.:Renewal Item Database:.
Weapon - All Guns
Antique Gatling Gun [1] [Two Handed] Item ID# 830005 (Antique_Gatling_Gun) | |
Type
Weapon
Class
Gatling Gun
Buy
20z
Sell
10z
Weight
300 Attack
180 / MATK 120 Required Lvl 100 Weapon Lvl 4 Slot 1 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | Not Available [iRO Description] A gatling gun decorated in a glass case that looks like an antique. It seems that it cannot be created with modern technology. When physically attacking, adds 1% chance to drain 5% of damage as SP. Increase damage of Round Trip by 7% per 10 base AGI. Increase damage of Round Trip by 30% when total base Agi is above 110. Adds 1% additional chance to drain SP per 2 refine rates. MATK + 120 Type : Gatling Gun Attack : 180 Weapon Level : 4 Required level : 100 Class : Gunslinger Classes |
Item Script | { .@r = getrefine(); bonus2 bSkillAtk,"RL_QD_SHOT",BaseLevel*5; bonus2 bSkillCooldown,"RL_HEAT_BARREL",-8000*.@r; bonus2 bSkillAtk,"RL_R_TRIP",7*(readparam(bAgi)/10); if (readparam(bAgi)>=110) bonus2 bSkillAtk,"RL_R_TRIP",30; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Grenade Launcher
Buy
20z
Sell
10z
Weight
180 Attack
350 Required Lvl 120 Weapon Lvl 3 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A grenade launcher used by avengers. Increases long range physical attacks by 20%. Refine Level +7: Increases Dragon Tail damage by 15%. Refine Level +9: Reduces Howling Mine skill cooldown by 1 second. |
Item Script | { bonus bLongAtkRate,20; if (.@r >= 7) { bonus2 bSkillAtk,"RL_D_TAIL",15; if (.@r >= 9) { bonus2 bSkillCooldown,"RL_H_MINE",-1000; } } },{},{} |
Dropped By |
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
0 Attack
170 Required Lvl 100 Weapon Lvl 3 Slot 1 Range 7 | |
Applicable Jobs | Rebellion |
---|---|
Description | A revolver for beginners who have just become a rebellion. It will show it's true ability when equipped together with Beginner Armor set. Decreases after attack delay by 10% (ASPD +10%). Refine Level +7: Increases damage of Fire Dance by 15%. When equipped with Beginner's Hat, Beginner's Suit, Beginner's Manteau, Beginner's Boots and Beginner's Ring: For each 10 Base Level: ATK +3 (up to Base Level 150) ASPD +1. Increases long range physical damage by 5%. |
Item Script | { bonus bAspdRate,10; if (getrefine()>=7) { bonus2 bSkillAtk,"RL_FIREDANCE",15; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Shotgun
Buy
32000z
Sell
16000z
Weight
90 Attack
180 Required Lvl 35 Weapon Lvl 2 Slot 1 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A dark, stylish shotgun that has been modified so that it rapidly fires bullets from two muzzles to maximize it power. Inflicts splash damage. |
Item Script | { bonus bSplashRange,1; },{},{} |
Dropped By | No Result |
Buyable At | Click here for a list of venders |
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
180 Attack
200 Required Lvl 170 Weapon Lvl 4 Slot 2 Range 7 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | It was modified to launch other objects than the nails used to in the Einbech mine. Increases long ranged physical damage by 15%. Increases damage of Fire Dance by 15%. Refine Level +7: ATK +60, ASPD +10% (After attack delay -10%). Refine Level +9: Increases damage of Fire Dance by additional 20%. Physical attacks have a chance to increase physical damage against all size enemies by 20% for 10 seconds. Refine Level +11: Decreases after skill cast delay of all skills by 20%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bLongAtkRate,15; bonus2 bSkillAtk,"RL_FIREDANCE",15; if (.@r>=7) { bonus bAspdRate,10; bonus bBaseAtk,60; } if (.@r>=9) { bonus2 bSkillAtk,"RL_FIREDANCE",20; autobonus "{ bonus2 bAddSize,Size_All,20; }",1,10000,BF_WEAPON; } if (.@r>=11) { bonus bDelayrate,-20; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
0 Attack
