Endure (Skill ID# 8)
|
Type |
Active |
Max Lv |
10 | Attack Type |
Weapon |
SP Cost | 10 | Target | Self | |
---|
Requirements |
(May vary for different classes, view skill by classes is recommended) Provoke Lv 5 |
---|
Required For | Riding (Lv 1, Knight), Riding (Lv 1, Crusader), Tension Relax (Lv 3, Lord Knight), Sacrifice (Lv 1, Paladin), Pressure (Lv 5, Paladin) |
---|
Stay Duration | Min-Max Lv: 10 / 13 / 16 / 19 / 22 / 25 / 28 / 31 / 34 / 37 sec |
---|
Effect Duration | 10 sec |
---|
Cool Down | 10 sec |
---|
Effect | Makes character skip "flinch" animation when hit, thus preventing "stun lock". You still take full damage from hits, but you keep on doing whatever you were doing without pause. A sitting character does not stand up when hit while affected by Endure. The effect cancels out after 7 monster hits. However there is NO maximum for Players hitting the caster. Provides a +1*SkillLV bonus to MDEF. After the first cast you have to wait 10 seconds to cast this skill again. The Endure effect doesn't work during War of Emperium. You only get MDEF bonus. |
---|
Other Notes | - Cannot be used in WoE:TE castles
- Cannot be used in Aldebaran Turbo Track
Level | Description | 1 | Lasts for 10secs | 2 | Lasts for 13secs | 3 | Lasts for 16secs | 4 | Lasts for 19secs | 5 | Lasts for 22secs | 6 | Lasts for 25secs | 7 | Lasts for 28secs | 8 | Lasts for 31secs | 9 | Lasts for 34secs | 10 | Lasts for 37secs | |
---|