Renewal
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Fire Pillar (Skill ID# 80)
Type Active, Trap Max Lv 10Attack Type Fire Property, Magic
SP Cost75 TargetGroundRange9 cells
Area3x3 cells
Requirements (May vary for different classes, view skill by classes is recommended)
Fire Wall Lv 1
Stay Duration30 sec
Effect DurationMin-Max Lv: 0.6 / 0.8 / 1 / 1.2 / 1.4 / 1.6 / 1.8 / 2 / 2.2 / 2.4 sec
Cast Time[Pre-Renewal: Min-Max Lv: 3 / 2.7 / 2.4 / 2.1 / 1.8 / 1.5 / 1.2 / 0.9 / 0.6 / 0.3 sec]
[Renewal: Min-Max Lv: 1.92 / 1.728 / 1.536 / 1.344 / 1.152 / 0.96 / 0.768 / 0.576 / 0.384 / 0.192 sec]
Fixed Cast TimeMin-Max Lv: 0.48 / 0.432 / 0.384 / 0.336 / 0.288 / 0.24 / 0.192 / 0.144 / 0.096 / 0.048 sec (Renewal only)
Cast Delay1 sec
EffectCreates a Fire Pillar trap effect on the targeted cell. Tripped when any monster (or player in a PvP area) walks over it. When tripped, the trap delivers Fire property damage equal to (50+MATK/5)*(2+SkillLV) on a 3x3 area around the tripped cell.
This damage ignores MDEF and INT. While the target is taking damage from Fire Pillar, it will not be able to move until all the hits have been dealt (0.2*Hits sec). You can not have more than 5 Pillars active at any time.

Pre-Renewal: Requires a Blue Gemstone at level 6 to 10.
Other Notes
  • You cannot cast more than 5 instances of this skill before the first one expires.
  • Skill ignores target's defense
  • Spell cannot be stacked
  • Spell cannot be cast near/on targets
LevelDescription
13 Hits
24 Hits
35 Hits
46 Hits
57 Hits
68 Hits
79 Hits
810 Hits
911 Hits
1012 Hits

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