
Weapon Lvl
4
Slot
2
Applicable Jobs
Warlock
Description
Scientific instrument that was kept in the Barmund Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.

MATK +320.
Increases Neutral and Water elemental magic damage by 15%.
Indestructible in battle

For each 3 refine levels:
MATK +6. Decreases variable cast time by 3%.

Refine Level +7:
Increases damage of Comet and Jack Frost by 10%.

Refine Level +9:
Decreases Comet skill cooldown by 10 seconds.
Decreases Jack Frost skill cooldown by 1.5 seconds.

Refine Level +11:
Increases damage of Comet and Jack Frost by additional 20%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bMagicAtkEle,Ele_Neutral,15; bonus2 bMagicAtkEle,Ele_Water,15; bonus bVariableCastrate,-3*(.@r/3); bonus bMatk,6*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"WL_JACKFROST",10; bonus2 bSkillAtk,"WL_COMET",10; } if (.@r>=9) { bonus2 bSkillCooldown,"WL_JACKFROST",-1500; bonus2 bSkillCooldown,"WL_COMET",-10000; } if (.@r>=11) { bonus2 bSkillAtk,"WL_JACKFROST",20; bonus2 bSkillAtk,"WL_COMET",20; } },{},{}
Dropped By

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