.:Renewal Item Database:.
Weapon - All Guns
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
220 Attack
275 Required Lvl 250 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | An rifle created by combining holy relics and magical powers. ATK +5% Increases damage of Only One Bullet by 10%. Refine Level +7: Increases ranged physical damage by 10%. Refine Level +9: Increases damage of Only One Bullet by additional 10%. Refine Level +11: Increases damage of Only One Bullet by additional 10%. [Bonus by Grade] [Grade D]: Physical Damage against enemies of Small size +15%. [Grade C]: Physical Damage against enemies of Medium size +15%. [Grade B]: Physical Damage against enemies of Large size +15%. [Grade A]: P.ATK +5 |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10; if (.@r>=7) { bonus bLongAtkRate,10; if (.@r>=9) { bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10; if (.@r>=11) { bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10; } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bAddSize,Size_Small,15; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_Medium,15; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_Large,15; if (.@g>=ENCHANTGRADE_A) { bonus bPAtk,5; } } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
320 Attack
305 Required Lvl 250 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | An gatling gun created by combining holy relics and magical powers. ATK +5% Increases damage of The Vigilante at Night by 10%. Refine Level +7: Increases ranged physical damage by 10%. Refine Level +9: Increases damage of The Vigilante at Night by additional 10%. Refine Level +11: Increases damage of The Vigilante at Night by additional 10%. [Bonus by Grade] [Grade D]: Physical Damage against enemies of Small size +15%. [Grade C]: Physical Damage against enemies of Medium size +15%. [Grade B]: Physical Damage against enemies of Large size +15%. [Grade A]: P.ATK +5 |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10; if (.@r>=7) { bonus bLongAtkRate,10; if (.@r>=9) { bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10; if (.@r>=11) { bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10; } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bAddSize,Size_Small,15; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_Medium,15; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_Large,15; if (.@g>=ENCHANTGRADE_A) { bonus bPAtk,5; } } } } },{},{} |
Dropped By | No Result |
Neev Rifle [1] [Two Handed] Item ID# 28235 (Neev_Rifle) | |
Type
Weapon
Class
Rifle
Buy
100000z
Sell
50000z
Weight
85 Attack
170 Required Lvl 170 Weapon Lvl 4 Slot 1 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A rifle with the strength to hold the power of Neve. Base Level is at least 175: ATK +5%, MATK +5%. For each 10 base INT: Increases damage of Hammer of God by 7%. Base INT is at least 110: Increases damage of Hammer of God by additional 30%. When equipped with Neev Barrette: For each 10 base STR: ATK +1%. For each 10 base AGI: ASPD +1%. For each 10 base VIT: MaxHP +1%. For each 10 base INT: MATK +20. For each 10 base DEX: Variable cast time -1%. For each 10 base LUK: Critical +1. For each refine level of Neev Rifle: ATK +20, MATK +20. |
Item Script | { bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",7*(readparam(bInt)/10); if (readparam(bInt)>=110) { bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",30; } if (BaseLevel>=175) { bonus bAtkRate,5; bonus bMatkRate,5; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
150 Attack
40 Weapon Lvl 1 Slot 0 Range 9 Refineable No | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A gatling gun for beginners. Easy to handle, but fairly heavy weight. |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
Grenade Launcher
Buy
n/a
Sell
n/a
Weight
150 Attack
40 Weapon Lvl 1 Slot 0 Range 9 Refineable No | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A granade launcher made for beginners. Only for beginners. |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
50 Attack
20 Weapon Lvl 1 Slot 0 Range 7 Refineable No | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | Novice gunslinger's pistol made for less recoil experience. Less recoil, less shooting power. HIT -5. |
