Renewal
.:Arch Mage Skills:.


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Renewal
iRO
Deadly Projection Skill ID# 5214 (AG_DEADLY_PROJECTION)
TypeOffensive, Magic Max Lv5 TargetEnemyRange9 cells
PropertyUndead
RequirementsMystery Illusion Lv 3
Required ForArch Mage : Astral Strike (Lv 3)
Effect
Corrupts the target's somatic cells.
It negates the target's magic immunity for the skills duration and inflicts Undead elemental magic damage.
The damage further increases based on the caster's Base Level and SPL.
Other Notes
  • Skill is not blocked by Golden Thief Bug card
LevelDescription
1MATK 2800%, Duration: 4 seconds
2MATK 5600%, Duration: 5 seconds
3MATK 8400%, Duration: 6 seconds
4MATK 11200%, Duration: 7 seconds
5MATK 14000%, Duration: 8 seconds
Var Cast
4 sec
Fixed Cast
1.5 sec
Cast Delay
0.5 sec
Cool Down
2 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Stay Duration
4
5
6
7
8
sec
SP Cost
70
75
80
85
90
SP
Copyable:
Interruptible:
Related Status: [Deadly_Defeasance]
Renewal
iRO
Destructive Hurricane Skill ID# 5215 (AG_DESTRUCTIVE_HURRICANE)
TypeActive, Magic Max Lv5 TargetSelfRange -
PropertyWind
Area of EffectMin-Max Lv: 7 x 7 / 7 x 7 / 9 x 9 / 9 x 9 / 11 x 11 cells
RequirementsTornado Storm Lv 3
Effect
Creates a strong wind around you inflicting Wind elemental magic damage to targets within range.

Damage additionally increases according to the caster's Base Level and SPL.
If you Climax status active, the effect will change according to the Climax skill level:

Level 1 Climax: Adds an additional hit which inflicts 12500% Wind elemental magic damage.

Level 2 Climax: Adds an 2 cell knock-back effect.

Level 3 Climax: Increases damage of Destructive Hurricane by 150%.

Level 4 Climax: Destructive Hurricane will not inflict damage, but increases MATK by 100 and Wind elemental magic damage by 30% for 900 seconds.

Level 5 Climax: Increases AoE to 19x19 cells and decreases the damage of Destructive Hurricane by 20%.
Other Notes
LevelDescription
1MATK 3450%/AoE: 7x7 cells
2MATK 6300%/AoE: 7x7 cells
3MATK 9150%/AoE: 9x9 cells
4MATK 12000%/AoE: 9x9 cells
5MATK 14850%/AoE: 11x11 cells
Var Cast
4 sec
Fixed Cast
1.5 sec
Cast Delay
0.5 sec
Cool Down
2.5 sec
Effect Duration
15 min
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
SP Cost
170
174
178
182
186
SP
Copyable:
Interruptible:
Related Status: [Climax_Des_Hu]
Renewal
iRO
Rain of Crystal Skill ID# 5216
Rain Of Crystal / iRO: Crystal Rain (AG_RAIN_OF_CRYSTAL)
TypeActive, Magic Max Lv5 TargetSelfRange -
PropertyWater
RequirementsFrost Misty Lv 3
Required ForArch Mage : Crystal Impact (Lv 3), Frozen Slash (Lv 1)
Effect
Makes rain made of ice picks fall around you and inflicting Water elemental magic damage to targets within range.
Damage additionally increases according to the caster's Base Level and SPL.
Other Notes
  • Spell effects do not overlap
  • Only cells with a shootable path will be placed
LevelDescription
1MATK 940%/AoE: 9x9 cells
2MATK 1700%/AoE: 9x9 cells
3MATK 2460%/AoE: 11x11 cells
4MATK 3220%/AoE: 11x11 cells
5MATK 3980%/AoE: 13x13 cells
Var Cast
3 sec
Fixed Cast
1.5 sec
Cast Delay
0.75 sec
Cool Down
5 sec
Stay Duration
4 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
SP Cost
85
95
105
115
125
SP
Copyable:
Interruptible:
Renewal
iRO
Mystery Illusion Skill ID# 5217 (AG_MYSTERY_ILLUSION)
TypeOffensive, Magic Max Lv5 TargetGroundRange9 cells
PropertyShadow (Dark)
RequirementsSoul Vulcan Strike Lv 3, Hell Inferno Lv 3
Required ForArch Mage : Deadly Projection (Lv 3), Astral Strike (Lv 3)
Effect
Casts unknown magic at the specified target area, inflicting Shadow elemental magic damage to targets within range during the skills duration.

