Renewal
.:Renewal Item Database:.
Armor - All Headgears

EXP Advisor [0]   [Middle Head]   Item ID# 410012 (EXP_Processor)
Type
Armor
Class
Middle Headgear
Buy
n/a
Sell
n/a
Weight
0
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
It helps you to accumulate more experience points through advice.

Increases experience gained from defeating monsters by 2%.
Item Script
{ bonus2 bExpAddRace,RC_All,2; },{},{}
Dropped By No Result

EXP Advisor [1]   [Middle Head]   Item ID# 410013 (EXP_Processor_)
Type
Armor
Class
Middle Headgear
Buy
n/a
Sell
n/a
Weight
0
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
It helps you to accumulate more experience points through advice.

Increases experience gained from defeating monsters by 1%.

Activates additional effects by using the EXP Overclocker.

EXP Overclocker can be obtained from
[Cat Salesman Nyarom] at itemmall (41, 50), by using Silvervine Cat Fruit or Zeny.

This item cannot receive additional enchantment from [Piercing Brosnan].
Item Script
{ bonus2 bExpAddRace,RC_All,1; },{},{}
Dropped By No Result

Experimental Goat Cap [1]   [Upper Head]   Item ID# 19387 (Exa_Goat_Cap)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
50
Defense
2
Required Lvl
40
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A hat made to simulate an experimental adult goat type, which is an experimental body of Werner Institute.

Decreases damage taken from Earth elemental attacks by 10%.
Increases physical and magical damage on Werner Lab Central Room monsters by 15%.
Decreases damage taken from Werner Lab Central Room monsters by 15%.

Refine Level +7:
Increases physical and magical damage on Werner Lab Central Room monsters by additional 15%.
Decreases damage taken from Werner Lab Central Room monsters by additional 15%.

Refine Level +8:
Decreases damage taken from Earth elemental attacks by additional 15%.

Refine Level +9:
Increases physical and magical damage on Werner Lab Central Room monsters by additional 20%.
Decreases damage taken from Werner Lab Central Room monsters by additional 20%.
Item Script
expand to view script
{ .@r = getrefine(); .@sub = 10; .@dmg = 15; if (.@r >= 7) { .@dmg += 15; if (.@r >= 8) { .@sub += 15; if (.@r >= 9) { .@dmg += 20; } } } bonus2 bSubEle,Ele_Earth,.@sub; bonus2 bAddRace2,RC2_WERNER_LAB,.@dmg; bonus2 bMagicAddRace2,RC2_WERNER_LAB,.@dmg; bonus2 bSubRace2,RC2_WERNER_LAB,.@dmg; },{},{}
Dropped By No Result

Eye Of Darkness [0]   [Middle Head]   Item ID# 5470 (Eyes_Of_Darkness)
Darkness Eyes
Type
Armor
Class
Middle Headgear
Buy
20z
Sell
10z
Weight
10
Defense
1
Required Lvl
50
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
An eye cover which has gloomy eyes on it.
It looks fixed, but someone says the eyes moves sometimes.
DEX + 1
Immune against Blind status.
Item Script
{ bonus bDex,1; bonus2 bResEff,Eff_Blind,10000; },{},{}
Dropped By No Result

Eye Of Juno [1]   [Upper Head]   Item ID# 5595 (Eye_Of_Juno)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
40
Defense
2
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A horn imbued with spirit of devil. Could feel full of vital force from it.
MDEF +2.
Reduce Neutral and Water property damage by Job Level/14.
Swordman, Merchant, Thief classes: AGI +2, VIT +2.
Mage, Archer, Acolyte classes: INT +2, DEX +2.
Item Script
expand to view script
{ bonus bMdef,2; .@i = JobLevel/14; if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte) { bonus bInt,2; bonus bDex,2; bonus2 bSubEle,Ele_Neutral,.@i; bonus2 bSubEle,Ele_Water,.@i; } else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief) { bonus bAgi,2; bonus bVit,2; bonus2 bSubEle,Ele_Neutral,.@i; bonus2 bSubEle,Ele_Water,.@i; } },{},{}
Dropped By No Result

