.:Renewal Combo Item Database:. | ||
{ bonus bStr,2; bonus bDef,5;
bonus bMdef,5; if(BaseClass==Job_Swordman) bonus bDef,6; } { bonus bMaxHPrate,15; bonus2
bSubEle,Ele_Fire,10; bonus bLongAtkRat ... { bonus bMaxHPrate,15; bonus2
bSubEle,Ele_Fire,10; bonus bLongAtkRat ... { bonus bDef,2; bonus2
bSubEle,Ele_Neutral,5; bonus2 bSubEle,Ele_Fir ... { bonus bHPrecovRate,30; bonus
bSPrecovRate,30; bonus bVit,4; bonus ... { bonus2
bSkillAtk,"NC_AXEBOOMERANG",100; } { bonus bBaseAtk,30; }
{ bonus2
bSkillAtk,"NC_AXETORNADO",25; } { autobonus "{ bonus bAtk,100;
}",30,6000,BF_WEAPON,"{ active_transf ... { .@r =
getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_HA ... { .@r =
getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,10+.@r; bon ... { .@r =
getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r ... { .@r =
getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r ... { .@weapon =
getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefiner ... { bonus bMatkRate,5; bonus2
bSubEle,Ele_Neutral,25; } { bonus bMatkRate,5; bonus2
bSubEle,Ele_Neutral,25; } { .@r =
getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r ... { .@r =
getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r ... { bonus bMaxHP,300; bonus
bMatkRate,min(5, getequiprefinerycnt(EQI_H ... { bonus bMaxHP,300; bonus
bMatkRate,getequiprefinerycnt(EQI_ HAND_R)- ... { bonus bMatkRate,(getrefine()/3);
} { .@r =
getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-10-min(.@ ... { bonus2 bAddRace,RC_All,1; bonus
bMaxHPrate,1; if (getequiprefinery ... { bonus bStr,3; }
{ .@r =
getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bAt ... { bonus bMatk,5;
if(getequiprefinerycnt(EQI_SHADOW_ WEAPON)+getequiprefinerycnt(EQI_SH ADOW_ACC_R)+geteq ... { bonus bMatk,5;
if(getequiprefinerycnt(EQI_SHADOW_ WEAPON)+getequiprefinerycnt(EQI_SH ADOW_ACC_R)+geteq ... { bonus bMatk,5;
if(getequiprefinerycnt(EQI_SHADOW_ WEAPON)+getequiprefinerycnt(EQI_SH ADOW_ACC_R)+geteq ... { bonus bMatk,5;
if(getequiprefinerycnt(EQI_SHADOW_ WEAPON)+getequiprefinerycnt(EQI_SH ADOW_ACC_R)+geteq ... { bonus bMatk,5;
if(getequiprefinerycnt(EQI_SHADOW_ WEAPON)+getequiprefinerycnt(EQI_SH ADOW_ACC_R)+geteq ... back to top |
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