.:Renewal Item Database:.
Weapon
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
80 Attack
140 Required Lvl 36 Weapon Lvl 4 Slot 1 | |
Applicable Jobs | Swordman Mage Archer Merchant Thief Knight Wizard Blacksmith Hunter Assassin Crusader Sage Rogue Alchemist Bard / Dancer Soul Linker Ninja Kagerou / Oboro |
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Description | A specialty dagger made by a small, mysterious, desert dwelling tribe. Increases damage inflicted on Earth Property by 10%. Increases damage inflicted on Wind Property by 10%. Indestructible (except in upgrade attempts). |
Item Script | { bonus2 bAddEle,Ele_Earth,10; bonus2 bAddEle,Ele_Wind,10; bonus bUnbreakableWeapon; },{},{} |
Dropped By | No Result |
Enchantment | Generated by Socket Enchanting |
Sunflower Kid [1] [Two Handed] Item ID# 2038 (Staff_170_J) Sunflower Boy | |
Type
Weapon
Class
Two-handed Staff
Buy
10z
Sell
5z
Weight
90 Attack
40 / MATK 210 Required Lvl 150 Weapon Lvl 4 Slot 1 | |
Applicable Jobs | Warlock |
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Description | Staff once used by famous Archmage. His magic can prevent flower from being wilted. MATK +210. When Magic Crusher is mastered: Increases Fire elemental magic damage by 20%. For each refine level: Increases Fire elemental magic damage by additional 3%. Ignores magical defense of enemies by 5%. When Meteor Storm is used: Random chance to increase damage inflicted with Meteor Storm by 60% for 5 seconds. For each refine level: Increase the trigger chance. When equipped with Immortal Corps Dog Tag: For each refine level of Sunflower Boy: INT +2. Increases damage of Crimson Rock by 1%. If Refine Level of Sunflower Boy is +9 or higher: Magical attacks have a random chance to increase Fire elemental magic damage by 50% for 10 seconds. Recover 500HP when defeating monsters. |
Item Script |
expand to view script{ .@r = getrefine(); bonus2 bIgnoreMdefClassRate,Class_All,5*.@r; bonus2 bMagicAtkEle,Ele_Fire,3*.@r; if (getskilllv("WZ_SIGHTRASHER") == 10) bonus2 bMagicAtkEle,Ele_Fire,20; autobonus3 "{ bonus2 bSkillAtk,\"WZ_METEOR\",60; }",10*.@r,5000,"WZ_METEOR"; /*Unknown Rate*/ },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Two-handed Staff
Buy
10z
Sell
5z
Weight
150 Attack
150 / MATK 320 Required Lvl 170 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Arch Bishop Warlock Shura Sorcerer |
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Description | Staff once used by famous Archmage. His magic can prevent flower from being wilted. INT +5, MATK +320. Every refine level, reduce after cast delay by 1%. Every 2 refine levels, MATK +1%. Indestructible |
Item Script | { bonus bInt,5; .@r = getrefine(); bonus bMatkRate,(.@r/2); bonus bDelayrate,(.@r*-1); bonus bUnbreakableWeapon; },{},{} |
Dropped By |
Type
Weapon
Class
Book
Buy
n/a
Sell
n/a
Weight
0 Attack
230 Required Lvl 100 Weapon Lvl 4 Slot 0 Refineable No | |
Applicable Jobs | Star Emperor |
---|---|
Description | A Book designed to help adventurers grow. Cannot be refined normally. ATK +2% For each Refine Level: ATK +3 For each 15 Base Level: ATK +3 (Applies up to Base Level 195) Refine Level +7: For each Level of Kihop: Increases melee physical damage by 1%. Refine Level +9: Increases melee physical damage by additional 10%. Increases damage of Prominence Kick and Solar Burst by 25%. Refine Level +11: ATK +10% Increases physical damage against enemies of every size by 15%. Refine Level +13: Increases damage of Prominence Kick and Solar Burst by additional 15%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bAtkRate,2; bonus bBaseAtk,3*.@r; bonus bBaseAtk,3*(min(BaseLevel,195)/15); if (.@r>=7) { bonus bShortAtkRate,getskilllv("TK_POWER"); if (.@r>=9) { bonus bShortAtkRate,10; bonus2 bSkillAtk,"SJ_SOLARBURST",25; bonus2 bSkillAtk,"SJ_PROMINENCEKICK",25; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus bAtkRate,10; if (.@r>=13) { bonus2 bSkillAtk,"SJ_SOLARBURST",15; bonus2 bSkillAtk,"SJ_PROMINENCEKICK",15; } } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
