.:Renewal Item Database:.
Armor - All Headgears
Type
Armor
Class
Middle Headgear
Buy
20z
Sell
10z
Weight
30 Required Lvl 30 Armor Lvl 1 Slot 1 Refineable No | |
Applicable Jobs | ![]() |
---|---|
Description | A headgear which imitates Ifrit's ears, the spiritual owner of fire. STR +1, INT +1, MDEF +3. Increases Fire element magics damage by 3%. Reduces damage taken from Fire element attack by 3%. Increases damage taken from Water element attack by 3%. Increase Bash and Magnum Break damage by 4%. |
Item Script |
expand to view script{ bonus bStr,1; bonus bMdef,3; bonus bInt,1; bonus2 bSkillAtk,"MG_FIREBOLT",3; bonus2 bSkillAtk,"WZ_FIREPILLAR",3; bonus2 bSkillAtk,"WZ_METEOR",3; bonus2 bSkillAtk,"SM_BASH",4; bonus2 bSkillAtk,"SM_MAGNUM",4; bonus2 bSkillAtk,"KN_PIERCE",3; bonus2 bSubEle,Ele_Fire,3; bonus2 bSubEle,Ele_Water,-3; },{},{} |
Dropped By | No Result |
![]() Earth Goddess Flower [0] [Upper Head] Item ID# 18864 (Earth_Goddess_Flower_J) | |
Type
Armor
Class
Upper Headgear
Buy
10z
Sell
5z
Weight
25 Defense
6 Armor Lvl 1 Slot 0 | |
Applicable Jobs | ![]() |
---|---|
Description | This flower decoration is blessed by the goddess of Earth, granting its wearer protection against Earth damages. VIT +2. Enables the use of Level 5 Earth Spike. Decreases damage taken from Earth elemental attacks by 15%. Refine Level +8: Decreases damage taken from Earth elemental attacks by 5%. |
Item Script | { bonus bVit,2; skill "WZ_EARTHSPIKE",5; bonus2 bSubEle,Ele_Earth,15; .@r = getrefine(); if (.@r>=8) { bonus2 bSubEle,Ele_Earth,5; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
50 Required Lvl 40 Armor Lvl 1 Slot 0 | |
Applicable Jobs | ![]() |
---|---|
Description | A colorful egg shell that seems fragile but has mysterious power in it. DEF -7, MDEF -7. Recover HP by 1% every 10 seconds. If refined higher than +7, increase FLEE + 2. If refined higher than +9, recover SP by 1% every 10 seconds. |
Item Script | { bonus bDef,-7; bonus bMdef,-7; bonus2 bHPRegenRate,(MaxHp/100),10000; .@r = getrefine(); if (.@r>=7) bonus bFlee,2; if (.@r >= 9) bonus2 bSPRegenRate,(MaxSp/100),10000; },{},{} |
Dropped By | No Result |
![]() Eclipse Hat [0] [Upper Head] Item ID# 18805 (Eclipse_Hat) | |
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
30 Defense
2 Armor Lvl 1 Slot 0 | |
Applicable Jobs | ![]() |
---|---|
Description | This item cannot trade with others account. LUK +3, MDEF +5. |
Item Script | { bonus bLuk,3; bonus bMdef,5; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
0 Defense
5 Required Lvl 7 Armor Lvl 1 Slot 0 | |
Applicable Jobs | ![]() |
---|---|
Description | A hat given only to members of the Paradise Group. It looks as though it was designed as part of a uniform. |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
0 Defense
5 Required Lvl 60 Armor Lvl 1 Slot 1 | |
Applicable Jobs | ![]() |
---|---|
Description | A hat given only to members of the Paradise Group. It looks as though it was designed as part of a uniform. When dealing physical damage there's a high chance that for 5 seconds you will gain ATK + 10. When dealing magic damage there's a high chance that for 5 seconds you will gain MATK + 10. |
Item Script | { autobonus "{ bonus bBaseAtk,10; }",70,5000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; autobonus "{ bonus bMatk,10; }",50,5000,BF_MAGIC,"{ specialeffect2 EF_SPELLBREAKER; }"; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
20 Required Lvl 15 Armor Lvl 1 Slot 1 | |
Applicable Jobs | ![]() |
---|---|
Description | Old-fashioned hat. Be careful not to break the egg shell on the sides of your head. MaxHP +75, MaxSP +25. |
Item Script | { bonus bMaxHP,75; bonus bMaxSP,25; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
20 Defense
6 Armor Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | ![]() |
---|---|
Description | A peculiar hat that makes it wearer look freshly hatched. |
Item Script | {},{},{} |
Dropped By | |
Obtainable From | Old Blue Box, Old Violet Box |
Required For | Raccoon Hat, Rainbow Eggshell, Spore Hat, Wonder Nutshell |
![]() Egir Helm [1] [Upper Head] Item ID# 18728 (Egir_Helm) | |
Type
Armor
Class
Upper Headgear
Buy
200000z
Sell
100000z
Weight
80 Defense
10 Required Lvl 110 Armor Lvl 1 Slot 1 | |
Applicable Jobs | ![]() |
---|---|
Description | A Helmet from Aegir, god of Ocean. If the whole set of Egir are gathered, it will show the power of the Sea. |
Item Script | { bonus bMdef,5; bonus bUnbreakableHelm; },{},{} |
Dropped By | No Result |
![]() Eispinne [0] [Lower Head] Item ID# 420180 (aegis_420180) | |
Type
Armor
Class
Lower Headgear
Buy
n/a
Sell
n/a
Weight
10 Required Lvl 100 Armor Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | ![]() |
---|---|
Description | Not Available [iRO Description] Not Available |
Item Script | { bonus2 bSubRace,RC_Player_Human,3; bonus bDelayrate,-10; },{},{} |
Dropped By | No Result |
![]() Elder Crown [1] [Upper Head] Item ID# 18812 (Elder_Crown) | |
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10 Defense
5 Armor Lvl 1 Slot 1 | |
Applicable Jobs | ![]() |
---|---|
Description | Crown made from Elder Branch. INT +2, MDEF +5. Random chance a defeated Plant monster will drop Elder Branch. Refine Level +6: Increases the drops chance of Elder Branch. Refine Level +9: further increases the drops chance of Elder Branch. |
Item Script | { .@r = getrefine(); bonus bInt,2; bonus bMdef,5; .@val = 10; if (.@r >= 6) { .@val += 10; if (.@r >= 9) .@val += 10; } bonus3 bAddMonsterDropItem,7939,RC_Plant,.@val; },{},{} |
Dropped By | No Result |
![]() Elder Devil Horn [1] [Upper Head] Item ID# 18784 (Elder_Devil_Horn) Elder Devil Horns | |
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
40 Defense
8 Required Lvl 50 Armor Lvl 1 Slot 1 | |
Applicable Jobs | ![]() |
---|---|
Description | A horns that possess powerful magic. INT +2. Increase magical damage against Demihuman monster by 5%. Refined to +7, further increase magical damage against Demihuman monster by 5%. |
Item Script | { bonus bInt,2; if (getrefine() >= 7) .@val = 5; bonus2 bMagicAddRace,RC_DemiHuman,5+.@val; bonus2 bMagicAddRace,RC_Player_Human,5+.@val; bonus2 bMagicAddRace,RC_Player_Doram,5+.@val; },{},{} |
Dropped By | No Result |