.:Renewal Item Database:.
Weapon - All Guns
Type
Weapon
Class
Rifle
Buy
20z
Sell
10z
Weight
100 Attack
150 / MATK 210 Required Lvl 100 Weapon Lvl 4 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A rifle with the power of the soul used by those who have reached the level of Gunmaster, which can handle all firearms skillfully. It resonates with Ancient Hero's Boots. MATK +210. Every 2 refine levels, MATK +10. Every 3 refine levels, decrease after attack delay by 3%. Refine Level +7: ASPD +1, MATK +5%. Refine Level +9: Random chance to auto cast Soul Strike Lv.10 when dealing long range physical damage. Refine Level +11: Increases the chance to auto cast Soul Strike and also auto casts Soul Expansion Lv.3 when dealing long range physical damage. When equipped with Ancient Hero's Boots: Random chance to increase INT by 20 and Ghost elemental magic damage by 10% for 7 seconds when dealing magical damage. More Information on Combo: |
Item Script |
expand to view script{ .@r = getrefine(); bonus bMatk,10*(.@r/3); bonus bAspdRate,3*(.@r/3); if (.@r >= 7) { bonus bAspd,1; bonus bMatkRate,5; if (.@r >= 9) { .@chance = 1; /* unknown rate*/ if (.@r >= 11) { .@chance += 1; bonus5 bAutoSpell,"WL_SOULEXPANSION",3,1,BF_LONG,1; } bonus5 bAutoSpell,"MG_SOULSTRIKE",10,.@chance,BF_LONG,1; } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
100 Attack
200 / MATK 250 Required Lvl 190 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | An improved version of the rifle imbued with the power of the soul used by those who have reached the level of a Gunmaster who can handle all firearms skillfully. Resonates with Hero's Boots-LT. MATK +250 Base Level at least 210: SPL +2, S.MATK +1. For each 2 Refine Levels: MATK +15 For each 3 Refine Levels: Increases damage of Soul Strike and Napalm Vulcan by 20%. Refine Level +7: Increases damage of Soul Expansion by 40%. Increases magical damage with Ghost element by 25%. Refine Level +9: Ranged physical attacks have a 15% chance to autocast Level 10 Soul Strike, Level 5 Napalm Vulcan or Level 5 Soul Expansion. Refine Level +11: Increases damage of Soul Expansion by additional 30%. Increases magical damage against enemies of every size by 15%. When equipped with Hero's Boots-LT: MATK +10%, S.MATK +2. [Bonus by Grade] [Grade D]: MATK +3% [Grade C]: Magical Damage with Ghost element +15%. S.MATK +1 [Grade B]: SPL +3, S.MATK +2. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); if (BaseLevel>=210) { bonus bSmatk,1; bonus bSpl,2; } if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Ghost,25; bonus2 bSkillAtk,"WL_SOULEXPANSION",40; if (.@r>=9) { bonus5 bAutoSpell,"MG_SOULSTRIKE",5,150,BF_LONG|BF_WEAPON,1; bonus5 bAutoSpell,"WL_SOULEXPANSION",5,150,BF_LONG|BF_WEAPON,1; bonus5 bAutoSpell,"HW_NAPALMVULCAN",5,150,BF_LONG|BF_WEAPON,1; if (.@r>=11) { bonus2 bMagicAddSize,Size_All,15; bonus2 bSkillAtk,"WL_SOULEXPANSION",30; } } } if (.@g >= ENCHANTGRADE_D) { bonus bMatkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus2 bMagicAtkEle,Ele_Ghost,15; bonus bSmatk,1; if (.@g >= ENCHANTGRADE_B) { bonus bSmatk,2; bonus bSpl,3; } } } bonus bMatk,15*(.@r/2); bonus2 bSkillAtk,"MG_SOULSTRIKE",20*(.@r/3); bonus2 bSkillAtk,"HW_NAPALMVULCAN",20*(.@r/3); },{},{} |
Dropped By | No Result |
Melon Gatling Gun [1] [Two Handed] Item ID# 830006 (Melon_Gatling_Gun) | |
Type
Weapon
Class
Gatling Gun
Buy
20z
Sell
10z
Weight
250 Attack
120 Required Lvl 100 Weapon Lvl 4 Slot 1 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | Not Available [iRO Description] Not Available |
Item Script |
