Imprisons the target temporarily behind a white magic curtain, preventing them from moving. While in this state, the target cannot take damage other than ghost property skills. When White Imprison ends, the target takes a fixed amount of damage according to the skill level. The user can cast this skill on themself, but takes damage when released. Bosses are immune to this effect.
Damage all enemies in the screen and inflicting Freezing status to targets that enter. Targets caught with Freezing status have their defense, attack speed and movement speed lowered, and take longer to cast spells.
Curse a target with the marsh of abyss status, slowing their movement and decreasing their DEX/AGI. The stat reduction is only applied half on players.
Distorts the air around the caster, making it impossible for targets within its radius to cast magic. The duration is reduced by the target's DEX and VIT (Minimum duration 10 seconds).
Strikes a single target with magical neutral property damage, and absorb some of that damage as HP. Additional damage increases depending on caster's INT.
Summons a huge meteorite on the target, striking all targets nearby. When the meteorite hits the ground it lets out a shock wave that throws enemies back and causes stun.
Calls a comet from space to crash down into the ground dealing huge neutral property damage in a 19x19 area of effect.
The skill causes Burning status effect, which continually deals fire element damage over time. Enemies closer to the center of the blast take increased damage.
Requires two red gemstones to be cast except when two warlocks are together.
Deals wind element damage to a single target. When a target is struck by chain lightening, chain lightening will also chain to enemies near the target. Higher levels of the skill increase the amount of times it can chain.
Causes the earth near you to shake and shoot up from below, dealing damage to those in range. The shaking caused by the skill can cause players to lose their weapon and helm.
Summons ether in the 4 elements, to deal magic damage of each element. Tetra Vortex requires you to have summoned one Fire Ball, Water Ball, Ball Lightening, and Stone before casting or the skill will fail. Randomly casts Ignition, Freezing, Stun or Bleeding.
Summons a ball of fire near the caster that explodes when touched. Higher skill level increases the number of balls that can be summoned at once. Maintaining the fire balls drains SP over time. The skill Release can be used for throwing the balls after casting.
Summons a ball of lightning near the caster that explodes when touched. Higher skill level increases the number of balls that can be summoned at once. Maintaining the ball lightening drains SP over time. The skill Release can be used for throwing the balls after casting.
Summons a ball of water near the caster that explodes when touched. Higher skill level increases the number of balls that can be summoned at once. Maintaining the water balls drains SP over time. The skill Release can be used for throwing the balls after casting.
Summons a magic stone near the caster that explodes when touched. Higher skill level increases the number of stones that can be summoned at once. Maintaining the stone drains SP over time. The skill Release can be used for throwing the balls after casting.
Learning Magic Books by reading them previously and seal them up. Warlocks may use the skill Release to let out the sealed spells. Reading Magic Books that contain skills not learned does not work.
Freezing Spell(Skill ID# 2232)
Type
Passive
Max Lv
5
Effect
Increase the amount of spells and number of times that may be used. When the spells are frozen, SP depletes according to the amount of spells and number of times it's frozen.
Ghost magic enters caster's circulatory system, increasing Ghost-type magic damage and reducing cast time and SP cost of spells. This status last for 1 minute.
This skill cannot be removed by clearance or dispel.
Other Notes
Level
Description
1
-10% Variable Cast Time, +40% mAtk & -10% SP Cost when using Ghost Property Spells
2
-20% Variable Cast Time, +80% mAtk & -20% SP Cost when using Ghost Property Spells
3
-30% Variable Cast Time, +120% mAtk & -30% SP Cost when using Ghost Property Spells
4
-40% Variable Cast Time, +160% mAtk & -40% SP Cost when using Ghost Property Spells
5
-50% Variable Cast Time, +200% mAtk & -50% SP Cost when using Ghost Property Spells
Full Throttle(Skill ID# 5014)
Type
Active / Buff
Max Lv
5
Target
Self
Stay Duration
Min-Max Lv: 10 / 15 / 20 / 25 / 30 sec
Effect Duration
10 sec
Cool Down
1800 sec
Cast Delay
0.5 sec
Effect
Exceed the limits of the body by sacrificing your own vitality to strengthen yourself for a short time. You will become horribly exhausted after the skill's duration. All stats +20%. Fully restores HP when cast and increases movement speed for the duration of the skill.
After the skill duration ends, you will be inflicted with 'Rebound' status. During 'rebound status', your movement speed is lowered and your natural HP/SP recovery is disabled.
This skill cannot be removed by dispel or clearance.
Other Notes
Level
Description
1
Duration: 10 seconds / Consumes 6% Max SP per second
2
Duration: 15 seconds / Consumes 4% Max SP per second
3
Duration: 20 seconds / Consumes 3% Max SP per second
4
Duration: 25 seconds / Consumes 2% Max SP per second
5
Duration: 30 seconds / Consumes 1% Max SP per second