Renewal
.:Renewal Item Database:.
Weapon

Vigilante Bow [3]   [Two Handed]   Item ID# 18163 (Vigilante_Bow_J)
Vigilante's Bow (jRO)
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
100
Attack
140 / MATK 170
Required Lvl
130
Weapon Lvl
4
Slot
3
Range
5
Applicable Jobs
Ranger
Shadow Chaser
Minstrel / Wanderer
Description
The bow of the vigilante who was working to protect the security of the town.

MATK +170

Reflects 5% of the damage recieved from melee physical attacks.

For each 10 base INT:
AGI +1. Decreases after attack delay by 1%.

Refine Level +9: FLEE +50.

When equipped with Frontier Boots:
Prevents Bleeding and Sleep status.

If Refine Level of Frontier Boots is +7 or higher:
For each 40 base INT:
AGI +6. Decreases after attack delay by 6%.

Base INT is at least 120:
FLEE +100.
Increases damage of Severe Rainstorm and Triangle Shot by 50%.
Item Script
{ .@r = getrefine(); .@a = readparam(bInt); bonus bShortWeaponDamageReturn,5; bonus bAgi,.@a/10; bonus bAspdRate,.@a/10; if (.@r>=9) bonus bFlee,50; },{},{}
Dropped By No Result

Violet Fear [2]   [Two Handed]   Item ID# 1185 (Violet_Fear)
Type
Weapon
Class
Two-handed Sword
Buy
20z
Sell
10z
Weight
220
Attack
275
Required Lvl
80
Weapon Lvl
4
Slot
2
Applicable Jobs
High Swordman
Lord Knight
Paladin
Description
A huge violet Two-Handed Sword that's made from the Twin Swords of Nacht Sieger.

Has a chance to pierce physical defense of Normal monsters by 100% for 5 seconds when dealing physical damage.
Has a chance to autocast Level 3 Meteor Storm or Level 5 Frost Nova on target when dealing physical damage.
Item Script
{ bonus3 bAutoSpell,"WZ_METEOR",3,30; bonus3 bAutoSpell,"WZ_FROSTNOVA",5,50; autobonus "{ bonus bIgnoreDefClass,Class_Normal; specialeffect2 EF_ENHANCE; }",50,5000; },{},{}
Dropped By No Result

Violin [3]   [One Hand]   Item ID# 1901 (Violin)
Type
Weapon
Class
Musical Instrument
Buy
4000z
Sell
2000z
Weight
70
Attack
50
Required Lvl
2
Weapon Lvl
1
Slot
3
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
The classical stringed instrument favored by Rocker, the grasshopper monster who'd rather play music than do actual work.
Item Script
{},{},{}
Dropped By No Result
Buyable AtClick here for vender information
EnchantmentSocket Enchantable
Obtainable FromBard Job Quest
Old Blue Box

Violin [4]   [One Hand]   Item ID# 1902 (Violin_)
Type
Weapon
Class
Musical Instrument
Buy
4000z
Sell
2000z
Weight
70
Attack
50
Required Lvl
2
Weapon Lvl
1
Slot
4
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
The classical stringed instrument favored by Rocker, the grasshopper monster who'd rather play music than do actual work.
Item Script
{},{},{}
Dropped By No Result
EnchantmentGenerated by Socket Enchanting
Obtainable FromOld Blue Box, Old Violet Box

Violin of Vicious Mind [0]   [One Hand]   Item ID# 1947 (Sinister_Viollin_J)
Type
Weapon
Class
Musical Instrument
Buy
100000z
Sell
50000z
Weight
25
Attack
100 / MATK 100
Required Lvl
100
Weapon Lvl
4
Slot
0
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
A spear with evil spirit dwelling inside.

