Renewal
.:Renewal Item Database:.
Armor - All Headgears

Ears Of Ifrit [1]   [Middle Head]   Item ID# 19128 (Ifrit's_Ear_)
Type
Armor
Class
Middle Headgear
Buy
20z
Sell
10z
Weight
30
Required Lvl
30
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
A headgear which imitates Ifrit's ears, the spiritual owner of fire.
STR +1, INT +1, MDEF +3.
Increases Fire element magics damage by 3%.
Reduces damage taken from Fire element attack by 3%.
Increases damage taken from Water element attack by 3%.
Increase Bash and Magnum Break damage by 4%.
Item Script
expand to view script
{ bonus bStr,1; bonus bMdef,3; bonus bInt,1; bonus2 bSkillAtk,"MG_FIREBOLT",3; bonus2 bSkillAtk,"WZ_FIREPILLAR",3; bonus2 bSkillAtk,"WZ_METEOR",3; bonus2 bSkillAtk,"SM_BASH",4; bonus2 bSkillAtk,"SM_MAGNUM",4; bonus2 bSkillAtk,"KN_PIERCE",3; bonus2 bSubEle,Ele_Fire,3; bonus2 bSubEle,Ele_Water,-3; },{},{}
Dropped By No Result

Earth Goddess Flower [0]   [Upper Head]   Item ID# 18864 (Earth_Goddess_Flower_J)
Type
Armor
Class
Upper Headgear
Buy
10z
Sell
5z
Weight
25
Defense
6
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
This flower decoration is blessed by the goddess of Earth, granting its wearer protection against Earth damages.

VIT +2.
Enables the use of Level 5 Earth Spike.
Decreases damage taken from Earth elemental attacks by 15%.

Refine Level +8:
Decreases damage taken from Earth elemental attacks by 5%.
Item Script
{ bonus bVit,2; skill "WZ_EARTHSPIKE",5; bonus2 bSubEle,Ele_Earth,15; .@r = getrefine(); if (.@r>=8) { bonus2 bSubEle,Ele_Earth,5; } },{},{}
Dropped By No Result

Easter Egg Shell [0]   [Upper Head]   Item ID# 5852 (Easter_Egg_Shell)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
50
Required Lvl
40
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
A colorful egg shell that seems fragile but has mysterious power in it.
DEF -7, MDEF -7.
Recover HP by 1% every 10 seconds.

If refined higher than +7, increase FLEE + 2.
If refined higher than +9, recover SP by 1% every 10 seconds.
Item Script
{ bonus bDef,-7; bonus bMdef,-7; bonus2 bHPRegenRate,(MaxHp/100),10000; .@r = getrefine(); if (.@r>=7) bonus bFlee,2; if (.@r >= 9) bonus2 bSPRegenRate,(MaxSp/100),10000; },{},{}
Dropped By No Result

Eclipse Hat [0]   [Upper Head]   Item ID# 18805 (Eclipse_Hat)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
30
Defense
2
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
This item cannot trade with others account.
LUK +3, MDEF +5.
Item Script
{ bonus bLuk,3; bonus bMdef,5; },{},{}
Dropped By No Result

Eden Team Hat I [0]   [Upper Head]   Item ID# 5583 (Para_Team_Hat)
Eden Group Hat
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
0
Defense
5
Required Lvl
7
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
A hat given only to members of the Paradise Group.
It looks as though it was designed as part of a uniform.
Item Script
{},{},{}
Dropped By No Result

Eden Team Hat II [1]   [Upper Head]   Item ID# 18514 (Para_Team_Hat2)
Eden Group Hat II
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
0
Defense
5
Required Lvl
60
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A hat given only to members of the Paradise Group.
It looks as though it was designed as part of a uniform.
When dealing physical damage there's a high chance that for 5 seconds you will gain ATK + 10.
When dealing magic damage there's a high chance that for 5 seconds you will gain MATK + 10.
Item Script
{ autobonus "{ bonus bBaseAtk,10; }",70,5000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; autobonus "{ bonus bMatk,10; }",50,5000,BF_MAGIC,"{ specialeffect2 EF_SPELLBREAKER; }"; },{},{}
Dropped By No Result

Egg Crispinette [1]   [Upper Head]   Item ID# 19339 (Egg_Crispinette)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
20
Required Lvl
15
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Old-fashioned hat.
Be careful not to break the egg shell on the sides of your head.

MaxHP +75, MaxSP +25.
Item Script
{ bonus bMaxHP,75; bonus bMaxSP,25; },{},{}
Dropped By No Result

Egg Shell [0]   [Upper Head]   Item ID# 5015 (Egg_Shell)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
20
Defense
6
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A peculiar hat that makes it wearer look freshly hatched.
Item Script
{},{},{}
Dropped By
Obtainable FromOld Blue Box, Old Violet Box
Required ForRaccoon Hat, Rainbow Eggshell, Spore Hat, Wonder Nutshell

Egir Helm [1]   [Upper Head]   Item ID# 18728 (Egir_Helm)
Type
Armor
Class
Upper Headgear
Buy
200000z
Sell
100000z
Weight
80
Defense
10
Required Lvl
110
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A Helmet from Aegir, god of Ocean. If the whole set of Egir are gathered, it will show the power of the Sea.
Item Script
{ bonus bMdef,5; bonus bUnbreakableHelm; },{},{}
Dropped By No Result

Eispinne [0]   [Lower Head]   Item ID# 420180 (aegis_420180)
Type
Armor
Class
Lower Headgear
Buy
n/a
Sell
n/a
Weight
10
Required Lvl
100
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
{ bonus2 bSubRace,RC_Player_Human,3; bonus bDelayrate,-10; },{},{}
Dropped By No Result

Elder Crown [1]   [Upper Head]   Item ID# 18812 (Elder_Crown)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10
Defense
5
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Crown made from Elder Branch.

INT +2, MDEF +5.
Random chance a defeated Plant monster will drop Elder Branch.

Refine Level +6:
Increases the drops chance of Elder Branch.

Refine Level +9:
further increases the drops chance of Elder Branch.
Item Script
{ .@r = getrefine(); bonus bInt,2; bonus bMdef,5; .@val = 10; if (.@r >= 6) { .@val += 10; if (.@r >= 9) .@val += 10; } bonus3 bAddMonsterDropItem,7939,RC_Plant,.@val; },{},{}
Dropped By No Result

Elder Devil Horn [1]   [Upper Head]   Item ID# 18784 (Elder_Devil_Horn)
Elder Devil Horns
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
40
Defense
8
Required Lvl
50
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A horns that possess powerful magic.
INT +2.
Increase magical damage against Demihuman monster by 5%.

Refined to +7, further increase magical damage against Demihuman monster by 5%.
Item Script
{ bonus bInt,2; if (getrefine() >= 7) .@val = 5; bonus2 bMagicAddRace,RC_DemiHuman,5+.@val; bonus2 bMagicAddRace,RC_Player_Human,5+.@val; bonus2 bMagicAddRace,RC_Player_Doram,5+.@val; },{},{}
Dropped By No Result

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