Renewal
.:Renewal Item Database:.
Items Listed From A-Z

Honey Songpyun    Item ID# 22657 (Honey_Rice_Cake_)
Type
Healing Item
Class
n/a
Buy
20z
Sell
10z
Weight
20
Description
Mass created with rice flour, milled in the right size to cover the entire sheet and form a delicious rice cake.
One of traditional holiday food in South Korea.
Recovers 20% of Max HP.
(When the event ends, the item will be removed.)
Item Script
{ percentheal 20,0; },{},{}
Dropped By

Honglyun's Sword [1]   [One Hand]   Item ID# 13420 (Honglyun's_Sword)
Type
Weapon
Class
One-handed Sword
Buy
20z
Sell
10z
Weight
120
Attack
160
Required Lvl
70
Weapon Lvl
4
Slot
1
Applicable Jobs
Swordman
Merchant
Thief
Knight
Blacksmith
Assassin
Crusader
Rogue
Alchemist
Description
A sword used at rite for the heavenly god.
STR +2, INT +2.
Adds a chance to auto cast Level 1 Meteor Storm when dealing physical attacks.
Item Script
{ bonus bStr,2; bonus bInt,2; bonus3 bAutoSpell,"WZ_METEOR",1,5; },{},{}
Dropped By No Result

Honglyun's Sword Box    Item ID# 14438 (Honglyun's_Sword_Box)
Type
Cash Shop Item
Class
n/a
Buy
20z
Sell
10z
Weight
1
Description
A box contains 1 "Honglyun's Sword" inside.
Item Script
{ getitem 13420,1; },{},{}
Dropped By No Result

Honor Gold Ring [0]   [Accessory]   Item ID# 5828 (Honor_Gold_Ring)
Gold Ring Of Honor
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
5
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
Gold ring engraved with 'Heroes of Rune Midgard'
All Stats +1, MDEF +5
Item Script
{ bonus bAllStats,1; bonus bMdef,5; },{},{}
Dropped By No Result

Honor Proof Exchange List    Item ID# 11061 (EP16List)
Honor Token Exchange List
Type
Miscellaneous
Class
n/a
Buy
20z
Sell
10z
Weight
1
Description
Not Available

[iRO Description]
Type: Miscellaneous
Item Script
{},{},{}
Dropped By No Result

Honor Token    Item ID# 6919 (TokenOfHonor)
Type
Miscellaneous
Class
n/a
Buy
10z
Sell
5z
Weight
0
Description
Cannot be traded.
A special token received from Prontera Castle.
Item Script
{},{},{}
Dropped By No Result
Obtainable FromRoom of Consciousness

Hood [0]   [Garment]   Item ID# 2501 (Hood)
Type
Armor
Class
Garment
Buy
1000z
Sell
500z
Weight
20
Defense
4
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
A simple, soft garment that covers the head and neck.
Item Script
{},{},{}
Dropped By No Result
Buyable AtClick here for a list of venders
Obtainable FromOld Blue Box

Hood [1]   [Garment]   Item ID# 2502 (Hood_)
Type
Armor
Class
Garment
Buy
1000z
Sell
500z
Weight
20
Defense
4
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A simple, soft garment that covers the head and neck.
Item Script
{},{},{}
Dropped By
Obtainable FromOld Blue Box, Old Violet Box

Horn    Item ID# 947 (Horn)
Type
Miscellaneous
Class
n/a
Buy
116z
Sell
58z
Weight
1
Description
Hard and sharp horn from a monster's head.
Item Script
{},{},{}
Dropped By
Obtainable FromOld Blue Box, Old Violet Box
Required ForSage Job Quest
Sage Platinum Skills Quests

Horn Barrier    Item ID# 10038 (Horn_Protector)
Type
Pet Armor
Class
n/a
Buy
20z
Sell
10z
Weight
0
Description
Imp's horn guard. It looks safe.
Applicable Pet : Imp
Item Script
{},{},{}
Dropped By

Horn Card [Shield]   Item ID# 4045 (Horn_Card)
Type
Card
Class
Shield Card
Buy
20z
Sell
10z
Weight
1
Pre/Suffix
Heavy
Description
Reduces damage taken from long range physical attack by 35%.

More Information on Combo:
Item Script
{ bonus bLongAtkDef,35; },{},{}
Dropped By
Obtainable FromOld Card Album

Horn of Ancient [1]   [Upper Head]   Item ID# 18595 (Horn_Of_Ancient)
Ancient Horns
Type
Armor
Class
Upper Headgear
Buy
40z
Sell
20z
Weight
40
Defense
8
Required Lvl
50
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A horns that contains ancient souls.

If refined to +7 or higher, has a 1% chance of activating +100 attack for 10 seconds when dealing physical attack.
Concept created during the 2011 Create a headgear Contest.
Created by Creciableu
Item Script
expand to view script
{ bonus2 bSubClass,Class_Boss,10; bonus2 bAddClass,Class_Boss,10; .@r = getrefine(); if (.@r > 6) { autobonus "{ bonus bBaseAtk,100; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; } if (.@r > 8) { bonus2 bSubClass,Class_Boss,10; bonus2 bAddClass,Class_Boss,10; } },{},{}
Dropped By No Result

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