Damage additionally increases according to the caster's Base Level and SPL.
Other Notes
  • Spell effects do not overlap
  • Only cells with a shootable path will be placed
LevelDescription
1MATK 950%/AoE: 9x9 cells
2MATK 1900%/AoE: 9x9 cells
3MATK 2850%/AoE: 11x11 cells
4MATK 3800%/AoE: 11x11 cells
5MATK 4750%/AoE: 13x13 cells
Var Cast
4 sec
Fixed Cast
1.5 sec
Cast Delay
0.75 sec
Cool Down
4 sec
Stay Duration
4 sec
AP Gain
5 AP
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
SP Cost
78
86
94
102
110
SP
Copyable:
Interruptible:
Renewal
iRO
Violent Quake Skill ID# 5218 (AG_VIOLENT_QUAKE)
TypeOffensive, Magic Max Lv5 TargetGroundRange9 cells
PropertyEarth
Area of EffectMin-Max Lv: 7 x 7 / 7 x 7 / 9 x 9 / 9 x 9 / 9 x 9 cells
RequirementsStrantum Tremor Lv 3
Effect
Causes an earthquake at the targeted area and rocks are rising randomly during the skill duration inflicting Earth elemental magic damage to targets within 7x7 cells.

Damage additionally increases according to the caster's Base Level and SPL.
If you Climax status active, the effect will change according to the Climax skill level:

Level 1 Climax: Decreases skill damage, but let twice as many rocks rise.

Level 2 Climax: Increases the rocks attack range to 9x9 cells.

Level 3 Climax: Increases damage of Violant Quake by 200%.

Level 4 Climax: Violant Quake will not inflict damage, but all targets within range will recieve increased Earth elemental damage by 100% for 30 seconds.