170 Required Lvl 100 Weapon Lvl 4 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A special Gatling Gun prepared for your rapid growth. ATK +5%. For each refine level: ATK +3. For each 15 Base Level: ATK +3 (Up to Base Level 180). Refine Level +7: For each Level of Single Action: Increases ranged physical damage by 1%. Refine Level +9: Increases ranged physical damage by additional 10%. When equipped with Attack Booster Plate, Attack Booster Manteau, Attack Booster Greaves and Attack Booster Ring: ATK +20. Increases physical damage against enemies of all sizes by 10%. For each 15 Base Level: Increases damage of Round Trip by 1%. (Up to Base Level 180) When using Rich's Coin: Increases damage of Round Trip by additional 20% for 60 seconds. When equipped with Ranged Booster Suit, Ranged Booster Manteau, Ranged Booster Boots and Ranged Booster Brooch: ATK +20. Decreases Fire Rain skill cooldown by 1 second. For each 15 Base Level: Increases damage of Fire Rain by 2%. (Up to Base Level 180) When using Rich's Coin: Increases damage of Fire Rain by additional 35% for 60 seconds. |
Item Script | { bonus2 bAddClass,Class_All,5; .@r = getrefine(); bonus bBaseAtk,.@r*3; bonus bBaseAtk,min(BaseLevel,180)/15*3; if (.@r>=7) { bonus bLongAtkRate,getskilllv("GS_SINGLEACTION"); } if (.@r>=9) { bonus bLongAtkRate,10; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Rifle
Buy
3000z
Sell
1500z
Weight
50 Attack
50 Weapon Lvl 1 Slot 3 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A practical firearm with a long gun barrel which increases its range and accuracy. |
Item Script | {},{},{} |
Dropped By | |
Buyable At | Click here for a list of venders |
Type
Weapon
Class
Gatling Gun
Buy
20z
Sell
10z
Weight
250 Attack
200 Required Lvl 120 Weapon Lvl 3 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | When over heated, this gatling gun will turn as red as rose. Increases long range physical attacks by 15%. Refine Level +7: Increases Fire Rain damage by 30%. Refine Level +9: Reduces Fire Rain skill cooldown by 1 second. |
Item Script | { bonus bLongAtkRate,15; if (.@r >= 7) { bonus2 bSkillAtk,"RL_FIRE_RAIN",30; if (.@r >= 9) { bonus2 bSkillCooldown,"RL_FIRE_RAIN",-1000; } } },{},{} |
Dropped By |
Type
Weapon
Class
Gatling Gun
Buy
130000z
Sell
65000z
Weight
250 Attack
75 Required Lvl 68 Weapon Lvl 3 Slot 0 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A Gatling Gun imbued with enormous destructive power. Critical +10 when attacking Brute monster. |
Item Script | { bonus2 bCriticalAddRace,RC_Brute,10; bonus2 bCriticalAddRace,RC_Player_Doram,10; },{},{} |
Dropped By |
Type
Weapon
Class
Gatling Gun
Buy
130000z
Sell
65000z
Weight
250 Attack
75 Required Lvl 68 Weapon Lvl 3 Slot 1 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A Gatling Gun imbued with enormous destructive power. Critical +10 when attacking Brute monster. |
Item Script | { bonus2 bCriticalAddRace,RC_Brute,10; bonus2 bCriticalAddRace,RC_Player_Doram,10; },{},{} |
Dropped By |
Type
Weapon
Class
Shotgun
Buy
10z
Sell
5z
Weight
140 Attack
305 Required Lvl 150 Weapon Lvl 4 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | This shotgun is mainly used by small groups. The design is quite sophisticated and has a good feeling. MaxSP +2%. Deals Splash Damage. For each 2 refine levels: Increases ranged physical damage by 5%. Refine Level +7: Increases damage of Banishing Buster by 20%. Refine Level +9: Increases ranged physical damage by additional 5%. Refine Level +12: Reduces SP cost of Banishing Buster by 15%. |
Item Script | { .@r = getrefine(); bonus bSplashRange,1; bonus bMaxSPrate,2; bonus bLongAtkRate,(.@r/2)*5 + (.@r > 8 ? 5 : 0); if (.@r > 6) { bonus2 bSkillAtk,"RL_BANISHING_BUSTER",20; } if (.@r > 11) { bonus2 bSkillUseSPrate,"RL_BANISHING_BUSTER",15; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
140 Attack
170 Required Lvl 150 Weapon Lvl 4 Slot 2 Range 7 | |
Applicable Jobs | Rebellion |
---|---|
Description | This revolver is mainly used by small groups. It is said that it is rather heavy for the general public. ASPD +10%. For each 2 refine levels, ranged physical attack +5%. Refine Level +7: ASPD +5%. Refine Level +9: Fire Dance damage +25%. Refine Level +12: Ranged physical attack damage +5%. |
Item Script | { .@r = getrefine(); bonus bAspdRate,10; bonus bLongAtkRate,(.@r/2)*5 + (.@r > 11 ? 5 : 0); if (.@r > 6) { bonus bAspdRate,5; } if (.@r > 8) { bonus2 bSkillAtk,"RL_FIREDANCE",25; } },{},{} |
Dropped By | No Result |