.:Renewal Item Database:.
Weapon - All Guns
Abyss Gatling Gun [1] [Two Handed] Item ID# 28250 (Variant_Gatling_Gun) | |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
250 Attack
120 Required Lvl 165 Weapon Lvl 4 Slot 1 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A weapon that has been mutated by receiving the magical power of a stranger. Even if they look the same, their performance is different. Decreases damage taken from Players by 30%. For each 10 base AGI: Increases damage of Round Trip by 7%. Base AGI is at least 110: Increases damage of Round Trip by additional 30%. Refine Level +7: ATK +5%. Decreases damage taken from Players by additional 5%. Refine Level +9: ATK +5%. Decreases damage taken from Players by additional 5%. When compounded with Labyrinth Doppelganger Card: ATK +10%, ASPD +10% (After attack delay -10%). When equipped with Heavenly Order: Decreases damage taken from Players by additional 3%. Increases physical and magical damage against all elemental monsters by 15%. Indestructible in battle |
Item Script |
expand to view script{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSubRace,RC_Player_Human,30; bonus2 bSkillAtk,"RL_R_TRIP",7*(readparam(bAgi)/10); if (readparam(bAgi)>=110) { bonus2 bSkillAtk,"RL_R_TRIP",30; } if (.@r>=7) { bonus2 bAddRace,RC_All,5; bonus2 bSubRace,RC_Player_Human,5; } if (.@r>=9) { bonus2 bAddRace,RC_All,5; bonus2 bSubRace,RC_Player_Human,5; } },{},{} |
Dropped By | No Result |
Abyss Grenade Gun [1] [Two Handed] Item ID# 28252 (Variant_Launcher) Abyss Grenade Launcher | |
Type
Weapon
Class
Grenade Launcher
Buy
n/a
Sell
n/a
Weight
140 Attack
210 Required Lvl 165 Weapon Lvl 4 Slot 1 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A weapon that has been mutated by receiving the magical power of a stranger. Even if they look the same, their performance is different. Decreases damage taken from Players by 30%. For each 10 base LUK: Increases damage of Dragon Tail by 7%. Base LUK is at least 110: Increases damage of Dragon Tail by additional 30%. Refine Level +7: ATK +5%. Decreases damage taken from Players by additional 5%. Refine Level +9: ATK +5%. Decreases damage taken from Players by additional 5%. When compounded with Labyrinth Doppelganger Card: ATK +10%, ASPD +10% (After attack delay -10%). When equipped with Heavenly Order: Decreases damage taken from Players by additional 3%. Increases physical and magical damage against all elemental monsters by 15%. Indestructible in battle |
Item Script |
expand to view script{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSubRace,RC_Player_Human,30; bonus2 bSkillAtk,"RL_D_TAIL",7*(readparam(bLuk)/10); if (readparam(bLuk)>=110) { bonus2 bSkillAtk,"RL_D_TAIL",30; } if (.@r>=7) { bonus2 bAddRace,RC_All,5; bonus2 bSubRace,RC_Player_Human,5; } if (.@r>=9) { bonus2 bAddRace,RC_All,5; bonus2 bSubRace,RC_Player_Human,5; } },{},{} |
Dropped By | No Result |
Abyss Hand Gun [1] [Two Handed] Item ID# 32300 (Variant_Handgun) Abyss Handgun | |
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
35 Attack
70 Required Lvl 165 Weapon Lvl 4 Slot 1 Range 7 | |
Applicable Jobs | Rebellion |
---|---|
Description | A mutated weapon enhanced by the magical power. Even with the same appearance, its performance is said to be different. Reduces damage taken from Player by 30%. Refine Level +7: ATK +5%. Reduces damage taken from Player by 5%. Refine Level +9: ATK 5%. Reduces damage taken from Player by 5%. When combined with Labyrinth Doppelganger Card: ATK +10%. Reduces after attack delay by 10% (ASPD +10%). |
Item Script | { .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSubRace,RC_Player_Human,30; if (.@r>=7) { bonus2 bAddRace,RC_All,5; bonus2 bSubRace,RC_Player_Human,5; } if (.@r>=9) { bonus2 bAddRace,RC_All,5; bonus2 bSubRace,RC_Player_Human,5; } },{},{} |
Dropped By | No Result |
Abyss Rifle [1] [Two Handed] Item ID# 28249 (Variant_Rifle) | |
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
85 Attack