Level 5 Climax: Fixes AoE to 7x7 cells.
Other Notes
  • Spell effects do not overlap
  • Only cells with a shootable path will be placed
LevelDescription
1MATK 1400%, Number of Rocks: 4, AoE: 7x7 cells
2MATK 2600%, Number of Rocks: 8, AoE: 7x7 cells
3MATK 3800%, Number of Rocks: 12, AoE: 9x9 cells
4MATK 5000%, Number of Rocks: 16, AoE: 9x9 cells
5MATK 6200%, Number of Rocks: 20, AoE: 9x9 cells
Var Cast
4 sec
Fixed Cast
1.5 sec
Cast Delay
1 sec
Cool Down
6 sec
Effect Duration
30 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Stay Duration
1.2
2.4
3.6
4.8
6
sec
SP Cost
110
114
118
122
126
SP
Copyable:
Interruptible:
Related Status: [Climax_Earth]
Renewal
iRO
Soul Vulcan Strike Skill ID# 5220 (AG_SOUL_VC_STRIKE)
TypeOffensive, Magic Max Lv5 TargetEnemyRange9 cells
PropertyGhost (Sense)
Area of EffectMin-Max Lv: 3 x 3 / 5 x 5 / 7 x 7 / 9 x 9 / 11 x 11 cells
RequirementsTwo-Handed Staff Mastery Lv 3, Soul Expansion Lv 5
Required ForArch Mage : Mystery Illusion (Lv 3)
Effect
A powerful soul strike is fired at one target and nearby targets.
Damage additionally increases according to the caster's Base Level and SPL.
Other Notes
LevelDescription
1MATK 300%, Hits: 3/AoE: 3x3 cells
2MATK 600%, Hits: 4/AoE: 5x5 cells
3MATK 900%, Hits: 5/AoE: 7x7 cells
4MATK 1200%, Hits: 6/AoE: 9x9 cells
5MATK 1500%, Hits: 7/AoE: 11x11 cells
Var Cast
3 sec
Fixed Cast
1 sec
Cast Delay
0.5 sec
Cool Down
0.7 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
SP Cost
90
95
100
105
110
SP
Copyable:
Interruptible:
Renewal
iRO
Strantum Tremor Skill ID# 5221
iRO: Stratum Tremor (AG_STRANTUM_TREMOR)
TypeOffensive, Magic Max Lv5 TargetGroundRange9 cells
PropertyEarth
RequirementsSienna Execrate Lv 3
Required ForArch Mage : Violent Quake (Lv 3), Rock Down (Lv 1)
Effect
Shakes the ground to inflict Earth elemental magical damage to targets within skill range.
Damage additionally increases according to the caster's Base Level and SPL.
Other Notes
  • Spell effects do not overlap
  • Only cells with a shootable path will be placed
LevelDescription
1MATK 250%/AoE: 5x5 cells
2MATK 500%/AoE: 5x5 cells
3MATK 750%/AoE: 7x7 cells
4MATK 1000%/AoE: 7x7 cells
5MATK 1250%/AoE: 9x9 cells
Var Cast
3 sec
Fixed Cast
1.5 sec
Cast Delay
0.75 sec
Cool Down
5 sec
Stay Duration
4 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
SP Cost
74
79
84
89
94
SP
Copyable:
Interruptible:
Renewal
iRO
All Bloom Skill ID# 5222 (AG_ALL_BLOOM)
TypeOffensive, Magic Max Lv5 TargetGroundRange9 cells
PropertyFire
Area of EffectMin-Max Lv: 7 x 7 / 7 x 7 / 9 x 9 / 9 x 9 / 9 x 9 cells
RequirementsFloral Flare Road Lv 3
Effect
A flower garden is created in the targeted area and the fiery flower buds explode randomly for the skill duration inflicting Fire elemental magic damage to targets within 7x7 cells.

Damage additionally increases according to the caster's Base Level and SPL.
If you Climax status active, the effect will change according to the Climax skill level:

Level 1 Climax: Decreases the spawn interval of the flower buds by half.

Level 2 Climax: Explodes twice as many flowers.

Level 3 Climax: Increases damage of All Bloom by 300%.

Level 4 Climax: All Bloom will not inflict damage, but all targets within range will recieve increased Fire elemental damage by 100% for 30 seconds .

Level 5 Climax: Upon all flower buds exploded, inflict 85000% Fire elemantal magic damage to all targets within flower garden.
Other Notes
  • Spell effects do not overlap
  • Only cells with a shootable path will be placed
LevelDescription
1MATK 1400%, Buds: 4/AoE: 7x7 cells
2MATK 2600%, Buds: 8/AoE: 7x7 cells
3MATK 3800%, Buds: 12/AoE: 9x9 cells
4MATK 5000%, Buds: 16/AoE: 9x9 cells
5MATK 6200%, Buds: 20/AoE: 9x9 cells
Var Cast
4 sec
Fixed Cast
1.5 sec
Cast Delay
1 sec
Cool Down
6 sec
Effect Duration
30 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Stay Duration
1.2
2.4
3.6
4.8
6
sec
SP Cost
94
102
110
118
126
SP
Copyable:
Interruptible:
Related Status: [Climax_Bloom]
Renewal
iRO
Crystal Impact Skill ID# 5225 (AG_CRYSTAL_IMPACT)
TypeActive, Magic Max Lv5 TargetSelfRange -
PropertyWater
Area of EffectMin-Max Lv: 9 x 9 / 9 x 9 / 11 x 11 / 11 x 11 / 13 x 13 cells
RequirementsRain of Crystal Lv 3
Effect
Creates powerful ice waves from the ground under the caster's feet to inflict Water elemental magical damage to all targets within the skill range. Targets attacked by the ice waves will taken additional Water elemental magical damage after a while.

