Renewal
.:Renewal Combo Item Database:.
 


{ bonus bInt,8; bonus
bBaseAtk,20;}

{ bonus bInt,8; bonus bFlee,15;}

{ bonus bInt,8; bonus bHit,10;}

{ bonus2 bSkillAtk,"AC_DOUBLE",50;
bonus2
bSkillUseSP,"SC_TRIANGLESHOT",10;
}

{ .@r =
getequiprefinerycnt(EQI_HEAD_TOP);
if( .@r >= 7 ){ setarray ...


{ bonus bHealPower,25; bonus2
bSkillUseSP,"AL_HEAL",-20; bonus2
bSkillCooldown,"AB_SECRAMENT",-200
0; bonus2
bSkillCooldown,"AB_LAUDAAGNU ...

{ autobonus "{ bonus bAtk,100;
}",30,6000,BF_WEAPON,"{
active_transf ...

{ autobonus "{ bonus bMatk,100;
}",30,6000,BF_MAGIC,"{
active_transf ...

{ bonus2 bSubRace,RC_All,-200;
bonus2 bSubRace,RC_DemiHuman,200;
bonus2 bSubRace,RC_Player,200;
bonus ...

{ bonus bCritAtkRate,10;
if(getequiprefinerycnt(EQI_HEAD_TO
P)>5) bon ...

{ bonus2 bAddSize,Size_Medium,15;
bonus2 bAddSize,Size_Large,15; bon ...

{ bonus bAspd,2; bonus2
bSkillAtk,"RA_ARROWSTORM",50;
bonus bLongAtkRate,30; bonus3
bAutoSpell,"AC_DOUBLE",(getskilllv
("AC_DOUBLE") < 3) ...

{ bonus2 bSubEle,Ele_Wind,2; }

{ bonus
bMatk,10*getequiprefinerycnt(EQI_H
AND_R); bonus bVariableCas ...

{ bonus bMatkRate,6; bonus bDex,2;
bonus bVariableCastrate,-getequip ...

{ bonus bMatkRate,6; bonus bDex,2;
bonus bVariableCastrate,-getequip ...


{ bonus2 bAddClass,Class_All,10;
bonus bStr,2; }

{ bonus
bAspdRate,getequiprefinerycnt(EQI_
SHOES); }

{ bonus
bDelayrate,-getequiprefinerycnt(EQ
I_GARMENT); }

{ if
((getequiprefinerycnt(EQI_ARMOR)+g
etequiprefinerycnt(EQI_GARMENT)+ge
tequiprefinerycnt(EQI_SHOES)) ...

{ bonus2
bSPGainRace,RC_DemiHuman,2; bonus2
bSPGainRace,RC_Player,2; ...


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