.:Renewal Item Database:.
Weapon
Type
Weapon
Class
Katar
Buy
20z
Sell
10z
Weight
120 Attack
50 Required Lvl 95 Weapon Lvl 4 Slot 0 | |
Applicable Jobs | ![]() |
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Description | Effect applies only in WoE & PVP. Drains 10% of target's SP on every successful hit of physical attack. Does not affect skills. |
Item Script | { bonus3 bSPVanishRaceRate,RC_Player_Human,1000,10; bonus3 bSPVanishRaceRate,RC_Player_Doram,1000,10; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Spear
Buy
20z
Sell
10z
Weight
85 Attack
150 Required Lvl 95 Weapon Lvl 4 Slot 0 Range 3 | |
Applicable Jobs | ![]() ![]() ![]() |
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Description | Effect applies only in WoE & PVP. Increases physical damage to other players by 60%. Refine Level +6: Increases damage of Pinpoint Attack and Hundred Spears by 80%. Refine Level +9: Increases physical damage inflicted to enemy players by 30%. |
Item Script |
expand to view script{ bonus2 bAddRace,RC_Player_Human,60; bonus2 bAddRace,RC_Player_Doram,60; .@r = getrefine(); if (.@r>=6) { bonus2 bSkillAtk,"RK_HUNDREDSPEAR",80; bonus2 bSkillAtk,"LG_PINPOINTATTACK",80; } if (.@r>=9) { bonus2 bAddRace,RC_Player_Human,30; bonus2 bAddRace,RC_Player_Doram,30; } },{},{} |
Dropped By |
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
150 Attack
170 Required Lvl 95 Weapon Lvl 4 Slot 0 | |
Applicable Jobs | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Description | Effect applies only in WoE & PVP. When dealing normal physical attack, has a chance to reduce target's DEF and MDEF to 1 for 5 seconds. (This effect will not trigger on skill attacks). For each refine level: Increases chance to Stun enemy when attacking. Increases attack speed. Indestructible (except in upgrade attempts). |
Item Script |
expand to view script{ bonus bUnbreakableWeapon; .@r = getrefine(); bonus2 bAddEff,Eff_Stun,300*.@r; bonus4 bSetDefRace,RC_Player_Human,10000,5000,1; bonus4 bSetMDefRace,RC_Player_Human,10000,5000,1; bonus4 bSetDefRace,RC_Player_Doram,10000,5000,1; bonus4 bSetMDefRace,RC_Player_Doram,10000,5000,1; bonus bAspdRate,2+.@r; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Two-handed Sword
Buy
20z
Sell
10z
Weight
650 Attack
300 Required Lvl 170 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | ![]() |
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Description | A Two-Handed sword with wide blade. ATK +5%. Every refine level, increases ranged physical attack by 1%. Refine Level +9: Increases damage of Spiral Pierce and Sonic Wave by 30%. Refine Level +11: Reduces cooldown time of Sonic Wave by 1.5 sec. |
Item Script | { .@r = getrefine(); bonus bLongAtkRate,.@r; bonus bAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"LK_SPIRALPIERCE",30; bonus2 bSkillAtk,"RK_SONICWAVE",30; } if (.@r>=11) { bonus2 bSkillCooldown,"RK_SONICWAVE",-1500; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Two-handed Axe
Buy
10000z
Sell
5000z
Weight
300 Attack
250 Required Lvl 80 Weapon Lvl 3 Slot 2 | |
Applicable Jobs | ![]() ![]() ![]() |
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Description | An axe made out of the metal which the Ancient God of Blacksmiths gave to humans. VIT +2. Has a chance to autocast Level 3 Magnum Break when using Hammer Fall. ATK +10 for each mastered Forging skill. (Smith Dagger, Smith Sword, Smith Two-Handed Sword, Smith Axe, Smith Mace, Smith Brass Knuckle and Smith Spear) |
Item Script |