0 Attack
190 Required Lvl 100 Weapon Lvl 4 Slot 0 Refineable No | |
Applicable Jobs | Novice Supernovice |
---|---|
Description | A one-handed sword designed to help adventurers grow. Cannot be refined normally. Critical +15 For each Refine Level: ATK +3 For each 15 Base Level: ATK +3 (Applies up to Base Level 195) Refine Level +7: For each Level of Sword Mastery: ASPD +1% (Decreases after attack delay by 1%). Refine Level +9: Increases critical damage by 10%. Increases damage of Ignition Break by 25%. Random chance to autocast Level 2 Ignition Break when dealing melee physical attacks. Refine Level +11: Critical +15 Increases physical damage against enemies of every size by 15%. Refine Level +11: Increases damage of Ignition Break by additional 15%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bCritical,15; bonus bBaseAtk,3*.@r; bonus bBaseAtk,3*(min(BaseLevel,195)/15); if (.@r>=7) { bonus bAspdRate,getskilllv("SM_SWORD"); if (.@r>=9) { bonus bCritAtkRate,10; bonus2 bSkillAtk,"RK_IGNITIONBREAK",25; bonus3 bAutoSpell,"RK_IGNITIONBREAK",2,1; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus bCritical,15; if (.@r>=13) { bonus2 bSkillAtk,"RK_IGNITIONBREAK",15; } } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
0 Attack
210 Required Lvl 100 Weapon Lvl 4 Slot 0 Refineable No | |
Applicable Jobs | Novice Supernovice |
---|---|
Description | A dagger designed to help adventurers grow. Cannot be refined normally. ATK +3% For each Refine Level: ATK +3 For each 15 Base Level: ATK +3 (Applies up to Base Level 195) Refine Level +7: For each Level of Sword Mastery: ASPD +1% (Decreases after attack delay by 1%). Refine Level +9: Increases melee and ranged physical damage by 10%. Increases damage of Backstab and Raid by 15%. Refine Level +11: ATK +10% Increases Physical Damage against enemies of every size by 15%. Refine Level +13: Increases damage of Backstab and Raid by additional 25%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bAtkRate,3; bonus bBaseAtk,3*.@r; bonus bBaseAtk,3*(min(BaseLevel,195)/15); if (.@r>=7) { bonus bAspdRate,getskilllv("SM_SWORD"); if (.@r>=9) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"RG_BACKSTAP",15; bonus2 bSkillAtk,"RG_RAID",15; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus bAtkRate,10; if (.@r>=13) { bonus2 bSkillAtk,"RG_BACKSTAP",25; bonus2 bSkillAtk,"RG_RAID",25; } } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
0 Attack
130 Required Lvl 100 Weapon Lvl 4 Slot 0 Refineable No | |
Applicable Jobs | Novice Supernovice |
---|---|
Description | A wand designed to help adventurers grow. Cannot be refined normally. MATK +2%, MATK +200 For each Refine Level: MATK +3 For each 15 Base Level: ATK +3 (Applies up to Base Level 195) Refine Level +7: For each Level of Increase SP Recovery: Decreases variable cast time by 1%. Refine Level +9: Increases Magical Damage with every element by 10%. Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by 15%. Refine Level +11: MATK +10% Increases Magical Damage against enemies of every size by 15%. Refine Level +13: Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by additional 25%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bMatkRate,2; bonus bMatk,200+3*.@r; bonus bMatk,3*(min(BaseLevel,195)/15); if (.@r>=7) { bonus bVariableCastrate,-getskilllv("MG_SRECOVERY"); if (.@r>=9) { bonus2 bMagicAtkEle,Ele_All,10; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",15; bonus2 bSkillAtk,"MG_FIREBOLT",15; bonus2 bSkillAtk,"MG_COLDBOLT",15; if (.@r>=11) { bonus2 bMagicAddSize,Size_All,15; bonus bMatkRate,10; if (.@r>=13) { bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",25; bonus2 bSkillAtk,"MG_FIREBOLT",25; bonus2 bSkillAtk,"MG_COLDBOLT",25; } } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
