.:Renewal Item Database:.
Weapon - All Guns
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
0 Attack
200 Required Lvl 100 Weapon Lvl 4 Slot 0 Range 7 Refineable No | |
Applicable Jobs | Rebellion |
---|---|
Description | A high-quality revolver made by the Paradise Group. ATK +5% For each Level of Chain Action: Increases ranged physical damage by 1%. Base Level at least 105: Increases ranged physical damage by additional 10%. Increases damage of Desperado and Fire Dance by 25%. Base Level at least 110: Decreases after skill cast delay by 10%. Increases physical damage against enemies of every size by 15%. Base Level at least 115: Increases damage of Desperado and Fire Dance by additional 15%. |
Item Script |
expand to view script{ .@a = getskilllv("GS_CHAINACTION"); bonus bAtkRate,5; bonus bLongAtkRate,1*.@a; if (BaseLevel>=105) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"GS_DESPERADO",25; bonus2 bSkillAtk,"RL_FIREDANCE",25; if (BaseLevel>=110) { bonus bDelayrate,-10; bonus2 bAddSize,Size_All,15; if (BaseLevel>=115) { bonus2 bSkillAtk,"GS_DESPERADO",15; bonus2 bSkillAtk,"RL_FIREDANCE",15; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
0 Attack
60 Required Lvl 10 Weapon Lvl 2 Slot 0 Range 7 Refineable No | |
Applicable Jobs | Gunslinger |
---|---|
Description | A revolver for beginners made by the Paradise Group. Base Level at least 20: ATK +15 Base Level at least 30: ATK +20 Base Level at least 45: ATK +25 |
Item Script | { if (BaseLevel>=20) bonus bBaseAtk,15; if (BaseLevel>=30) bonus bBaseAtk,20; if (BaseLevel>=45) bonus bBaseAtk,25; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Revolver
Buy
20z
Sell
10z
Weight
100 Attack
200 Required Lvl 150 Weapon Lvl 4 Slot 2 Range 7 | |
Applicable Jobs | Rebellion |
---|---|
Description | A revolver decorated with red roses, used by those who have reached the level of gun master who can handle all firearms skillfully. Seeing the state of the red rose, it began to show its natural strength. It seems to resonate with the Great Hero's Boots. For each 2 Refine Levels: ATK +10 For each 3 Refine Levels: Increases damage of Fire Dance by 2%. Refine Level +7: ATK +5% Increases ranged physical damage by 10%. Refine Level +9: When Heat Barrel is used: Increases damage of Fire Dance by 25% and ranged physical damage by 20% for 60 seconds. Refine Level +11: Decreases after skill cast delay by 10%. When equipped with Great Hero's Boots: DEX +10, ATK +7%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bBaseAtk,.@r/2*10; bonus2 bSkillAtk,"RL_FIREDANCE",.@r/3*2; if (.@r>=7) { bonus bAtkRate,5; bonus bLongAtkRate,10; } if (.@r>=9) { bonus2 bSkillAtk,"RL_FIREDANCE",25; autobonus3 "{ bonus bLongAtkRate,20; }",1000,60000,"RL_HEAT_BARREL"; } if (.@r>=11) { bonus bDelayrate,-10; } },{},{} |
Dropped By | No Result |
Patent Demon Slayer Shot [2] [Two Handed] Item ID# 820001 (Up_Demon_S_Shot) Awakened Demon Slayer Shot | |
Type
Weapon
Class
Shotgun
Buy
n/a
Sell
n/a
Weight
230 Attack
295 Required Lvl 150 Weapon Lvl 4 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A shotgun with the power of the soul used by those who have reached the Level of Gunmaster, which can handle all firearms skillfully. He regained the glory of the past and began to show his abilities. It seems to resonate with the Great Hero's Boots. Deals Splash Damage. For each 2 Refine Levels: Increases ranged physical damage by 3%. For each 3 Refine Levels: MaxSP +2% Refine Level +7: Increases physical damage against enemies of Boss class, Demon and Undead race by 15%. Refine Level +9: When Platinum Alter is used: Increases ATK by 50 and ranged physical damage by 10% for 90 seconds. Refine Level +11: Increases damage of Banishing Buster and Shattering Storm by 35%. When equipped with Great Hero's Boots: DEX +10 Increases ranged physical damage by 5%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bSplashRange,1; bonus bLongAtkRate,3*(.@r/2); bonus bMaxSPrate,2*(.@r/3); if (.@r>=7) { bonus2 bAddClass,Class_Boss,15; bonus2 bAddRace,RC_Undead,15; bonus2 bAddRace,RC_Demon,15; } if (.@r>=9) { autobonus3 "{ bonus bBaseAtk,50; bonus bLongAtkRate,10; }",1000,90000,"RL_P_ALTER"; } if (.@r>=11) { bonus2 bSkillAtk,"RL_BANISHING_BUSTER",35; bonus2 bSkillAtk,"RL_S_STORM",35; } },{},{} |
Dropped By | No Result |
Patent Golden Lord Launcher [2] [Two Handed] Item ID# 840001 (Up_Golden_L_Launcher) Awakened Golden Road Launcher | |
Type
Weapon
Class
Grenade Launcher
Buy
20z
Sell
10z
Weight
240 Attack