MATK +100
Every refine levels, MATK +1.
Item Script
{ bonus bMatk,getrefine(); },{},{}
Dropped By No Result

Violin of Vicious Mind [1]   [One Hand]   Item ID# 1900 (Sinister_Viollin)
Vicious Mind Violin
Type
Weapon
Class
Musical Instrument
Buy
20z
Sell
10z
Weight
130
Attack
130 / MATK 50
Required Lvl
160
Weapon Lvl
4
Slot
1
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
Violin imbued with evil spirit.
MATK +50.
Increase ATK by (Refine Level * Refine Level), up to +15.
Increase MATK by (Refine Level * Refine Level)/2, up to +15.
Item Script
{ bonus bBaseAtk,pow(min(getrefine(),15),2); bonus bMatk,pow(min(getrefine(),15),2)/2; },{},{}
Dropped By

Virgo Divine Cross [1]   [Two Handed]   Item ID# 640002 (Virgo_Divine_Cross_J)
Type
Weapon
Class
Two-handed Staff
Buy
20z
Sell
10z
Weight
10
Attack
ATK 0 / MATK 10
Weapon Lvl
4
Slot
1
Applicable Jobs
Acolyte
Priest
Monk
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bMatk,50+BaseLevel; bonus bAspdRate,10; if (eaclass()&EAJL_THIRD && BaseJob == Job_Priset) { skill "ALL_ODINS_POWER",2; bonus bMatkRate,25; bonus2 bSubClass,Class_Boss,50; bonus bHealPower,30; if (.@r>=7) { .@val = 50; if (.@r>=9) .@val += 50; bonus2 bIgnoreMdefRaceRate,RC_All,.@val; } } },{},{}
Dropped By No Result

Virtual Bow-OS [2]   [Two Handed]   Item ID# 18178 (Virtual_Bow_OS)
Type
Weapon
Class
Bow
Buy
20z
Sell
10z
Weight
120
Attack
200
Required Lvl
130
Weapon Lvl
4
Slot
2
Range
5
Applicable Jobs
Ranger
Description
A bow without a string. Trying to pull it will draw a glow of string.

ATK +3%.

Refine Level +7, increases long ranged physical damage by 7%.

Refine Level +9, increases Arrow Storm damage by 30%.

Refine Level +11, increases Arrow Storm damage by additional 20%.
Item Script
{ .@r = getrefine(); bonus bAtkRate,3; if (.@r >= 7) { bonus bLongAtkRate,7; if (.@r >= 9) { .@dmg = 30; if (.@r >= 11) { .@dmg += 20; } bonus2 bSkillAtk,"RA_ARROWSTORM",.@dmg; } } },{},{}
Dropped By No Result

Virtual Bow-OSAD [2]   [Two Handed]   Item ID# 700054 (Virtual_Bow_AD)
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
120
Attack
200
Required Lvl
170
Weapon Lvl
5
Slot
2
Range
5
Applicable Jobs
Ranger
Description
An upgraded bow without a string.
Trying to pull it will draw a glow of string.

ATK +5%

Refine Level +7:
Critical +8
Increases ranged physical damage by 7%.

Refine Level +9:
Increases damage of Arrow Storm by 40%.
Increases damage of Sharp Shooting by 20%.

Refine Level +11:
Critical +7
Increases damage of Arrow Storm by additional 30%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bAtkRate,5; if (.@r>=7) { bonus bLongAtkRate,7; bonus bCritical,8; if (.@r>=9) { bonus2 bSkillAtk,"SN_SHARPSHOOTING",20; bonus2 bSkillAtk,"RA_ARROWSTORM",40; if (.@r>=11) { bonus bCritical,7; bonus2 bSkillAtk,"RA_ARROWSTORM",30; } } } },{},{}
Dropped By No Result

Vivatus Fides Aiming Bow [2]   [Two Handed]   Item ID# 700035 (Vivatus_F_A_Bow)
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
150
Attack
230
Required Lvl
210
Weapon Lvl
5
Slot
2
Range
5
Applicable Jobs
Wind Hawk
Description
A aiming bow reborn with the power of true faith through a ritual of purification.

