Renewal
.:Renewal Combo Item Database:.
 


{ bonus bMatkRate,10; bonus
bInt,5; bonus2
bSubRace,RC_Angel,10; }

{ bonus bMatkRate,10; bonus
bInt,5; bonus2
bSubRace,RC_Angel,10; }

{ autobonus "{ bonus bAspdRate,2;
}",50,10000,0,"{ specialeffect2
EF_POTION_BERSERK; }"; bonus
bMaxHP, ...

{ bonus bMaxHPrate,20; bonus
bMaxSPrate,20; bonus
bVariableCastrate, ...

{ bonus5
bAutoSpell,"MG_SOULSTRIKE",5,10+(g
etequiprefinerycnt(EQI_HA ...

{ bonus bBaseAtk,5;
if(getequiprefinerycnt(EQI_SHADOW_
WEAPON)+getequiprefinerycnt(EQI_SH
ADOW_ACC_R)+ge ...


{ bonus bMaxSP,20; bonus
bMaxHPRate,5; bonus bHit,10;
bonus2 bAddSiz ...

{ bonus2 bAddSize,Size_Medium,15;
bonus2 bAddSize,Size_Large,15; }

{ bonus2 bSubEle,Ele_All,50;
bonus2 bSubEle,Ele_Neutral,-50; }

{ bonus2 bSubEle,Ele_Neutral,-50;
}



{ bonus2 bAddClass,Class_All,3;
bonus bMatkRate,3; }

{ bonus2 bAddClass,Class_All,3;
bonus bMatkRate,3; }

{ bonus bMatkRate,10; bonus
bDex,2; bonus2
bSubRace,RC_Demon,10; bon ...

{ bonus bMatkRate,10; bonus
bDex,2; bonus2
bSubRace,RC_Demon,10; bon ...

{ bonus2 bSubEle,Ele_Undead,2; }

{ bonus2 bAddRace,RC_Dragon,5; }



{ bonus bBaseAtk,5;
if(getequiprefinerycnt(EQI_SHADOW_
WEAPON)+getequiprefinerycnt(EQI_SH
ADOW_ACC_R)+ge ...

{ bonus2 bAddRace,RC_Dragon,5; }


{ bonus2 bAddRace,RC_Dragon,5; }


{ bonus bDex,5; bonus2
bSkillAtk,"CG_ARROWVULCAN",5;
bonus2
bSkillAtk,"DC_THROWARROW",10;
bonus2
bSkillAtk,"BA_MUSICALSTRIKE",10;
if(BaseJob==Job_Bard||BaseJob==Job
_Dance ...

{ bonus bAgi,5; bonus bDex,3;
bonus bLongAtkRate,20; bonus
bPerfectHitAddRate,20;
if(BaseClass==Job_Archer) { bonus2
bExpAddRace,RC_Brute,5; bonus2
bComaRace,RC_Brute,100 ...

{ bonus bAgi,5; bonus bFlee,15; }



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