.:Renewal Item Database:.
Weapon - All Guns
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
150 Attack
250 Required Lvl 210 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A gatling gun reborn with the power of true faith through a ritual of purification. Increases damage of Round Trip by 10%. For each 3 Refine Levels: ATK +18 Refine Level +7: Increases damage of Round Trip by additional 20%. Refine Level +9: Increases physical damage against enemies of every size by 15%. Refine Level +11: Increases damage of Round Trip by additional 25%. Refine Level +12: Increases ranged physical damage by 15%. [Bonus by Grade] [Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%. [Grade C]: Damage of Round Trip +15%. [Grade B]: ATK +7%. [Grade A]: CON +1, P.ATK +1 per 3 Refine Levels. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"RL_R_TRIP",10; bonus bBaseAtk,18*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RL_R_TRIP",20; if (.@r>=9) { bonus2 bAddSize,Size_All,15; if (.@r>=11) { bonus2 bSkillAtk,"RL_R_TRIP",25; if (.@r>=12) { bonus bLongAtkRate,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"RL_R_TRIP",15; if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,(.@r/3); bonus bCon,(.@r/3); } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Grenade Launcher
Buy
n/a
Sell
n/a
Weight
300 Attack
350 Required Lvl 210 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A grenade launcher reborn with the power of true faith through a ritual of purification. Increases damage of Dragon Tail by 10%. For each 3 Refine Levels: ATK +18 Refine Level +7: Increases damage of Dragon Tail by additional 20%. Refine Level +9: Decreases Dragon Tail skill cooldown by 2 seconds. Refine Level +11: Increases damage of Dragon Tail by additional 25%. Refine Level +12: Increases ranged physical damage by 15%. [Bonus by Grade] [Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%. [Grade C]: Damage of Dragon Tail +15%. [Grade B]: ATK +7%. [Grade A]: CON +1, P.ATK +1 per 3 Refine Levels. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"RL_D_TAIL",10; bonus bBaseAtk,18*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RL_D_TAIL",20; if (.@r>=9) { bonus2 bSkillCooldown,"RL_D_TAIL",-2000; if (.@r>=11) { bonus2 bSkillAtk,"RL_D_TAIL",25; if (.@r>=12) { bonus bLongAtkRate,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"RL_D_TAIL",15; if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,(.@r/3); bonus bCon,(.@r/3); } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
120 Attack
210 Required Lvl 210 Weapon Lvl 5 Slot 2 Range 7 | |
Applicable Jobs | Rebellion |
---|---|
Description | A revolver reborn with the power of true faith through a ritual of purification. Indestructible in battle Increases damage of Fire Dance by 10%. For each 3 Refine Levels: ATK +18 Refine Level +7: Increases damage of Fire Dance by additional 20%. Refine Level +9: Decreases damage taken from monsters of every race, except Players, by 15%. Refine Level +11: Increases damage of Fire Dance by additional 25%. Refine Level +12: Increases ranged physical damage by 15%. [Bonus by Grade] [Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%. [Grade C]: Damage of Fire Dance +15%. [Grade B]: ATK +7%. [Grade A]: CON +1, P.ATK +1 per 3 Refine Levels. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"RL_FIREDANCE",10; bonus bBaseAtk,18*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RL_FIREDANCE",20; if (.@r>=9) { bonus2 bSubRace,RC_All,15; if (.@r>=11) { bonus2 bSkillAtk,"RL_FIREDANCE",25; if (.@r>=12) { bonus bLongAtkRate,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"RL_FIREDANCE",15; if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,(.@r/3); bonus bCon,(.@r/3); } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
150 Attack
280 Required Lvl 210 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A rifle reborn with the power of true faith through a ritual of purification. Indestructible in battle Increases damage of Hammer of God by 10%. For each 3 Refine Levels: ATK +18 Refine Level +7: Increases damage of Hammer of God by additional 20%. Refine Level +9: Decreases Hammer of God skill cooldown by 8 seconds. Refine Level +11: Increases damage of Hammer of God by additional 25%. Refine Level +12: Increases ranged physical damage by 15%. [Bonus by Grade] [Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%. [Grade C]: Damage of Hammer of God +15%. [Grade B]: ATK +7%. [Grade A]: CON +1, P.ATK +1 per 3 Refine Levels. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",10; bonus bBaseAtk,18*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",20; if (.@r>=9) { bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-8000; if (.@r>=11) { bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",25; if (.@r>=12) { bonus bLongAtkRate,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",15; if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,(.@r/3); bonus bCon,(.@r/3); } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Shotgun
