Renewal
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Pre-Re
Renewal
iRO
Fire Pillar [Trap Skill] Skill ID# 80 (WZ_FIREPILLAR)
TypeOffensive, Magic Max Lv10 TargetGroundRange9 cells
PropertyFireMax Active5
Area of EffectMin-Max Lv: 3 x 3 / 3 x 3 / 3 x 3 / 3 x 3 / 3 x 3 / 5 x 5 / 5 x 5 / 5 x 5 / 5 x 5 / 5 x 5 cells
RequirementsWizard : Fire Wall Lv 1

Required ItemLv 6: Blue Gemstone x 1
Lv 7: Blue Gemstone x 1
Lv 8: Blue Gemstone x 1
Lv 9: Blue Gemstone x 1
Lv 10: Blue Gemstone x 1
Effect
Creates a Fire Pillar trap effect on the targeted cell.
Tripped when any monster (or player in a PvP area) walks over it.

When tripped, the trap delivers Fire property damage equal to (50+MATK/5)*(2+SkillLV) on a 3x3 area around the tripped cell.

This damage ignores MDEF and INT. While the target is taking damage from Fire Pillar, it will not be able to move until all the hits have been dealt (0.2*Hits sec).

You can not have more than 5 Pillars active at any time.
Other Notes
  • Skill ignores target's defense
  • Skill can be triggered when Auto Shadow Spell is active
  • Spell cannot be stacked
  • Spell cannot be cast near or on targets
LevelDescription
13 Hits
24 Hits
35 Hits
46 Hits
57 Hits
68 Hits
79 Hits
810 Hits
911 Hits
1012 Hits
Cast Delay
1 sec
Stay Duration
30 sec
SP Cost
75 SP
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Lv 6
Lv 7
Lv 8
Lv 9
Lv 10
Cast Time
3
2.7
2.4
2.1
1.8
1.5
1.2
0.9
0.6
0.3
sec
Effect Duration
0.6
0.8
1
1.2
1.4
1.6
1.8
2
2.2
2.4
sec
Copyable:
Interruptible:
Related Class: [Wizard ]

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