Eye Patch [0]   [Middle Head]   Item ID# 2212 (Eye_Bandage)
Type
Armor
Class
Middle Headgear
Buy
1000z
Sell
500z
Weight
10
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A patch used to cover one eye.
[Pocket Watch & Eye Patch & Memory Book Equip Set]
Item Script
{},{},{}
Dropped By No Result
Buyable AtClick here for a list of venders
Obtainable FromOld Blue Box, Old Violet Box

Eye Patch Of Power [0]   [Middle Head]   Item ID# 15948 (aegis_15948)
Type
Armor
Class
Middle Headgear
Buy
n/a
Sell
n/a
Weight
5
Required Lvl
150
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
{ bonus2 bResEff,Eff_Bleeding,10000; bonus bBaseAtk,60; if (BaseLevel>=170) bonus bBaseAtk,60; },{},{}
Dropped By No Result

Eyes Of Ifrit [1]   [Middle Head]   Item ID# 18747 (Eyes_Of_Ifrit)
Type
Armor
Class
Middle Headgear
Buy
20z
Sell
10z
Weight
10
Defense
1
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
The blinking eyes, looked palpitate dread.
DEX +1.
Resistance to Curse status increases by 25%.
Item Script
{ bonus bDex,1; bonus2 bResEff,Eff_Curse,2500; },{},{}
Dropped By No Result

Eyes Of Illusion [0]   [Middle Head]   Item ID# 19391 (Eyes_Of_Illusion)
Type
Armor
Class
Middle Headgear
Buy
20z
Sell
10z
Weight
50
Defense
2
Required Lvl
100
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A creepy blindfold drawn over the eyes gives a slightly uneasy feeling.

Max HP +10%, Max SP +10%.
Reduces damage taken from Players by 5%.
Immune to Blind Status.
If Hallucination Drug is Level 5, enables the use of Level 5 Dispel.
If Mandragora Howl is Level 5, reduces fixed cast time of Mandragora Howl by 70%.
Item Script
expand to view script
{ bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus2 bSubRace,RC_Player_Human,5; bonus2 bSubRace,RC_Player_Doram,5; bonus2 bResEff,Eff_Blind,10000; if (getskilllv("GN_ILLUSIONDOPING") == 5) skill "SA_DISPELL",5; if (getskilllv("GN_MANDRAGORA") == 5) bonus2 bFixedCastrate,"GN_MANDRAGORA",-70; },{},{}
Dropped By No Result

F Alice Doll [1]   [Upper Head]   Item ID# 5623 (F_Alice_Doll)
Alice Doll
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
50
Required Lvl
30
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job except Novice & Supernovice
Description
A hat adorned with an Alice doll.
When worn, it seems like Alice is cheering you on from the top of your head.
''Be strong, master!''
+10% damage against Demi-Human monsters, and has low chance of casting Sleep on its wearer.
STR + 1.
Cannot be upgraded.
Cannot be Dropped, or Tradable
Can be placed in Kafra Storage
Item Script
{ bonus bStr,1; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player_Human,10; bonus2 bAddEff2,Eff_Sleep,1; },{},{}
Dropped By No Result

F Apple Of Archer C [0]   [Upper Head]   Item ID# 5649 (F_Apple_Of_Archer_C)
Apple Of Archer
Type
Armor
Class
Upper Headgear
Buy
1z
Sell
0z
Weight
0
Defense
7
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job except Novice & Supernovice
Description
Rental Item
A headgear made in honor of the legendary archer known for shooting an apple perched on a friend's head from a great distance.
DEX + 4
This item cannot be Dropped or Traded.
Item Script
{ bonus bDex,4; },{},{}
Dropped By No Result

F Blue Drooping Kitty [0]   [Upper Head]   Item ID# 5612 (F_Blue_Drooping_Kitty)
Blue Drooping Cat
Type
Armor
Class
Upper Headgear
Buy
250000z
Sell
125000z
Weight
50
Defense
1
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job except Novice & Supernovice
Description
A cat doll that you can carry on your head.
If you think you hear it meow or feel it move, it's just an illusion.
MDEF + 15.
+30% resistance against Curse status.
Item Script
{ bonus bMdef,15; },{},{}
Dropped By No Result

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