.:Renewal Item Database:.
Weapon
![]() Vigilante Bow [3] [Two Handed] Item ID# 18163 (Vigilante_Bow_J) Vigilante's Bow (jRO) | |
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
100 Attack
140 / MATK 170 Required Lvl 130 Weapon Lvl 4 Slot 3 Range 5 | |
Applicable Jobs | ![]() ![]() ![]() |
---|---|
Description | The bow of the vigilante who was working to protect the security of the town. MATK +170 Reflects 5% of the damage recieved from melee physical attacks. For each 10 base INT: AGI +1. Decreases after attack delay by 1%. Refine Level +9: FLEE +50. When equipped with Frontier Boots: Prevents Bleeding and Sleep status. If Refine Level of Frontier Boots is +7 or higher: For each 40 base INT: AGI +6. Decreases after attack delay by 6%. Base INT is at least 120: FLEE +100. Increases damage of Severe Rainstorm and Triangle Shot by 50%. |
Item Script | { .@r = getrefine(); .@a = readparam(bInt); bonus bShortWeaponDamageReturn,5; bonus bAgi,.@a/10; bonus bAspdRate,.@a/10; if (.@r>=9) bonus bFlee,50; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Two-handed Sword
Buy
20z
Sell
10z
Weight
220 Attack
275 Required Lvl 80 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | ![]() ![]() ![]() |
---|---|
Description | A huge violet Two-Handed Sword that's made from the Twin Swords of Nacht Sieger. Has a chance to pierce physical defense of Normal monsters by 100% for 5 seconds when dealing physical damage. Has a chance to autocast Level 3 Meteor Storm or Level 5 Frost Nova on target when dealing physical damage. |
Item Script | { bonus3 bAutoSpell,"WZ_METEOR",3,30; bonus3 bAutoSpell,"WZ_FROSTNOVA",5,50; autobonus "{ bonus bIgnoreDefClass,Class_Normal; specialeffect2 EF_ENHANCE; }",50,5000; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Musical Instrument
Buy
4000z
Sell
2000z
Weight
70 Attack
50 Required Lvl 2 Weapon Lvl 1 Slot 3 Gender Male Only | |
Applicable Jobs | ![]() |
---|---|
Description | The classical stringed instrument favored by Rocker, the grasshopper monster who'd rather play music than do actual work. |
Item Script | {},{},{} |
Dropped By | No Result |
Buyable At | Click here for vender information |
Enchantment | Socket Enchantable |
Obtainable From | Bard Job Quest Old Blue Box |
Type
Weapon
Class
Musical Instrument
Buy
4000z
Sell
2000z
Weight
70 Attack
50 Required Lvl 2 Weapon Lvl 1 Slot 4 Gender Male Only | |
Applicable Jobs | ![]() |
---|---|
Description | The classical stringed instrument favored by Rocker, the grasshopper monster who'd rather play music than do actual work. |
Item Script | {},{},{} |
Dropped By | No Result |
Enchantment | Generated by Socket Enchanting |
Obtainable From | Old Blue Box, Old Violet Box |
![]() Violin of Vicious Mind [0] [One Hand] Item ID# 1947 (Sinister_Viollin_J) | |
Type
Weapon
Class
Musical Instrument
Buy
100000z
Sell
50000z
Weight
25 Attack
100 / MATK 100 Required Lvl 100 Weapon Lvl 4 Slot 0 Gender Male Only | |
Applicable Jobs | ![]() |
---|---|
Description | A spear with evil spirit dwelling inside. MATK +100 Every refine levels, MATK +1. |
Item Script | { bonus bMatk,getrefine(); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Musical Instrument
Buy
20z
Sell
10z
Weight
130 Attack
130 / MATK 50 Required Lvl 160 Weapon Lvl 4 Slot 1 Gender Male Only | |
Applicable Jobs | ![]() |
---|---|
Description | Violin imbued with evil spirit. MATK +50. Increase ATK by (Refine Level * Refine Level), up to +15. Increase MATK by (Refine Level * Refine Level)/2, up to +15. |
Item Script | { bonus bBaseAtk,pow(min(getrefine(),15),2); bonus bMatk,pow(min(getrefine(),15),2)/2; },{},{} |
Dropped By |
![]() Virgo Divine Cross [1] [Two Handed] Item ID# 640002 (Virgo_Divine_Cross_J) | |
Type
Weapon
Class
Two-handed Staff
Buy
20z
Sell
10z
Weight
10 Attack
ATK 0 / MATK 10 Weapon Lvl 4 Slot 1 | |
Applicable Jobs | ![]() ![]() ![]() |
---|---|
Description | Not Available [iRO Description] Not Available |
Item Script |
expand to view script{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bMatk,50+BaseLevel; bonus bAspdRate,10; if (eaclass()&EAJL_THIRD && BaseJob == Job_Priset) { skill "ALL_ODINS_POWER",2; bonus bMatkRate,25; bonus2 bSubClass,Class_Boss,50; bonus bHealPower,30; if (.@r>=7) { .@val = 50; if (.@r>=9) .@val += 50; bonus2 bIgnoreMdefRaceRate,RC_All,.@val; } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Bow
Buy
20z
Sell
10z
Weight
120 Attack
200 Required Lvl 130 Weapon Lvl 4 Slot 2 Range 5 | |
Applicable Jobs | ![]() |
---|---|
Description | A bow without a string. Trying to pull it will draw a glow of string. ATK +3%. Refine Level +7, increases long ranged physical damage by 7%. Refine Level +9, increases Arrow Storm damage by 30%. Refine Level +11, increases Arrow Storm damage by additional 20%. |