Damage additionally increases according to the caster's Base Level and SPL.
If you Climax status active, the effect will change according to the Climax skill level:

Level 1 Climax: Decreases damage taken from Water elemental attacks by 30%, increases DEF by 300, MDEF by 100 and Water elemental magic damage by 30% for 900 seconds for all allies in the skills range.

Level 2 Climax: The ice waves causes 1 additional hit.

Level 3 Climax: Increases damage of the ice waves by 50%.

Level 4 Climax: Decreases the damage of the ice waves, but the additional damage is increased by 150%.

Level 5 Climax: The AoE of the ice wave is expanded to 15x15 cells and a 5x5 cell range is added to the additional damage.
Other Notes
LevelDescription
1MATK 1550%/AoE: 9x9 cells
2MATK 2850%/AoE: 9x9 cells
3MATK 4150%/AoE: 11x11 cells
4MATK 5450%/AoE: 11x11 cells
5MATK 6750%/AoE: 13x13 cells
Var Cast
4 sec
Fixed Cast
1.5 sec
Cast Delay
0.5 sec
Cool Down
2 sec
Effect Duration
15 min
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
SP Cost
170
174
178
182
186
SP
Copyable:
Interruptible:
Related Status: [Climax_CryImp]
Renewal
iRO
Tornado Storm Skill ID# 5227 (AG_TORNADO_STORM)
TypeOffensive, Magic Max Lv5 TargetGroundRange9 cells
PropertyWind
RequirementsChain Lightning Lv 3
Required ForArch Mage : Destructive Hurricane (Lv 3), Storm Cannon (Lv 1)
Effect
Creates a tornado accompanied by a powerful lightning on the targeted area and inflicts Wind elemental magic damage to all targets withing the skills range.