350 Required Lvl 150 Weapon Lvl 4 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A grenade launcher made of gold used by those who have reached the level of gun master who can handle all guns skillfully. Through the strength and grip of the barrel, it began to show its natural strength. It seems to resonate with the Great Hero's Boots. For each 2 Refine Levels: Increases ranged physical damage by 3%. For each 3 Refine Levels: ATK +20 Refine Level +7: Increases damage of Dragon Tail by 15%. Decreases Dragon Tail skill cooldown by 1 second. Refine Level +9: Increases damage of Dragon Tail by additional 20%. Refine Level +11: Increases physical damage against enemies of against enemies of all elements by 15%. When equipped with Great Hero's Boots: DEX +10 Increases ranged physical damage by 5%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bLongAtkRate,3*(.@r/2); bonus bBaseAtk,20*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RL_D_TAIL",15; bonus2 bSkillCooldown,"RL_D_TAIL",-1000; } if (.@r>=9) { bonus2 bSkillAtk,"RL_D_TAIL",20; } if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } },{},{} |
Dropped By | No Result |
Patent Master Soul Rifle [2] [Two Handed] Item ID# 810001 (Up_Master_Soul_Rifle) Awakened Master Soul Rifle | |
Type
Weapon
Class
Rifle
Buy
20z
Sell
10z
Weight
100 Attack
200 / MATK 250 Required Lvl 150 Weapon Lvl 4 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A rifle with the power of the soul used by those who have reached the Level of Gunmaster who can handle all guns skillfully. A powerful force was inhabited and began to show its natural strength. It seems to resonate with the Great Hero's Boots. MATK +250 For each 2 Refine Levels: MATK +15 For each 3 Refine Levels: Increases damage of Soul Strike and Napalm Vulcan by 15%. Refine Level +7: Increases damage of Soul Expansion by 20% and magical damage with Fire element by 15%. Refine Level +9: Ranged physical attacks have a 15% chance to autocast Level 10 Soul Strike. Refine Level +11: Ranged physical attacks have a 7% chance to autocast Level 3 Napalm Vulcan or Level 3 Soul Expansion. When equipped with Great Hero's Boots: INT +10 Increases magical damage with Ghost element by 5%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bMatk,15*(.@r/2); bonus2 bSkillAtk,"MG_SOULSTRIKE",15*(.@r/3); bonus2 bSkillAtk,"HW_NAPALMVULCAN",15*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"WL_SOULEXPANSION",20; bonus2 bMagicAddEle,Ele_Ghost,15; } if (.@r>=9) { bonus5 bAutoSpell,"MG_SOULSTRIKE",10,150,BF_LONG,1; } if (.@r>=11) { bonus5 bAutoSpell,"HW_NAPALMVULCAN",3,70,BF_LONG,1; bonus5 bAutoSpell,"WL_SOULEXPANSION",3,70,BF_LONG,1; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
300 Attack
225 Required Lvl 150 Weapon Lvl 4 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A black gatling gun used by those who have reached the level of Gunmaster who can handle all firearms skillfully. Through the strength and grip of the barrel, it began to show its natural strength. It seems to resonate with the Great Hero's Boots. For each 2 Refine Levels: ATK +15 For each 3 Refine Levels: Increases ranged physical damage by 4%. Refine Level +7: Increases damage of Round Trip by 20%. Increases SP Consumption of Round Trip by 10%. Refine Level +9: Increases damage of Round Trip by additional 15%. When Platinum Alter is used: Increases ATK by 50 and ranged physical damage by 10% for 90 seconds. Refine Level +11: Increases physical damage against enemies of every size by 15%. When equipped with Great Hero's Boots: DEX +10 Increases ranged physical damage by 5%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bBaseAtk,15*(.@r/2); bonus bLongAtkRate,4*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RL_R_TRIP",20; bonus2 bSkillUseSPrate,"RL_R_TRIP",10; } if (.@r>=9) { bonus2 bSkillAtk,"RL_R_TRIP",15; autobonus3 "{ bonus bBaseAtk,50; bonus bLongAtkRate,10; }",1000,90000,"RL_P_ALTER"; } if (.@r>=11) { bonus2 bAddSize,Size_All,15; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Shotgun
Buy
1950000z
Sell
975000z
Weight
140 Attack
250 Required Lvl 140 Weapon Lvl 3 Slot 0 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | Revolver-type semi-auto shotgun. Compared with the normal shotgun increases safety and scattered less shots. HIT -25, ASPD +25%. |
Item Script | { bonus bHit,-25; bonus bAspdRate,25; },{},{} |
Dropped By | No Result |
Buyable At | Click here for vender information |
Type
Weapon
Class
Shotgun
Buy
1950000z
Sell
975000z
Weight
140 Attack
250 Required Lvl 140 Weapon Lvl 3 Slot 1 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | Revolver-type semi-auto shotgun. Compared with the normal shotgun increases safety and scattered less shots. HIT -25, ASPD +25%. |