Buy
n/a
Sell
n/a
Weight
200 Attack
320 Required Lvl 210 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A shotgun reborn with the power of true faith through a ritual of purification. Deals Splash Damage. Increases damage of Shattering Storm by 10%. For each 3 Refine Levels: ATK +18 Refine Level +7: Increases damage of Shattering Storm by additional 20%. Refine Level +9: Decreases Shattering Storm skill cooldown by 1 second. Refine Level +11: Increases damage of Shattering Storm by additional 25%. Refine Level +12: Increases ranged physical damage by 15%. [Bonus by Grade] [Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%. [Grade C]: Damage of Shattering Storm +15%. [Grade B]: ATK +7%. [Grade A]: CON +1, P.ATK +1 per 3 Refine Levels. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bSplashRange,1; bonus2 bSkillAtk,"RL_S_STORM",10; bonus bBaseAtk,18*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RL_S_STORM",20; if (.@r>=9) { bonus2 bSkillCooldown,"RL_S_STORM",-1000; if (.@r>=11) { bonus2 bSkillAtk,"RL_S_STORM",25; if (.@r>=12) { bonus bLongAtkRate,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"RL_S_STORM",15; if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,(.@r/3); bonus bCon,(.@r/3); } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Revolver
Buy
20z
Sell
10z
Weight
0 Attack
100 Weapon Lvl 3 Slot 0 Range 7 Refineable No | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | Rental Item A highly accurate and rapid firing gun that was made in the memory of all the Gunslingers that had braved the unexplored wilderness. ATK +40%. Adds HIT and ASPD bonus depend on wielder's AGI stats. When VIP status active: ATK +10, MATK +10. |
Item Script | { bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14; bonus2 bAddClass,Class_All,40; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Revolver
Buy
20z
Sell
10z
Weight
58 Attack
68 Required Lvl 70 Weapon Lvl 3 Slot 2 Range 7 Property Neutral | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A handgun known for high accuracy and firing rate, it is known to be made for the lawless one who have gone through many difficult situations with nothing but his trusty gun. Increases HIT and Attack Speed depending on the AGI of the player. |
Item Script | { bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14; },{},{} |
Dropped By |
[Not For Sale] Crimson Rose [2] [Two Handed] Item ID# 800035 (Comp_Crimson_Rose) | |
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
70 Attack
150 Required Lvl 100 Weapon Lvl 4 Slot 2 Range 7 | |
Applicable Jobs | Rebellion |
---|---|
Description | Not Available [iRO Description] Not Available |
Item Script |
expand to view script{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,3*(.@r/3); if (.@r >= 7) { bonus bAspd,1; bonus bAtkRate,5; if (.@r >= 9) { bonus bCritAtkRate,20; if (.@r >= 11) { autobonus3 "{ bonus bCritical,20; bonus bLongAtkRate,15; }",1000,60000,"RL_HEAT_BARREL"; } } } },{},{} |
Dropped By | No Result |
[Not For Sale] Demon Slayer Shot [2] [Two Handed] Item ID# 28261 (Comp_Demon_S_Shot) | |
Type
Weapon
Class
Shotgun
Buy
n/a
Sell
n/a
Weight
140 Attack
275 Required Lvl 100 Weapon Lvl 4 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | Not Available [iRO Description] Not Available |
Item Script |
expand to view script{ .@r = getrefine(); bonus bSplashRange,1; bonus bLongAtkRate,3*(.@r/2); bonus bMaxSPrate,2*(.@r/3); if (.@r >= 7) { bonus2 bAddClass,Class_Boss,10; if (.@r >= 9) { autobonus3 "{ bonus bBaseAtk,50; bonus bLongAtkRate,10; }",1000,90000,"RL_P_ALTER"; if (.@r >= 11) { bonus2 bAddRace,RC_Undead,15; bonus2 bAddRace,RC_Demon,15; } } } },{},{} |
Dropped By | No Result |
[Not For Sale] The Black [2] [Two Handed] Item ID# 830014 (Comp_The_Black_Gatling) | |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
270 Attack
205 Required Lvl 100 Weapon Lvl 4 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | Not Available [iRO Description] Not Available |
Item Script |
expand to view script{ .@r = getrefine(); bonus bLongAtkRate,2*(.@r/3); bonus bBaseAtk,10*(.@r/2); if (.@r >= 7) { .@val = 15; bonus2 bSkillUseSPrate,"RL_R_TRIP",-10; if (.@r >= 9) { autobonus3 "{ bonus bBaseAtk,50; bonus bLongAtkRate,10; }",1000,90000,"RL_P_ALTER"; if (.@r >= 11) { .@val += 15; } } bonus2 bSkillAtk,"RL_R_TRIP",.@val; } },{},{} |
Dropped By | No Result |