expand to view script{ .@r = getrefine(); autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",20,5000,BF_WEAPON; autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",10,5000,BF_MAGIC; bonus bAtkRate,10*.@r; bonus bMatkRate,5*.@r; bonus2 bSkillAtk,"RL_R_TRIP",7*(readparam(bAgi)/10); if (readparam(bAgi)>=110) bonus2 bSkillAtk,"RL_R_TRIP",30; if (.@r>=7) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } if (.@r>=9) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } },{},{} |
Dropped By | No Result |
Melon Handgun [1] [Two Handed] Item ID# 800007 (Melon_Handgun) | |
Type
Weapon
Class
Revolver
Buy
20z
Sell
10z
Weight
35 Attack
70 Required Lvl 100 Weapon Lvl 4 Slot 1 Range 7 | |
Applicable Jobs | Rebellion |
---|---|
Description | Not Available [iRO Description] Not Available |
Item Script |
expand to view script{ .@r = getrefine(); autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",20,5000,BF_WEAPON; autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",10,5000,BF_MAGIC; bonus bAtkRate,10*.@r; bonus bMatkRate,5*.@r; if (.@r>=7) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } if (.@r>=9) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } },{},{} |
Dropped By | No Result |
Melon Launcher [1] [Two Handed] Item ID# 840003 (Melon_Launcher) | |
Type
Weapon
Class
Grenade Launcher
Buy
20z
Sell
10z
Weight
140 Attack
210 Required Lvl 100 Weapon Lvl 4 Slot 1 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | Not Available [iRO Description] Not Available |
Item Script |
expand to view script{ .@r = getrefine(); autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",20,5000,BF_WEAPON; autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",10,5000,BF_MAGIC; bonus bAtkRate,10*.@r; bonus bMatkRate,5*.@r; bonus2 bSkillAtk,"RL_D_TAIL",7*(readparam(bLuk)/10); if (readparam(bLuk)>=110) bonus2 bSkillAtk,"RL_D_TAIL",30; if (.@r>=7) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } if (.@r>=9) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } },{},{} |
Dropped By | No Result |
Melon Rifle [1] [Two Handed] Item ID# 810004 (Melon_Rifle) | |
Type
Weapon
Class
Rifle
Buy
20z
Sell
10z
Weight
85 Attack
170 Required Lvl 100 Weapon Lvl 4 Slot 1 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | Not Available [iRO Description] Not Available |
Item Script |
expand to view script{ .@r = getrefine(); autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",30,5000,BF_WEAPON; autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",15,5000,BF_MAGIC; bonus bAtkRate,10*.@r; bonus bMatkRate,5*.@r; bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",7*(readparam(bInt)/10); if (readparam(bInt)>=110) bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",30; if (.@r>=7) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } if (.@r>=9) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } },{},{} |
Dropped By | No Result |
Melon Shotgun [1] [Two Handed] Item ID# 820003 (Melon_Shotgun) | |
Type
Weapon
Class
Shotgun
Buy
20z
Sell
10z
Weight
300 Attack
180 Required Lvl 100 Weapon Lvl 4 Slot 1 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | Not Available [iRO Description] Not Available |
Item Script |
expand to view script{ .@r = getrefine(); autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",20,5000,BF_WEAPON; autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",10,5000,BF_MAGIC; bonus bAtkRate,10*.@r; bonus bMatkRate,5*.@r; bonus2 bSkillAtk,"RL_SLUGSHOT",7*(readparam(bStr)/10); if (readparam(bStr)>=110) bonus2 bSkillAtk,"RL_SLUGSHOT",30; if (.@r>=7) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } if (.@r>=9) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
0 Attack