Item Script | { bonus bHit,-25; bonus bAspdRate,25; },{},{} |
Dropped By |
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
120 Attack
220 Required Lvl 230 Weapon Lvl 5 Slot 2 Range 7 | |
Applicable Jobs | Rebellion |
---|---|
Description | A pistol containing the pain of bereavement. ATK +10% Increases damage of Only One Bullet and Magazine for One by 10%. For each 2 Refine Levels: Increases damage of Fire Dance by 3%. Refine Level +7: Increases ranged physical damage by 10%. Refine Level +9: Increases damage of Fire Dance by additional 25%. Refine Level +11: Increases physical damage against enemies of every size by 15%. [Bonus by Grade] [Grade D]: Damage of Only One Bullet and Magazine for One +5%. [Grade C]: Damage of Only One Bullet and Magazine for One +3%, P.ATK +1. [Grade B]: Damage of Only One Bullet and Magazine for One +12%, CON +1. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10; bonus2 bSkillAtk,"RL_FIREDANCE",3*(.@r/2); if (.@r>=7) { bonus bLongAtkRate,10; if (.@r>=9) { bonus2 bSkillAtk,"RL_FIREDANCE",25; if (.@r>=11) { bonus2 bAddSize,Size_All,15; } } } if (.@g >= ENCHANTGRADE_D) { bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",5; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",5; if (.@g >= ENCHANTGRADE_C) { bonus bPAtk,1; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",3; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",3; if (.@g >= ENCHANTGRADE_B) { bonus bCon,1; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",5; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",5; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
180 Attack
270 Required Lvl 230 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A rifle containing the pain of bereavement. ATK +10% Increases damage of Only One Bullet and Spiral Shooting by 10%. For each 2 Refine Levels: Increases damage of Hammer of God by 3%. Refine Level +7: ASPD +10% (Decreases after attack delay by 10%). Refine Level +9: Increases damage of Hammer of God by additional 25%. Refine Level +11: Increases physical damage against enemies of every size by 15%. Decreases Hammer of God skill cooldown by 8 seconds. [Bonus by Grade] [Grade D]: Damage of Only One Bullet and Spiral Shooting +5%. [Grade C]: Damage of Only One Bullet and Spiral Shooting +3%, P.ATK +1. [Grade B]: Damage of Only One Bullet and Spiral Shooting +5%, CON +1. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10; bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",3*(.@r/2); if (.@r>=7) { bonus bAspdRate,10; if (.@r>=9) { bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",25; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-8000; } } } if (.@g >= ENCHANTGRADE_D) { bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",5; if (.@g >= ENCHANTGRADE_C) { bonus bPAtk,1; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",3; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",3; if (.@g >= ENCHANTGRADE_B) { bonus bCon,1; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",5; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Grenade Launcher
Buy
n/a
Sell
n/a
Weight
270 Attack
370 Required Lvl 230 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A grenade launcher containing the pain of bereavement. ATK +10% Increases damage of Spiral Shooting and Wild Fire by 10%. For each 2 Refine Levels: Increases damage of Dragon Tail by 3%. Refine Level +7: Increases ranged physical damage by 10%. Refine Level +9: Increases damage of Dragon Tail by additional 25%. Refine Level +11: Increases physical damage against enemies of every size by 15%. Decreases Dragon Tail skill cooldown by 1 second. [Bonus by Grade] [Grade D]: Damage of Spiral Shooting and Wild Fire +5%. [Grade C]: Damage of Spiral Shooting and Wild Fire +3%, P.ATK +1. [Grade B]: Damage of Spiral Shooting and Wild Fire +5%, CON +1. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10; bonus2 bSkillAtk,"NW_WILD_FIRE",10; bonus2 bSkillAtk,"RL_D_TAIL",3*(.@r/2); if (.@r>=7) { bonus bLongAtkRate,10; if (.@r>=9) { bonus2 bSkillAtk,"RL_D_TAIL",25; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus2 bSkillCooldown,"RL_D_TAIL",-1000; } } } if (.@g >= ENCHANTGRADE_D) { bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5; bonus2 bSkillAtk,"NW_WILD_FIRE",5; if (.@g >= ENCHANTGRADE_C) { bonus bPAtk,1; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",3; bonus2 bSkillAtk,"NW_WILD_FIRE",3; if (.@g >= ENCHANTGRADE_B) { bonus bCon,1; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5; bonus2 bSkillAtk,"NW_WILD_FIRE",5; } } } },{},{} |
Dropped By | No Result |