Item Script | { .@r = getrefine(); bonus bAtkRate,3; if (.@r >= 7) { bonus bLongAtkRate,7; if (.@r >= 9) { .@dmg = 30; if (.@r >= 11) { .@dmg += 20; } bonus2 bSkillAtk,"RA_ARROWSTORM",.@dmg; } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
120 Attack
200 Required Lvl 170 Weapon Lvl 5 Slot 2 Range 5 | |
Applicable Jobs | ![]() |
---|---|
Description | An upgraded bow without a string. Trying to pull it will draw a glow of string. ATK +5% Refine Level +7: Critical +8 Increases ranged physical damage by 7%. Refine Level +9: Increases damage of Arrow Storm by 40%. Increases damage of Sharp Shooting by 20%. Refine Level +11: Critical +7 Increases damage of Arrow Storm by additional 30%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bAtkRate,5; if (.@r>=7) { bonus bLongAtkRate,7; bonus bCritical,8; if (.@r>=9) { bonus2 bSkillAtk,"SN_SHARPSHOOTING",20; bonus2 bSkillAtk,"RA_ARROWSTORM",40; if (.@r>=11) { bonus bCritical,7; bonus2 bSkillAtk,"RA_ARROWSTORM",30; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
150 Attack
230 Required Lvl 210 Weapon Lvl 5 Slot 2 Range 5 | |
Applicable Jobs | ![]() |
---|---|
Description | A aiming bow reborn with the power of true faith through a ritual of purification. Increases damage of Aimed Bolt by 10%. For each 3 Refine Levels: ATK +18 Refine Level +7: Increases damage of Aimed Bolt by additional 20%. Refine Level +9: Decreases after skill cast delay by 10%. Refine Level +11: Increases damage of Aimed Bolt by additional 25%. Refine Level +12: Increases ranged physical damage by 15%. [Bonus by Grade] [Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%. [Grade C]: Damage of Aimed Bolt +15%. [Grade B]: ATK +7%. [Grade A]: POW +1, P.ATK +1 per 3 Refine Levels. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"RA_AIMEDBOLT",10; bonus bBaseAtk,18*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RA_AIMEDBOLT",20; if (.@r>=9) { bonus bDelayrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"RA_AIMEDBOLT",25; if (.@r>=12) { bonus bLongAtkRate,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"RA_AIMEDBOLT",15; if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,(.@r/3); bonus bPow,(.@r/3); } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
750 Attack
270 Required Lvl 210 Weapon Lvl 5 Slot 2 | |
Applicable Jobs | ![]() |
---|---|
Description | A axe reborn with the power of true faith through a ritual of purification. Indestructible in battle Increases damage of Axe Boomerang by 10%. For each 3 Refine Levels: ATK +12 Refine Level +7: Increases damage of Axe Boomerang by additional 20%. Refine Level +9: Increases physical damage against enemies of every size by 15%. Refine Level +11: Increases damage of Axe Boomerang by additional 25%. Refine Level +12: Increases ranged physical damage by 15%. [Bonus by Grade] [Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%. [Grade C]: Damage of Axe Boomerang +15%. [Grade B]: ATK +7%. [Grade A]: POW +1, P.ATK +1 per 3 Refine Levels. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"NC_AXEBOOMERANG",10; bonus bBaseAtk,12*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",20; if (.@r>=9) { bonus2 bAddSize,Size_All,15; if (.@r>=11) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",25; if (.@r>=12) { bonus bLongAtkRate,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",15; if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,(.@r/3); bonus bPow,(.@r/3); } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
170 Attack
250 Required Lvl 210 Weapon Lvl 5 Slot 2 Range 5 | |
Applicable Jobs | ![]() |
---|---|
Description | A ballista reborn with the power of true faith through a ritual of purification. Indestructible in battle Increases damage of Arrow Storm by 10%. For each 3 Refine Levels: ATK +18 Refine Level +7: Increases damage of Arrow Storm by additional 20%. Refine Level +9: Decreases Arrow Storm skill cooldown by 1.2 seconds. Refine Level +11: Increases damage of Arrow Storm by additional 25%. Refine Level +12: Increases ranged physical damage by 15%. [Bonus by Grade] [Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%. [Grade C]: Damage of Arrow Storm +15%. [Grade B]: ATK +7%. [Grade A]: POW +1, P.ATK +1 per 3 Refine Levels. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"RA_ARROWSTORM",10; bonus bBaseAtk,18*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RA_ARROWSTORM",20; if (.@r>=9) { bonus2 bSkillCooldown,"RA_ARROWSTORM",-1200; if (.@r>=11) { bonus2 bSkillAtk,"RA_ARROWSTORM",25; if (.@r>=12) { bonus bLongAtkRate,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"RA_ARROWSTORM",15; if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,(.@r/3); bonus bPow,(.@r/3); } } } },{},{} |
Dropped By | No Result |