Renewal
.:Renewal Item Database:.
Armor

Booster Scarf Type C [0]   [Lower Head]   Item ID# 420155 (Booster_Scarf_C)
Type
Armor
Class
Lower Headgear
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
130
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A black scarf prepared to help adventurers grow.

Critical +3%
Increases critical damage by 5%.
Item Script
{ bonus bCritical,3; bonus bCritAtkRate,5; },{},{}
Dropped By No Result

Booster Shoes [1]   [Footgear]   Item ID# 22195 (Booster_shoes)
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
80
Defense
30
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Shoes that has the effect of temporarily enhancing the ability by stimulating the nerves of the foot.
The improvement effect changes according to the ability of the person who wears it.

MaxHP +10%, MaxSP +10%, MDEF +10.
Decreases damage taken from Players by 5%.

Base STR is at least 125:
Refine Level +7: ATK +90.
Refine Level +9: Additional ATK +90.

Base AGI is at least 125:
Refine Level +7: ASPD +2.
Refine Level +9: Additional ASPD +2.

Base VIT is at least 125:
Refine Level +7: MaxHP +12%.
Refine Level +9: Additional MaxHP +12%.

Base INT is at least 125:
Refine Level +7: MATK +120.
Refine Level +9: Additional MATK +120.

Base DEX is at least 125:
Refine Level +7: Long range physical damage +10%
Refine Level +9: Additional long range physical damage +10%.

Base LUK is at least 125:
Refine Level +7: Increases critical damage by 20%.
Refine Level +9: Increases critical damage by additional 20%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bMdef,10; bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus2 bSubRace,RC_Player_Human,5; if (.@r>=7) { if (readparam(bStr)>=125) bonus bBaseAtk,90; if (readparam(bAgi)>=125) bonus bAspd,2; if (readparam(bVit)>=125) bonus bMaxHPrate,12; if (readparam(bInt)>=125) bonus bMatk,120; if (readparam(bDex)>=125) bonus bLongAtkRate,10; if (readparam(bLuk)>=125) bonus bCritAtkRate,20; } if (.@r>=9) { if (readparam(bStr)>=125) bonus bBaseAtk,90; if (readparam(bAgi)>=125) bonus bAspd,2; if (readparam(bVit)>=125) bonus bMaxHPrate,12; if (readparam(bInt)>=125) bonus bMatk,120; if (readparam(bDex)>=125) bonus bLongAtkRate,10; if (readparam(bLuk)>=125) bonus bCritAtkRate,20; } },{},{}
Dropped By No Result

Boots [0]   [Footgear]   Item ID# 2405 (Boots)
Type
Armor
Class
Footgear
Buy
18000z
Sell
9000z
Weight
60
Defense
16
Armor Lvl
1
Slot
0
Applicable Jobs
Swordman
Archer
Merchant
Thief
Knight
Blacksmith
Hunter
Assassin
Crusader
Rogue
Alchemist
Bard / Dancer
Taekwon
Star Gladiator
Gunslinger
Rebellion
Description
A pair of heavy leather boots, padded with Lunatic fur, that is suited to warriors.
Item Script
{},{},{}
Dropped By
Buyable AtClick here for a list of venders
EnchantmentSocket Enchantable
Obtainable FromOld Blue Box
Required ForDancer Job Quest

Boots [1]   [Footgear]   Item ID# 2406 (Boots_)
Type
Armor
Class
Footgear
Buy
18000z
Sell
9000z
Weight
60
Defense
16
Armor Lvl
1
Slot
1
Applicable Jobs
Swordman
Archer
Merchant
Thief
Knight
Blacksmith
Hunter
Assassin
Crusader
Rogue
Alchemist
Bard / Dancer
Taekwon
Star Gladiator
Gunslinger
Rebellion
Description
A pair of heavy leather boots, padded with Lunatic fur, that is suited to warriors.
Item Script
{},{},{}
Dropped By
EnchantmentGenerated by Socket Enchanting
Obtainable FromOld Blue Box, Old Violet Box

Boots of Gray [1]   [Footgear]   Item ID# 22033 (Boots_Of_Gray)
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
40
Defense
25
Required Lvl
120
Armor Lvl
1
Slot
1
Applicable Jobs
Rune Knight
Arch Bishop
Warlock
Mechanic
Ranger
Guillotine Cross
Royal Guard
Shura
Sorcerer
Shadow Chaser
Genetic
Minstrel / Wanderer
Description
Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, these shoes protect their wearer against holiness and fear.

Decreases damage taken from Holy elemental attacks by 2%.

For each 2 refine levels:
Decreases damage taken from Holy elemental attacks by additional 1%.

More Information on Combo:
Item Script
{ bonus2 bSubEle,Ele_Holy,2+getrefine()/3; },{},{}
Dropped By No Result
Obtainable FromGhost Palace

Boots of Judgment [1]   [Footgear]   Item ID# 22222 (Agenda_Shoes_TW)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
30
Defense
20
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ bonus bMdef,15; bonus bUseSPrate,10; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Demon,10; bonus2 bAddRace,RC_Player_Human,10; bonus2 bAddRace,RC_Undead,10; bonus2 bMagicAddRace,RC_DemiHuman,10; bonus2 bMagicAddRace,RC_Demon,10; bonus2 bMagicAddRace,RC_Player_Human,10; bonus2 bMagicAddRace,RC_Undead,10; },{},{}
Dropped By No Result

Bork [0]   [Upper Head]   Item ID# 18920 (Bork)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10
Defense
2
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
An interesting hat made of felt that comes from a far-away land.
Worn by skilled soldiers, this hat brings a sense of confidence to the wearer.

Reduces physical damage taken from Demihuman monsters by 5%.

