Asura Strike [Skill can hit trap-type skill] (Skill ID# 271, iRO Name: Guillotine Fist)
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Type |
Offensive |
Max Lv |
5 | Attack Type |
Weapon |
SP Cost | all | Target | Enemy | Range | 2 cells |
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Requirements |
(May vary for different classes, view skill by classes is recommended) Critical Explosion Lv 3, Finger Offensive Lv 3 |
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Required For | Body Relocation (Lv 3, Monk) |
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Stay Duration | 10 sec |
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Effect Duration | 300 sec |
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Cast Time | [Pre-Renewal: Min-Max Lv: 4 / 3.5 / 3 / 2.5 / 2 sec] [Renewal: Min-Max Lv: 2 / 1.75 / 1.5 / 1.25 / 1 sec] |
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Fixed Cast Time | Min-Max Lv: 2 / 1.75 / 1.5 / 1.25 / 1 sec (Renewal only) |
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Cast Delay | Min-Max Lv: 3 / 2.5 / 2 / 1.5 / 1 sec |
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Req. Weapon Class | Bare hands, Dagger, One-handed Sword, Two-handed Sword, One-handed Spear, Two-handed Spear, One-handed Axe, Two-handed Axe, Mace, , One-handed Staff, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Gatling Gun, Shotgun, Grenade Launcher, Fuuma Shuriken |
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Required Status | Critical Explosion / Fury |
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Sphere / Coin Cost | 5 Sphere(s) / Coin(s) |
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Effect | Usable only when Critical Explosion is active. Uses all SP to do massive damage to the target, HP/SP will not regenerate naturally for 5 minutes after Asura Strike is used. Cancels Critical Explosion after use and requires all remaining Spirit Spheres (that is all 5 if cast independently). Damage is [(Weapon ATK+Base ATK) x (8 + SP/10) + 250 + (150*SkillLV)]*Card Effects. Can be used while catching someone using LV 5 Blade Stop or with no Cast Time at the end of a combo attack (Triple Attack -> Chain Combo -> Combo Finish -> Asura Strike) but the Critical Explosion and Sphere requirements remain in both cases (usable with the 4 spheres remaining after activating Blade Stop/Combo Finish). Increasing the Asura Strike skill level has a relatively small effect on total damage compared to increasing SP, INT or STR. This skill can be interrupted. |
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Other Notes | - Skill ignores target's defense
- Skill ignores target's flee
Level | Description | 1 | + 400 ATK 4.0s cast, 3.0s Delay | 2 | + 550 ATK 3.5s cast, 2.5s Delay | 3 | + 700 ATK 3.0s cast, 2.0s Delay | 4 | + 850 ATK 2.5s cast, 1.5s Delay | 5 | + 1000 ATK 2.0s cast, 1.0 sDelay | |
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