Increases damage of Aimed Bolt by 10%.

For each 3 Refine Levels:
ATK +18

Refine Level +7:
Increases damage of Aimed Bolt by additional 20%.

Refine Level +9:
Decreases after skill cast delay by 10%.

Refine Level +11:
Increases damage of Aimed Bolt by additional 25%.

Refine Level +12:
Increases ranged physical damage by 15%.

[Bonus by Grade]
[Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%.
[Grade C]: Damage of Aimed Bolt +15%.
[Grade B]: ATK +7%.
[Grade A]: POW +1, P.ATK +1 per 3 Refine Levels.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"RA_AIMEDBOLT",10; bonus bBaseAtk,18*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RA_AIMEDBOLT",20; if (.@r>=9) { bonus bDelayrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"RA_AIMEDBOLT",25; if (.@r>=12) { bonus bLongAtkRate,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"RA_AIMEDBOLT",15; if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,(.@r/3); bonus bPow,(.@r/3); } } } },{},{}
Dropped By No Result

Vivatus Fides Axe [2]   [One Hand]   Item ID# 520009 (Vivatus_F_Axe)
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
750
Attack
270
Required Lvl
210
Weapon Lvl
5
Slot
2
Applicable Jobs
Meister
Description
A axe reborn with the power of true faith through a ritual of purification.

Indestructible in battle

Increases damage of Axe Boomerang by 10%.

For each 3 Refine Levels:
ATK +12

Refine Level +7:
Increases damage of Axe Boomerang by additional 20%.

Refine Level +9:
Increases physical damage against enemies of every size by 15%.

Refine Level +11:
Increases damage of Axe Boomerang by additional 25%.

Refine Level +12:
Increases ranged physical damage by 15%.

[Bonus by Grade]
[Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%.
[Grade C]: Damage of Axe Boomerang +15%.
[Grade B]: ATK +7%.
[Grade A]: POW +1, P.ATK +1 per 3 Refine Levels.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"NC_AXEBOOMERANG",10; bonus bBaseAtk,12*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",20; if (.@r>=9) { bonus2 bAddSize,Size_All,15; if (.@r>=11) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",25; if (.@r>=12) { bonus bLongAtkRate,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",15; if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,(.@r/3); bonus bPow,(.@r/3); } } } },{},{}
Dropped By No Result

Vivatus Fides Ballista [2]   [Two Handed]   Item ID# 700034 (Vivatus_F_Ballista)
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
170
Attack
250
Required Lvl
210
Weapon Lvl
5
Slot
2
Range
5
Applicable Jobs
Wind Hawk
Description
A ballista reborn with the power of true faith through a ritual of purification.

Indestructible in battle

Increases damage of Arrow Storm by 10%.

For each 3 Refine Levels:
ATK +18

Refine Level +7:
Increases damage of Arrow Storm by additional 20%.

Refine Level +9:
Decreases Arrow Storm skill cooldown by 1.2 seconds.

Refine Level +11:
Increases damage of Arrow Storm by additional 25%.

Refine Level +12:
Increases ranged physical damage by 15%.

[Bonus by Grade]
[Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%.
[Grade C]: Damage of Arrow Storm +15%.
[Grade B]: ATK +7%.
[Grade A]: POW +1, P.ATK +1 per 3 Refine Levels.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"RA_ARROWSTORM",10; bonus bBaseAtk,18*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RA_ARROWSTORM",20; if (.@r>=9) { bonus2 bSkillCooldown,"RA_ARROWSTORM",-1200; if (.@r>=11) { bonus2 bSkillAtk,"RA_ARROWSTORM",25; if (.@r>=12) { bonus bLongAtkRate,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"RA_ARROWSTORM",15; if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,(.@r/3); bonus bPow,(.@r/3); } } } },{},{}
Dropped By No Result

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