170 Required Lvl 165 Weapon Lvl 4 Slot 1 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A weapon that has been mutated by receiving the magical power of a stranger. Even if they look the same, their performance is different. Decreases damage taken from Players by 30%. For each 10 base INT: Increases damage of Hammer of God by 7%. Base INT is at least 110: Increases damage of Hammer of God by additional 30%. Refine Level +7: ATK +5%. Decreases damage taken from Players by additional 5%. Refine Level +9: ATK +5%. Decreases damage taken from Players by additional 5%. When compounded with Labyrinth Doppelganger Card: ATK +10%, ASPD +10% (After attack delay -10%). When equipped with Heavenly Order: Decreases damage taken from Players by additional 3%. Increases physical and magical damage against all elemental monsters by 15%. Indestructible in battle |
Item Script |
expand to view script{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSubRace,RC_Player_Human,30; bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",7*(readparam(bInt)/10); if (readparam(bInt)>=110) { bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",30; } if (.@r>=7) { bonus2 bAddRace,RC_All,5; bonus2 bSubRace,RC_Player_Human,5; } if (.@r>=9) { bonus2 bAddRace,RC_All,5; bonus2 bSubRace,RC_Player_Human,5; } },{},{} |
Dropped By | No Result |
Abyss Shotgun [1] [Two Handed] Item ID# 28251 (Variant_Shotgun) | |
Type
Weapon
Class
Shotgun
Buy
n/a
Sell
n/a
Weight
300 Attack
180 Required Lvl 165 Weapon Lvl 4 Slot 1 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A weapon that has been mutated by receiving the magical power of a stranger. Even if they look the same, their performance is different. Deals Splash Damage. Decreases damage taken from Players by 30%. For each 10 base STR: Increases damage of Slug Shot by 7%. Base STR is at least 110: Increases damage of Slug Shot by additional 30%. Refine Level +7: ATK +5%. Decreases damage taken from Players by additional 5%. Refine Level +9: ATK +5%. Decreases damage taken from Players by additional 5%. When compounded with Labyrinth Doppelganger Card: ATK +10%, ASPD +10% (After attack delay -10%). When equipped with Heavenly Order: Decreases damage taken from Players by additional 3%. Increases physical and magical damage against all elemental monsters by 15%. Indestructible in battle |
Item Script |
expand to view script{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bSplashRange,1; bonus2 bSubRace,RC_Player_Human,30; bonus2 bSkillAtk,"RL_SLUGSHOT",7*(readparam(bStr)/10); if (readparam(bStr)>=110) { bonus2 bSkillAtk,"RL_SLUGSHOT",30; } if (.@r>=7) { bonus2 bAddRace,RC_All,5; bonus2 bSubRace,RC_Player_Human,5; } if (.@r>=9) { bonus2 bAddRace,RC_All,5; bonus2 bSubRace,RC_Player_Human,5; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
150 Attack
250 Required Lvl 180 Weapon Lvl 4 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A gatling gun filled with false beliefs. Increases damage of Round Trip by 10%. For each 3 Refine Levels: ATK +18 Refine Level +7: Increases damage of Round Trip by additional 20%. Refine Level +9: Increases physical damage against enemies of every size by 15%. Refine Level +11: Increases damage of Round Trip by additional 25%. Refine Level +12: Increases ranged physical damage by 15%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus2 bSkillAtk,"RL_R_TRIP",10; bonus bBaseAtk,18*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RL_R_TRIP",20; if (.@r>=9) { bonus2 bAddSize,Size_All,15; if (.@r>=11) { bonus2 bSkillAtk,"RL_R_TRIP",25; if (.@r>=12) { bonus bLongAtkRate,15; } } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Grenade Launcher
Buy
n/a
Sell
n/a
Weight
300 Attack
350 Required Lvl 180 Weapon Lvl 4 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A launcher filled with false beliefs. Increases damage of Dragon Tail by 10%. For each 3 Refine Levels: ATK +18 Refine Level +7: Increases damage of Dragon Tail by additional 20%. Refine Level +9: Decreases Dragon Tail skill cooldown by 2 seconds. Refine Level +11: Increases damage of Dragon Tail by additional 25%. Refine Level +12: Increases ranged physical damage by 15%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus2 bSkillAtk,"RL_D_TAIL",10; bonus bBaseAtk,18*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RL_D_TAIL",20; if (.@r>=9) { bonus2 bSkillCooldown,"RL_D_TAIL",-2000; if (.@r>=11) { bonus2 bSkillAtk,"RL_D_TAIL",25; if (.@r>=12) { bonus bLongAtkRate,15; } } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