expand to view script{ if (getskilllv("BS_DAGGER") == 3) { bonus bBaseAtk,10; } if (getskilllv("BS_SWORD") == 3) { bonus bBaseAtk,10; } if (getskilllv("BS_TWOHANDSWORD") == 3) { bonus bBaseAtk,10; } if (getskilllv("BS_KNUCKLE") == 3) { bonus bBaseAtk,10; } if (getskilllv("BS_SPEAR") == 3) { bonus bBaseAtk,10; } if (getskilllv("BS_AXE") == 3) { bonus bBaseAtk,10; } if (getskilllv("BS_MACE") == 3) { bonus bBaseAtk,10; } bonus bVit,2; bonus4 bAutoSpellOnSkill,"BS_HAMMERFALL","SM_MAGNUM",3,50; },{},{} |
Dropped By |
![]() Veteran Axe [3] [Two Handed] Item ID# 28114 (Veteran_Axe_) | |
Type
Weapon
Class
Two-handed Axe
Buy
n/a
Sell
n/a
Weight
300 Attack
250 Required Lvl 80 Weapon Lvl 3 Slot 3 | |
Applicable Jobs | ![]() ![]() ![]() |
---|---|
Description | An axe made out of the metal which the Ancient God of Blacksmiths gave to humans. VIT +2. Random chance to autocast Level 3 Magnum Break when using Hammer Fall. ATK +10 for each mastered Forging skill. (Smith Dagger, Smith Sword, Smith Two-Handed Sword, Smith Axe, Smith Mace, Smith Brass Knuckle and Smith Spear) When equipped with Heroic Boots: ATK +10 for each mastered Forging skill. (Smith Dagger, Smith Sword, Smith Two-Handed Sword, Smith Axe, Smith Mace, Smith Brass Knuckle and Smith Spear) For each Level of Fire Earth Research: Decreases Axe Tornado skill cooldown by 0.2 seconds. When equipped with Ring of Brave and Heroic Boots: Decreases Axe Tornado skill cooldown by additional 0.5 seconds. Random chance to drop Mastela Fruit when defeating monsters. If Refine Level of Veteran Axe is +7 or higher: Increases damage of Axe Tornado by 20%. If Refine Level of Veteran Axe is +9 or higher: Increases damage of Axe Tornado by additional 40%. |
Item Script |
expand to view script{ if (getskilllv("BS_DAGGER") == 3) bonus bBaseAtk,10; if (getskilllv("BS_SWORD") == 3) bonus bBaseAtk,10; if (getskilllv("BS_TWOHANDSWORD") == 3) bonus bBaseAtk,10; if (getskilllv("BS_KNUCKLE") == 3) bonus bBaseAtk,10; if (getskilllv("BS_SPEAR") == 3) bonus bBaseAtk,10; if (getskilllv("BS_AXE") == 3) bonus bBaseAtk,10; if (getskilllv("BS_MACE") == 3) bonus bBaseAtk,10; bonus bVit,2; bonus4 bAutoSpellOnSkill,"BS_HAMMERFALL","SM_MAGNUM",3,50; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Mace
Buy
10000z
Sell
5000z
Weight
180 Attack
160 Required Lvl 80 Weapon Lvl 3 Slot 2 Property Neutral | |
Applicable Jobs | ![]() ![]() ![]() |
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Description | A powerful hammer crafted from a meteorite. The clergy believe the hammer has been blessed with sacred power. INT +1, LUK +1. For each level of Divine Protection, healing skill effectiveness +1%. For each level of Mace Mastery, CRIT +2%. |
Item Script | { bonus bHealPower,getskilllv("AL_DP"); bonus bCriticalRate,getskilllv("PR_MACEMASTERY")*2; bonus bInt,1; bonus bLuk,1; },{},{} |
Dropped By |
![]() Veteran Hammer [3] [One Hand] Item ID# 16056 (Veteran_Hammer_) | |
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
180 Attack
160 Required Lvl 80 Weapon Lvl 3 Slot 3 | |
Applicable Jobs | ![]() ![]() ![]() |
---|---|
Description | A hard hammer made out of the pieces of a meteorite from space. Ancient artefact said it to be blessed by the Gods. INT +1, LUK +1. For each level of Mace Mastery, CRIT +2. For each level of Divine Protection, increases Healing skills effectiveness by 1%. When equipped with Heroic Shoes: For each level of Duple Light: ASPD +1% (reduces after attack delay by 1%). For each level of Mace Mastery: Ignore 10% DEF of Ghost, Demon and Demihuman monsters. CRIT +5 when attacking Ghost, Demon and Demihuman monsters. |
Item Script | { bonus bHealPower,getskilllv("AL_DP"); bonus bCriticalRate,getskilllv("PR_MACEMASTERY")*2; bonus bInt,1; bonus bLuk,1; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Two-handed Sword