30 Weapon Lvl 3 Slot 1 Range 7 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | This item is impossible to deal with another account. Revolver with steel cone that is added to enhance the ability to shoot, made of metal. Increases long range physical attacks by 1%. ATK +1 for every refine level. (kRO: Every refine: ATK +3 and +1% long range physical damage.) Additional ATK +3 for every 10 Base Level after level 20 (bonus applies up to level 120). |
Item Script | { .@r = getrefine(); bonus bBaseAtk,3*.@r; bonus bLongAtkRate,1; if (BaseLevel >= 20) { bonus bBaseAtk,3*(min(BaseLevel,120)/10); } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
1600000z
Sell
800000z
Weight
50 Attack
220 Required Lvl 106 Weapon Lvl 2 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A modified version of mass-produced gatling gun. Its quite useful considering it's quality. |
Item Script | { bonus bCritical,5; bonus bHit,-5; },{},{} |
Dropped By | No Result |
Buyable At | Click here for vender information |
Mirage Gatling Gun [1] [Two Handed] Item ID# 28230 (Mirage_Gatling_Gun) | |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
250 Attack
120 Required Lvl 150 Weapon Lvl 4 Slot 1 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A Diva Gatling Gun that has mutated under the influence of the power of the labyrinth. It is unknown what kind of material is refined, and even similar weapons have different performance. For each 10 base AGI: Increases damage of Round Trip by 7%. Base AGI is at least 110: Increases damage of Round Trip by additional 30%. For each Level of Snake Eyes: ATK +2. Refine Level +7: ATK +30, HIT +5. Refine Level +9: ATK +30, HIT +5. When compounded with Labyrinth Dracula Card: Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bBaseAtk,2*getskilllv("GS_SNAKEEYE"); bonus2 bSkillAtk,"RL_R_TRIP",(readparam(bAgi)/10)*7; if (readparam(bAgi)>=110) bonus2 bSkillAtk,"RL_R_TRIP",30; if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{} |
Dropped By | No Result |
Mirage Handgun [1] [Two Handed] Item ID# 13141 (Mirage_Handgun) | |
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
35 Attack
70 Required Lvl 150 Weapon Lvl 4 Slot 1 Range 7 | |
Applicable Jobs | Rebellion |
---|---|
Description | A Diva Handgun that has mutated under the influence of the power of the labyrinth. It is unclear what kind of material it is made of, and it is said that even similar weapons have different performance. For each Level of Snake Eye: Perfect HIT +2. Refine Level +7: ATK +30, HIT +5. Refine Level +9: ATK +30, HIT +5. When compounded with Labyrinth Dracula Card: Physical attacks have a certain chance to absorb 5% of inflicted damage as SP. |
Item Script | { .@r = getrefine(); bonus bBaseAtk,2*getskilllv("GS_SNAKEEYE"); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{} |
Dropped By | No Result |
Mirage Launcher [1] [Two Handed] Item ID# 28232 (Mirage_Launcher) | |
Type
Weapon
Class
Grenade Launcher
Buy
n/a
Sell
n/a
Weight
140 Attack
210 Required Lvl 150 Weapon Lvl 4 Slot 1 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A Diva Grenade Gun that has mutated under the influence of the power of the labyrinth. It is unknown what kind of material is refined, and even similar weapons have different performance. For each 10 base LUK: Increases damage of Dragon Tail by 7%. Base LUK is at least 110: Increases damage of Dragon Tail by additional 30%. For each Level of Snake Eyes: ATK +2. Refine Level +7: ATK +30, HIT +5. Refine Level +9: ATK +30, HIT +5. When compounded with Labyrinth Dracula Card: Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bBaseAtk,2*getskilllv("GS_SNAKEEYE"); bonus2 bSkillAtk,"RL_D_TAIL",(readparam(bLuk)/10)*7; if (readparam(bLuk)>=110) bonus2 bSkillAtk,"RL_D_TAIL",30; if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{} |
Dropped By | No Result |