.:Skill Search:.

Blade Stop (Skill ID# 269, iRO Name: Root)
Type Active Max Lv 5Attack Type Weapon
SP Cost10 TargetSelf
Requirements (May vary for different classes, view skill by classes is recommended)
Dodge Lv 5
Required ForSpirits Recovery (Lv 2, Monk), Cursed Circle (Lv 2, Shura)
Stay DurationMin-Max Lv: 0.5 / 0.7 / 0.9 / 1.1 / 1.3 sec
Effect DurationMin-Max Lv: 20 / 30 / 40 / 50 / 60 sec
Cast Delay0.5 sec
Req. Weapon ClassBare hands, Dagger, One-handed Sword, Two-handed Sword, One-handed Spear, Two-handed Spear, One-handed Axe, Two-handed Axe, Mace, , One-handed Staff, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Gatling Gun, Shotgun, Grenade Launcher, Fuuma Shuriken
Sphere / Coin Cost1 Sphere(s) / Coin(s)
EffectThis skill operates like the Knight's Auto Counter, but instead "catches" an attacker, freezing both Monk and target for a few moments.
Certain skills are available for you to attack with depending on Blade Stop skill level. Both Monk and attacker are stopped until the Monk uses a skill, the Monk dies, the attacker dies, or Blade Stop's duration expires.
Unlike Freeze/Stone Curse status the attacker still has all Flee and DEF. Further, if the target is a Monk who also has the Blade Stop skill then both are free to use their skills (determined by their own Blade Stop skill level).
This skill can not be used to counter enemy skills. Does not work against Boss monsters. Uses up 1 Spirit Sphere.
Skill range is 1 cell for barehand and 2 cells for armed. Both characters are still able to use items and change equipment.
Other Notes
1None, 0.5 sec catch time
2Finger Offensive, 0.7 sec catch time
3Investigate, 0.9 sec catch time
4Chain Combo, 1.1 sec catch time
5Asura Strike (Critical Explosion, 4 Spheres needed), 1.3 sec catch time

Back to Top