Buy
10000z
Sell
5000z
Weight
200 Attack
180 Required Lvl 80 Weapon Lvl 4 Slot 1 Property Neutral | |
Applicable Jobs | ![]() ![]() ![]() |
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Description | A sword that can only be obtained from masterful sword training. The sword is said to be stronger when wielded by a master swordsman. If the player has mastered the Bash Skill, Bash Damage +50%. If the player has mastered the Bowling Bash Skill, Bowling Bash Damage +50%. STR + 1, DEX + 1 |
Item Script | { if (getskilllv("SM_BASH") == 10) { bonus2 bSkillAtk,"SM_BASH",50; } if (getskilllv("KN_BOWLINGBASH") == 10) { bonus2 bSkillAtk,"KN_BOWLINGBASH",50; } bonus bStr,1; bonus bDex,1; },{},{} |
Dropped By |
![]() Veteran Sword [3] [Two Handed] Item ID# 21024 (Veteran_Sword_) | |
Type
Weapon
Class
Two-handed Sword
Buy
n/a
Sell
n/a
Weight
200 Attack
180 Required Lvl 80 Weapon Lvl 4 Slot 3 | |
Applicable Jobs | ![]() ![]() ![]() |
---|---|
Description | A sword that only allows for its swordmaster to use it. STR +1, DEX +1. When Bash is mastered: Increases damage of Bash by 50%. When Bowling Bash is mastered: Increases damage of Bowling Bash by 50%. When equipped with Heroic Shoes: For each Level of Enchant Blade and Aura Blade: Increases damage of Bash and Bowling Bash by 10%. |
Item Script | { if (getskilllv("SM_BASH") == 10) { bonus2 bSkillAtk,"SM_BASH",50; } if (getskilllv("KN_BOWLINGBASH") == 10) { bonus2 bSkillAtk,"KN_BOWLINGBASH",50; } bonus bStr,1; bonus bDex,1; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
150 Attack
210 Required Lvl 215 Weapon Lvl 5 Slot 2 | |
Applicable Jobs | ![]() |
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Description | A one-handed sword containing the power of a hero who won the battle. ATK +5%, POW +2 Increases damage of Explosive Powder by 5%. Refine Level +5: Increases damage of Explosive Powder by additional 10%. Refine Level +7: Increases melee physical damage by 5%. Refine Level +9: Increases damage of Explosive Powder by additional 10%. Refine Level +10: ASPD +10% (Decreases after attack delay by 10%). Refine Level +11: Increases damage of Explosive Powder by additional 5%. Increases melee physical damage by 15%. [Bonus by Grade] [Grade D]: melee physical damage +5%. [Grade C]: Physical Damage against enemies of every size +10%. [Grade B]: Physical Damage against enemies of every race +10%. [Grade A]: Physical Damage against enemies of every element +10%. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bPow,2; bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",5; if (.@r>=5) { bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",10; if (.@r>=7) { bonus bShortAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",10; if (.@r>=10) { bonus bAspdRate,10; if (.@r>=11) { bonus bShortAtkRate,15; bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bShortAtkRate,5; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddRace,RC_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
100 Attack
140 Required Lvl 100 Weapon Lvl 3 Slot 2 Range 5 | |
Applicable Jobs | ![]() |
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Description | A Vigilante Bow that used to prevent criminal in the past. Every 20 base of DEX increases Bow class weapon damage by 5%. Refine Level +7: Increases Bow class weapon damage by 10%. Refine Level +9: Increases Double Strafing damage by 50%. More Information on Combo: |
Item Script | { .@r = getrefine(); .@bonus = 5*(readparam(bDex)/20); if (.@r>=7) { .@bonus += 10; } if (.@r>=9) { bonus2 bSkillAtk,"AC_DOUBLE",50; } bonus bLongAtkRate,.@bonus; },{},{} |
Dropped By |