0 Attack
130 Required Lvl 100 Weapon Lvl 4 Slot 0 Refineable No | |
Applicable Jobs | Novice Supernovice |
---|---|
Description | A one-handed sword designed to help adventurers grow. Cannot be refined normally. MATK +2%, MATK +170. For each Refine Level: MATK +3 For each 15 Base Level: MATK +3 (Applies up to Base Level 195) Refine Level +7: For each Level of Increase SP Recovery: ASPD +1% (Decreases after attack delay by 1%). Refine Level +9: Increases magical damage with Fire and Neutral element by 10%. Increases damage of Psychic Wave by 25%. Random chance to autocast Level 2 Psychic Wave when dealing melee physical attacks. Refine Level +11: MATK +10% Increases magical damage against enemies of every size by 15%. Refine Level +11: Increases damage of Psychic Wave by additional 15%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bMatkRate,2; bonus bMatk,170+3*.@r; bonus bMatk,3*(min(BaseLevel,195)/15); if (.@r>=7) { bonus bAspdRate,getskilllv("MG_SRECOVERY"); if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",25; bonus3 bAutoSpell,"SO_PSYCHIC_WAVE",2,1; if (.@r>=11) { bonus2 bMagicAddSize,Size_All,15; bonus bMatkRate,10; if (.@r>=13) { bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15; } } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
140 Attack
220 Required Lvl 150 Weapon Lvl 4 Slot 2 Range 5 | |
Applicable Jobs | Ranger |
---|---|
Description | A bow used by mercenaries once guarding the Mansion. It was terribly transformed by the magic interference device installed by the Illusionians. Increases damage of Arrow Storm by 10%. For each 3 refine levels: ATK +12. Refine Level +7: Increases damage of Arrow Storm by additional 10%. Refine Level +9: Decreases Arrow Storm skill cooldown by 1 second. Refine Level +11: Increases damage of Arrow Storm by additional 15%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus2 bSkillAtk,"RA_ARROWSTORM",10; bonus bBaseAtk,12*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RA_ARROWSTORM",10; } if (.@r>=9) { bonus2 bSkillCooldown,"RA_ARROWSTORM",-1000; } if (.@r>=11) { bonus2 bSkillAtk,"RA_ARROWSTORM",15; } },{},{} |
Dropped By |
Type
Weapon
Class
Knuckle
Buy
20z
Sell
10z
Weight
50 Attack
142 Required Lvl 102 Weapon Lvl 3 Slot 1 | |
Applicable Jobs | Shura |
---|---|
Description | A flashy knuckle carved from a gold dragon. Increases Earth Shaker and Sky Net Blow damage by 20%. Increases the SP cost of all skills by 5%. Each refine above +6 decreases the SP cost of skills by 1%. |
Item Script | { bonus2 bSkillAtk,"SR_EARTHSHAKER",20; bonus2 bSkillAtk,"SR_SKYNETBLOW",20; bonus bUseSPrate,5; .@r = getrefine(); if (.@r>6) { bonus bUseSPrate,-1*(.@r-6); } },{},{} |
Dropped By |
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
100 Attack
150 Required Lvl 100 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Ninja Kagerou / Oboro |
---|---|
Description | A ninja dagger once used by ninja in the past whose can withstand alcohol. When equipped with Kiri no Tsuyu and Ancient Hero's Boots: When dealing physical attack, has a chance to gain STR +20 and ATK +10% for 7 seconds. More Information on Combo: |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Staff
Buy
85000z
Sell
42500z
Weight
100 Attack
50 / MATK 120 Required Lvl 24 Weapon Lvl 3 Slot 0 Property Neutral | |
Applicable Jobs | Mage Acolyte Priest Wizard Monk Sage Soul Linker |
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Description | A staff created as an united effort of the Mage Guild and the Prontera Church, that is intended to support their trainees for undergoing hardship. There are two types of this staff. DEX + 2, MATK + 120, Maximum HP + 300 More Information on Combo: |
Item Script | { bonus bDex,2; bonus bMaxHP,300; },{},{} |
Dropped By | No Result |
Buyable At | Click here for vender information |
Enchantment | Socket Enchantable |
Obtainable From | Old Blue Box |