Fire Pillar (Skill ID# 80)
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Type |
Active, Trap |
Max Lv |
10 | Attack Type |
Fire Property, Magic |
SP Cost | 75 | Target | Ground | Range | 9 cells |
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Area | 3x3 cells | |
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Requirements |
(May vary for different classes, view skill by classes is recommended) Fire Wall Lv 1 |
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Stay Duration | 30 sec |
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Effect Duration | Min-Max Lv: 0.6 / 0.8 / 1 / 1.2 / 1.4 / 1.6 / 1.8 / 2 / 2.2 / 2.4 sec |
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Cast Time | [Pre-Renewal: Min-Max Lv: 3 / 2.7 / 2.4 / 2.1 / 1.8 / 1.5 / 1.2 / 0.9 / 0.6 / 0.3 sec] [Renewal: Min-Max Lv: 1.92 / 1.728 / 1.536 / 1.344 / 1.152 / 0.96 / 0.768 / 0.576 / 0.384 / 0.192 sec] |
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Fixed Cast Time | Min-Max Lv: 0.48 / 0.432 / 0.384 / 0.336 / 0.288 / 0.24 / 0.192 / 0.144 / 0.096 / 0.048 sec (Renewal only) |
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Cast Delay | 1 sec |
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Effect | Creates a Fire Pillar trap effect on the targeted cell. Tripped when any monster (or player in a PvP area) walks over it. When tripped, the trap delivers Fire property damage equal to (50+MATK/5)*(2+SkillLV) on a 3x3 area around the tripped cell. This damage ignores MDEF and INT. While the target is taking damage from Fire Pillar, it will not be able to move until all the hits have been dealt (0.2*Hits sec). You can not have more than 5 Pillars active at any time.
Pre-Renewal: Requires a Blue Gemstone at level 6 to 10. |
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Other Notes | - You cannot cast more than 5 instances of this skill before the first one expires.
- Skill ignores target's defense
- Spell cannot be stacked
- Spell cannot be cast near/on targets
Level | Description | 1 | 3 Hits | 2 | 4 Hits | 3 | 5 Hits | 4 | 6 Hits | 5 | 7 Hits | 6 | 8 Hits | 7 | 9 Hits | 8 | 10 Hits | 9 | 11 Hits | 10 | 12 Hits | |
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