120 Attack
210 Required Lvl 180 Weapon Lvl 4 Slot 2 Range 7 | |
Applicable Jobs | Rebellion |
---|---|
Description | A revolver filled with false beliefs. Indestructible in battle Increases damage of Fire Dance by 10%. For each 3 Refine Levels: ATK +18 Refine Level +7: Increases damage of Fire Dance by additional 20%. Refine Level +9: Decreases damage taken from all race, except Players, by 15%. Refine Level +11: Increases damage of Fire Dance by additional 25%. Refine Level +12: Increases ranged physical damage by 15%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"RL_FIREDANCE",10; bonus bBaseAtk,18*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RL_FIREDANCE",20; if (.@r>=9) { bonus2 bSubRace,RC_All,15; bonus2 bSubRace,RC_Player_Human,-15; bonus2 bSubRace,RC_Player_Doram,-15; if (.@r>=11) { bonus2 bSkillAtk,"RL_FIREDANCE",25; if (.@r>=12) { bonus bLongAtkRate,15; } } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
150 Attack
280 Required Lvl 180 Weapon Lvl 4 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A rifle filled with false beliefs. Indestructible in battle Increases damage of Hammer of God by 10%. For each 3 Refine Levels: ATK +18 Refine Level +7: Increases damage of Hammer of God by additional 20%. Refine Level +9: Decreases Hammer of God skill cooldown by 8 seconds. Refine Level +11: Increases damage of Hammer of God by additional 25%. Refine Level +12: Increases ranged physical damage by 15%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",10; bonus bBaseAtk,18*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",20; if (.@r>=9) { bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-8000; if (.@r>=11) { bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",25; if (.@r>=12) { bonus bLongAtkRate,15; } } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Shotgun
Buy
n/a
Sell
n/a
Weight
200 Attack
320 Required Lvl 180 Weapon Lvl 4 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A shotgun filled with false beliefs. Deals Splash Damage. Increases damage of Shattering Storm by 10%. For each 3 Refine Levels: ATK +18 Refine Level +7: Increases damage of Shattering Storm by additional 20%. Refine Level +9: Decreases Shattering Storm skill cooldown by 1 second. Refine Level +11: Increases damage of Shattering Storm by additional 25%. Refine Level +12: Increases ranged physical damage by 15%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bSplashRange,1; bonus2 bSkillAtk,"RL_S_STORM",10; bonus bBaseAtk,18*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RL_S_STORM",20; if (.@r>=9) { bonus2 bSkillCooldown,"RL_S_STORM",-1000; if (.@r>=11) { bonus2 bSkillAtk,"RL_S_STORM",25; if (.@r>=12) { bonus bLongAtkRate,15; } } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Revolver
Buy
1450000z
Sell
725000z
Weight
100 Attack
200 Required Lvl 140 Weapon Lvl 3 Slot 0 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | Given the specifics of such a high level, the performance of the gun goes beyond. HIT +5. Increases after cast skill delay by 10%. Increases long range physical attack damage by 30%. |
Item Script | { bonus bHit,5; bonus bAspdRate,10; bonus bLongAtkRate,30; },{},{} |
Dropped By | No Result |
Buyable At | Click here for vender information |
Type
Weapon
Class
Revolver
Buy
1450000z
Sell
725000z
Weight
100 Attack
200 Required Lvl 140 Weapon Lvl 3 Slot 1 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | Given the specifics of such a high level, the performance of the gun goes beyond. HIT +5. Increases after cast skill delay by 10%. Increases long range physical attack damage by 30%. |
Item Script | { bonus bHit,5; bonus bAspdRate,10; bonus bLongAtkRate,30; },{},{} |
Dropped By |