Item Script | { bonus bHit,-5; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
50 Attack
50 Weapon Lvl 1 Slot 3 Range 9 Refineable No | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | Small fire arm adjusted for range and accuracy. Actually easy to handle than a pistol. |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
Shotgun
Buy
n/a
Sell
n/a
Weight
100 Attack
80 Weapon Lvl 1 Slot 0 Range 9 Refineable No | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A shit gun adjusted for beginners. Still couldn't avoid the recoil from shooting. |
Item Script | { bonus bSplashRange,1; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Shotgun
Buy
n/a
Sell
n/a
Weight
250 Attack
280 Required Lvl 215 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A shotgun imbued with the curse of an outlaw. ATK +5%, CON +2 Deals Splash Damage. Increases damage of Wild Fire by 5%. Refine Level +5: Increases damage of Wild Fire by additional 10%. Refine Level +7: Increases ranged physical damage by 5%. Refine Level +9: Increases damage of Wild Fire by additional 10%. Refine Level +10: ASPD +10% (Decreases after attack delay by 10%). Refine Level +11: Increases damage of Wild Fire by additional 5%. Increases ranged physical damage by additional 15%. [Bonus by Grade] [Grade D]: ranged physical damage +10%. [Grade C]: Physical Damage against enemies of every size +10%. [Grade B]: Physical Damage against enemies of every race +10%. [Grade A]: Physical Damage against enemies of every element +10%. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bCon,2; bonus bSplashRange,1; bonus2 bSkillAtk,"NW_WILD_FIRE",5; if (.@r>=5) { bonus2 bSkillAtk,"NW_WILD_FIRE",10; if (.@r>=7) { bonus bLongAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"NW_WILD_FIRE",10; if (.@r>=10) { bonus bAspdRate,10; if (.@r>=11) { bonus bLongAtkRate,15; bonus2 bSkillAtk,"NW_WILD_FIRE",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
0 Attack
180 Required Lvl 45 Weapon Lvl 3 Slot 0 Range 7 Refineable No | |
Applicable Jobs | Gunslinger |
---|---|
Description | A revolver made by the Paradise Group. ATK +3% Base Level at least 60: ASPD +10% (Decreases after attack delay by 10%). Base Level at least 75: Increases damage of Rapid Shower by 20%. Base Level at least 90: Increases damage of Desperado by 20%. |
Item Script | { bonus bAtkRate,3; if (BaseLevel>=60) bonus bAspdRate,10; if (BaseLevel>=75) bonus2 bSkillAtk,"GS_RAPIDSHOWER",20; if (BaseLevel>=90) bonus2 bSkillAtk,"GS_DESPERADO",20; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
0 Attack
180 Required Lvl 45 Weapon Lvl 3 Slot 0 Range 9 Refineable No | |
Applicable Jobs | Gunslinger |
---|---|
Description | A rifle made by the Paradise Group. ATK +3% Base Level at least 60: Increases ranged physical damage by 10%. Base Level at least 75: Increases damage of Tracking by 20%. Base Level at least 90: Increases damage of Tracking by additional 15%. |
Item Script | { bonus bAtkRate,3; if (BaseLevel>=60) bonus bLongAtkRate,10; if (BaseLevel>=75) bonus2 bSkillAtk,"GS_TRACKING",10; if (BaseLevel>=90) bonus2 bSkillAtk,"GS_TRACKING",15; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
0 Attack
200 Required Lvl 100 Weapon Lvl 4 Slot 0 Range 9 Refineable No | |
Applicable Jobs | Rebellion |
---|---|
Description | A high-quality revolver made by the Paradise Group. ATK +5% For each Level of Single Action: Increases ranged physical damage by 1%. Base Level at least 105: Decreases Fire Rain skill cooldown by 1 second. Increases damage of Fire Rain and Round Trip by 25%. Base Level at least 110: Increases ranged physical damage by additional 10%. Increases physical damage against enemies of every size by 15%. Base Level at least 115: Increases damage of Fire Rain and Round Trip by additional 15%. |
Item Script |
expand to view script{ .@a = getskilllv("GS_SINGLEACTION"); bonus bAtkRate,5; bonus bLongAtkRate,1*.@a; if (BaseLevel>=105) { bonus2 bSkillCooldown,"RL_FIRE_RAIN",-1000; bonus2 bSkillAtk,"RL_FIRE_RAIN",25; bonus2 bSkillAtk,"RL_R_TRIP",25; if (BaseLevel>=110) { bonus bLongAtkRate,10; bonus2 bAddSize,Size_All,15; if (BaseLevel>=115) { bonus2 bSkillAtk,"RL_FIRE_RAIN",15; bonus2 bSkillAtk,"RL_R_TRIP",15; } } } },{},{} |
Dropped By | No Result |