Refine Level +7:
Increases physical damage inflicted on Demihuman monsters by 5%.
Refine Level +9:
Increases physical damage inflicted on Demihuman monsters by 3%.
Item Script
expand to view script
{ .@r = getrefine(); bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; bonus2 bSubRace,RC_Player_Doram,5; if (.@r >= 7) { .@val = 5; if (.@r >= 9) .@val += 3; bonus2 bAddRace,RC_DemiHuman,.@val; bonus2 bAddRace,RC_Player_Human,.@val; bonus2 bAddRace,RC_Player_Doram,.@val; } },{},{}
Dropped By No Result

Boss Brownie Manteau [1]   [Garment]   Item ID# 2592 (Boss_Domovoi_Cape)
Manteau of Domovoi
Type
Armor
Class
Garment
Buy
20z
Sell
10z
Weight
10
Defense
3
Required Lvl
50
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A red manteau of Boss of Domovoi tribe.

Enables use of Level 1 Cloaking.
Increases damage taken from Demihuman monsters by 5%.

When combined with Drooping Domovoi:
MaxHP +3%.
Rreduces damage taken from Demihuman monsters by 10%.
Item Script
{},{},{}
Dropped By No Result

Botany Mail [1]   [Body]   Item ID# 15122 (Botany_Mail)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
50
Defense
30
Required Lvl
50
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Armor worn by botanists to collect rare plants.

Increases damage against Plant monsters by 3%.
Item Script
{ .@r = getrefine(); bonus2 bAddRace,RC_Plant,3; bonus2 bMagicAddRace,RC_Plant,3; if (.@r>5) { bonus2 bAddRace,RC_Plant,.@r-5; bonus2 bMagicAddRace,RC_Plant,.@r-5; } },{},{}
Dropped By No Result

Bouncer's Scarf [1]   [Garment]   Item ID# 20900 (Golden_Scarf_J)
Bodyguard's Scarf
Type
Armor
Class
Garment
Buy
20z
Sell
10z
Weight
30
Defense
18
Required Lvl
130
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A scarf used by a ninja hired by the mine owner as a bouncer.

MDEF +10, FLEE +10.

When Level 1 Release Ninja Spell is learned:
Increases damage of Release Ninja Spell by 40%.

When Level 5 Throw Huuma Shuriken is learned:
Increases damage of Throw Huuma Shuriken by 50%.

When Level 5 Swirling Petal is learned:
Increases damage of Swirling Petal by 30%.

Refine Level +7:
FLEE +20.

For each Base Level:
Increases damage of Throw Huuma Shuriken by additional 1%.

For each 2 Base Level:
Increases damage of Release Ninja Spell by additional 1%.

For each 3 Base Level:
Increases damage of Swirling Petal by additional 1%.

Refine Level +9:
FLEE +20, MaxSP +5%.

When equipped by Kagerou or Oboro:
MaxHP +15%. Decreases damage taken from ranged physical attacks by 20%.

Refine Level +7:
MaxHP +5%. Decreases damage taken from ranged physical attacks by additional 15%.

When equipped by Kagerou or Oboro:
When equipped with Rectangular Large Sleeve:
Increases damage taken from ranged physical attacks by 35%.

When equipped with Horn Card:
Increases damage taken from ranged physical attacks by 35%.
Item Script
expand to view script
{ .@r= getrefine(); bonus bMdef,10; bonus bFlee,10; if (getskilllv("KO_KAIHOU") >= 1) bonus2 bSkillAtk,"KO_KAIHOU",40; if (getskilllv("NJ_HUUMA") >= 5) bonus2 bSkillAtk,"NJ_HUUMA",50; if (getskilllv("KO_HUUMARANKA") >= 5) bonus2 bSkillAtk,"KO_HUUMARANKA",30; if (eaclass()&EAJL_THIRD && (BaseJob == Job_Kagerou || BaseJob == Job_Oboro)) { bonus bMaxHPrate,15; bonus bLongAtkDef,20; } if (.@r>=7) { bonus bFlee,20; bonus2 bSkillAtk,"NJ_HUUMA",BaseLevel; bonus2 bSkillAtk,"KO_KAIHOU",3*(BaseLevel/2); bonus2 bSkillAtk,"KO_HUUMARANKA",BaseLevel/3; if (eaclass()&EAJL_THIRD && (BaseJob == Job_Kagerou || BaseJob == Job_Oboro)) { bonus bMaxHPrate,5; bonus bLongAtkDef,15; } } if (.@r>=9) { bonus bFlee,20; bonus bMaxSPrate,5; } },{},{}
Dropped By No Result

Bow Thimble [0]   [Accessory]   Item ID# 2619 (Thimble_Of_Archer)
Type
Armor
Class
Accessory
Buy
10000z
Sell
5000z
Weight
10
Required Lvl
65
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Archer
Hunter
Bard / Dancer
Description
A finger accessory for archers which helps improve their accuracy.
Increases long range physical attack by 3%.
Item Script
{ bonus bLongAtkRate,3; },{},{}
Dropped By
EnchantmentSocket Enchantable
Obtainable FromJewelry Box

Bow Thimble [1]   [Accessory]   Item ID# 2671 (Thimble_Of_Archer_)
Type
Armor
Class
Accessory
Buy
10000z
Sell
5000z
Weight
10
Required Lvl
65
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Archer
Hunter
Bard / Dancer
Description
A finger accessory for archers which helps improve their accuracy.
Increases long range physical attack by 3%.
Item Script
{ bonus bLongAtkRate,3; },{},{}
Dropped By No Result
EnchantmentGenerated by Socket Enchanting
Obtainable FromJewelry Box

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