Blade Stop (Skill ID# 269, iRO Name: Root)
|SP Cost||10 ||Target||Self|
(May vary for different classes, view skill by classes is recommended)|
Dodge Lv 5
|Required For||Spirits Recovery (Lv 2, Monk), Cursed Circle (Lv 2, Shura)|
|Stay Duration||Min-Max Lv: 0.5 / 0.7 / 0.9 / 1.1 / 1.3 sec|
|Effect Duration||Min-Max Lv: 20 / 30 / 40 / 50 / 60 sec|
|Cast Delay||0.5 sec|
|Req. Weapon Class||Bare hands, Dagger, One-handed Sword, Two-handed Sword, One-handed Spear, Two-handed Spear, One-handed Axe, Two-handed Axe, Mace, , One-handed Staff, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Gatling Gun, Shotgun, Grenade Launcher, Fuuma Shuriken|
|Sphere / Coin Cost||1 Sphere(s) / Coin(s)|
|Effect||This skill operates like the Knight's Auto Counter, but instead "catches" an attacker, freezing both Monk and target for a few moments.|
Certain skills are available for you to attack with depending on Blade Stop skill level. Both Monk and attacker are stopped until the Monk uses a skill, the Monk dies, the attacker dies, or Blade Stop's duration expires.
Unlike Freeze/Stone Curse status the attacker still has all Flee and DEF. Further, if the target is a Monk who also has the Blade Stop skill then both are free to use their skills (determined by their own Blade Stop skill level).
This skill can not be used to counter enemy skills. Does not work against Boss monsters. Uses up 1 Spirit Sphere.
Skill range is 1 cell for barehand and 2 cells for armed. Both characters are still able to use items and change equipment.
|1||None, 0.5 sec catch time |
|2||Finger Offensive, 0.7 sec catch time |
|3||Investigate, 0.9 sec catch time |
|4||Chain Combo, 1.1 sec catch time |
|5||Asura Strike (Critical Explosion, 4 Spheres needed), 1.3 sec catch time |