Damage additionally increases according to the caster's Base Level and SPL.
Other Notes
  • Spell effects do not overlap
  • Only cells with a shootable path will be placed
LevelDescription
1MATK 860%/AoE: 5x5 cells
2MATK 1620%/AoE: 5x5 cells
3MATK 2380%/AoE: 7x7 cells
4MATK 3140%/AoE: 7x7 cells
5MATK 3900%/AoE: 9x9 cells
Var Cast
3 sec
Fixed Cast
1.5 sec
Cast Delay
0.75 sec
Cool Down
5 sec
Stay Duration
3 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
SP Cost
78
82
86
90
94
SP
Copyable:
Interruptible:
Renewal
iRO
Two-Handed Staff Mastery Skill ID# 5228
Two Hand Staff Mastery / iRO: Two-handed Staff Mastery (AG_TWOHANDSTAFF)
TypePassive Max Lv10 Target - Range -
Required ForArch Mage : Soul Vulcan Strike (Lv 3), Climax (Lv 3)
Effect
Increases S.MATK when equipped with a Two-Handed Staff.
Other Notes
LevelDescription
1S.MATK +2
2S.MATK +4
3S.MATK +6
4S.MATK +8
5S.MATK +10
6S.MATK +12
7S.MATK +14
8S.MATK +16
9S.MATK +18
10S.MATK +20
Copyable:
Interruptible:
Renewal
iRO
Floral Flare Road Skill ID# 5229 (AG_FLORAL_FLARE_ROAD)
TypeOffensive, Magic Max Lv5 TargetGroundRange9 cells
PropertyFire
RequirementsCrimson Rock Lv 3
Required ForArch Mage : All Bloom (Lv 3), Crimson Arrow (Lv 1)
Effect
Creates burning petals in the direction the caster is facing, inflicting Fire elemental magic damage to targets.
which enter the targeted area during the skill duration.
Damage additionally increases according to the caster's Base Level and SPL.
Other Notes
  • Spell effects do not overlap
  • Only cells with a shootable path will be placed
LevelDescription
1MATK 790%/AoE: 3x3 cells
2MATK 1530%/AoE: 5x5 cells
3MATK 2270%/AoE: 7x7 cells
4MATK 3010%/AoE: 9x9 cells
5MATK 3750%/AoE: 11x11 cells
Var Cast
3 sec
Fixed Cast
1.5 sec
Cast Delay
0.75 sec
Cool Down
5 sec
Stay Duration
5 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
SP Cost
70
76
82
88
94
SP
Copyable:
Interruptible:
Renewal
iRO
Astral Strike Skill ID# 5230 (AG_ASTRAL_STRIKE)
TypeOffensive, Magic Max Lv10 TargetGroundRange9 cells
Area of EffectMin-Max Lv: 5 x 5 / 5 x 5 / 5 x 5 / 7 x 7 / 7 x 7 / 7 x 7 / 9 x 9 / 9 x 9 / 9 x 9 / 11 x 11 cells
RequirementsDeadly Projection Lv 3, Mystery Illusion Lv 3, Comet Lv 5
Effect
Drops a powerful meteorite on the ground to inflict Neutral elemental magic damage and additional damage over time for 6 seconds.
The skill inflicts more damage against Undead and Dragon race monsters.
Damage additionally increases according to the caster's Base Level and SPL.
Other Notes
  • Spell effects do not overlap
  • Only cells with a shootable path will be placed
LevelDescription
1MATK 2100%/2500%(Undead/Dragon)/
650%(Secondary)/AoE: 5x5 cells
2MATK 3900%/4600%(Undead/Dragon)/
1300%(Secondary)/AoE: 5x5 cells
3MATK 5700%/6700%(Undead/Dragon)/
1950%(Secondary)/AoE: 5x5 cells
4MATK 7500%/8800%(Undead/Dragon)/
2600%(Secondary)/AoE: 7x7 cells
5MATK 9300%/10900%(Undead/Dragon)/
3250%(Secondary)/AoE: 7x7 cells
6MATK 11100%/13000%(Undead/Dragon)/
3900%(Secondary)/AoE: 7x7 cells
7MATK 12900%/15100%(Undead/Dragon)/
4550%(Secondary)/AoE: 9x9 cells
8MATK 14700%/17200%(Undead/Dragon)/
5200%(Secondary)/AoE: 9x9 cells
9MATK 16500%/19300%(Undead/Dragon)/
5850%(Secondary)/AoE: 9x9 cells
10MATK 18300%/21400%(Undead/Dragon)/
6500%(Secondary)/AoE: 11x11 cells
Var Cast
8 sec
Fixed Cast
2 sec
Cast Delay
1 sec
Cool Down
6 sec
Stay Duration
6 sec
SP Cost
130 SP
AP Cost
25 AP
Copyable:
Interruptible:
Renewal
iRO
Climax Skill ID# 5232 (AG_CLIMAX)
TypeActive, Magic Max Lv5 TargetSelfRange -
RequirementsTwo-Handed Staff Mastery Lv 3, Tetra Vortex Lv 5
Effect
Grants a special effects to certain skills for 300 seconds.
The effects depends on Climax skill level.
Other Notes
LevelDescription
1Grants Climax Level 1
2Grants Climax Level 2
3Grants Climax Level 3
4Grants Climax Level 4
5Grants Climax Level 5
Fixed Cast
4 sec
Cast Delay
0.3 sec
Cool Down
60 sec
Stay Duration
5 min
SP Cost
60 SP
AP Cost
125 AP
Copyable:
Interruptible:
Related Status: [Climax]
Renewal
iRO
Rock Down Skill ID# 5233 (AG_ROCK_DOWN)
TypeOffensive, Magic Max Lv5 TargetEnemyRange9 cells
PropertyEarth
Area of EffectMin-Max Lv: 5 x 5 / 5 x 5 / 5 x 5 / 7 x 7 / 7 x 7 cells
RequirementsStrantum Tremor Lv 1
Effect
Drops a lrage rock on the target and inflicts Earth elemental magic damage to the target and nearby targets.
Damage additionally increases according to the caster's Base Level and SPL.
If Climax state is active, the damage will be increased (regardless of Climax level).
Other Notes
LevelDescription
1MATK 1550%/1850%(Climax)
AoE: 5x5 cells
2MATK 3100%/3700%(Climax)
AoE: 5x5 cells
3MATK 4650%/5550%(Climax)
AoE: 5x5 cells
4MATK 6200%/7400%(Climax)
AoE: 7x7 cells
5MATK 7750%/9250%(Climax)
AoE: 7x7 cells
Var Cast
4 sec
Fixed Cast
1.5 sec
Cast Delay
0.5 sec
AP Gain
2 AP
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Cool Down
3
2.1
1.5
0.9
0.3
sec
SP Cost
72
76
80
84
88
SP
Copyable:
Interruptible:
Renewal
iRO
Storm Cannon Skill ID# 5234 (AG_STORM_CANNON)
TypeOffensive, Magic Max Lv5 TargetEnemyRange9 cells
PropertyWindMax Active14Area3 x 3 cells
RequirementsTornado Storm Lv 1
Effect
Shoots a vortex of wind in a straight line to the target inflicting Wind elemental magic damage to the targets in it's path.
Damage additionally increases according to the caster's Base Level and SPL.
If Climax state is active, the damage will be increased (regardless of Climax level).
Other Notes
LevelDescription
1MATK 1550%/1850%(Climax)
2MATK 3100%/3700%(Climax)
3MATK 4650%/5550%(Climax)
4MATK 6200%/7400%(Climax)
5MATK 7750%/9250%(Climax)
Var Cast
4 sec
Fixed Cast
1.5 sec
Cast Delay
0.5 sec
AP Gain
2 AP
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Cool Down
3
2.1
1.5
0.9
0.3
sec
SP Cost
79
79
82
85
88
SP
Copyable:
Interruptible:
Renewal
iRO
Crimson Arrow Skill ID# 5235 (AG_CRIMSON_ARROW)
TypeOffensive, Magic Max Lv5 TargetEnemyRange9 cells
PropertyFireMax Active14Area3 x 3 cells
RequirementsFloral Flare Road Lv 1
Effect
Shoots a fire arrow in a straight line to the target inflicting Fire elemental magic damage to the targets in a straight line.

The fire arrow then explodes upon impact inflicting Fire elemental magic damage to the target and surrounding enemies.
Damage additionally increases according to the caster's Base Level and SPL.

If Climax state is active, the explosion and fire arrow damage will be doubled (regardless of Climax level).
Other Notes
LevelDescription
1MATK 400%/750%(Explosion), AoE: 5x5 cells
2MATK 800%/1500%(Explosion), AoE: 5x5 cells
3MATK 1200%/2250%(Explosion), AoE: 5x5 cells
4MATK 1600%/3000%(Explosion), AoE: 7x7 cells
5MATK 2000%/3750%(Explosion), AoE: 7x7 cells
Var Cast
4 sec
Fixed Cast
1.5 sec
Cast Delay
0.5 sec
AP Gain
2 AP
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Cool Down
3
2.1
1.5
0.9
0.3
sec
SP Cost
74
78
82
86
90
SP
Copyable:
Interruptible:
Renewal
iRO
Frozen Slash Skill ID# 5237 (AG_FROZEN_SLASH)
TypeActive, Magic Max Lv5 TargetSelfRange -
PropertyWater
Area of EffectMin-Max Lv: 9 x 9 / 9 x 9 / 11 x 11 / 11 x 11 / 13 x 13 cells
RequirementsRain of Crystal Lv 1
Effect
Use sharp ice to inflict Water elemental damage to targets within the caster's range.
Damage additionally increases according to the caster's Base Level and SPL.
If Climax state is active, the damage will be increased (regardless of Climax level).
Other Notes
LevelDescription
1MATK 1400%/1900%(Climax)
AoE: 9x9 cells
2MATK 2350%/3200%(Climax)
AoE: 9x9 cells
3MATK 3300%/4500%(Climax)
AoE: 11x11 cells
4MATK 4250%/5800%(Climax)
AoE: 11x11 cells
5MATK 5200%/7100%(Climax)
AoE: 13x13 cells
Var Cast
4 sec
Fixed Cast
1.5 sec
Cast Delay
0.5 sec
Cool Down
0.45 sec
AP Gain
2 AP
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
SP Cost
103
106
109
112
115
SP
Copyable:
Interruptible:

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