Renewal
.:Renewal Item Database:.

Gemstone Shadow Armor [Shadow Body]   Item ID# 24084 (S_Gemstone_Armor)
Type
Shadow Gear
Class
Shadow Armor
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
An armor worn on top of normal armor for additional defense.
Can be equipped alone but needs a complete set to have bonus effect.
CRIT +5.
Each 2 refines, CRIT +1.

When equipped with Gemstone Shadow Set (armor, shield, shoes, weapon, earring, pendant):
All stats +1.
If total refine levels of entire set is +45 or higher, removes gemstone from the requirement of skills.
SP cost of skills increase by (100 - total refine level of set)%.

More Information on Combo:
Combo Script
{ bonus bAllStats,1; .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 45) { bonus bNoGemStone; } bonus bUseSPrate,100-.@r; }
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bCritical,5+(.@r/2); },{},{}
Dropped By No Result

Gemstone Shadow Earring [Shadow Pendant]   Item ID# 24088 (S_Gemstone_Earring)
Type
Shadow Gear
Class
Shadow Pendant
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A sacred earring which is believed to protect it's wearer.
It also draws the wearer's potential abilities.
MATK +5.
Each 2 refines, MATK +1.

When equipped with Gemstone Shadow Set (armor, shield, shoes, weapon, earring, pendant):
All stats +1.
If total refine levels of entire set is +45 or higher, removes gemstone from the requirement of skills.
SP cost of skills increase by (100 - total refine level of set)%.

More Information on Combo:
Combo Script
{ bonus bAllStats,1; .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 45) { bonus bNoGemStone; } bonus bUseSPrate,100-.@r; }
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bMatk,5+(.@r/2); },{},{}
Dropped By No Result

Gemstone Shadow Pendant [Shadow Earring]   Item ID# 24089 (S_Gemstone_Pendent)
Type
Shadow Gear
Class
Shadow Earring
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A sacred necklace which is believed to protect its wearer.
It also draws the wearer's potential abilities.
ATK +5.
Each 2 refines, ATK +1.

When equipped with Gemstone Shadow Set (armor, shield, shoes, weapon, earring, pendant):
All stats +1.
If total refine levels of entire set is +45 or higher, removes gemstone from the requirement of skills.
SP cost of skills increase by (100 - total refine level of set)%.

More Information on Combo:
Combo Script
{ bonus bAllStats,1; .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 45) { bonus bNoGemStone; } bonus bUseSPrate,100-.@r; }
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bBaseAtk,5+(.@r/2); },{},{}
Dropped By No Result

Gemstone Shadow Shield [Shadow Shield]   Item ID# 24086 (S_Gemstone_Shield)
Type
Shadow Gear
Class
Shadow Shield
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A small shield worn on the arm for additional defense.
Can be equipped alone but needs a complete set to have bonus effect.
DEF +5.
Each 2 refines, DEF +1.

When equipped with Gemstone Shadow Set (armor, shield, shoes, weapon, earring, pendant):
All stats +1.
If total refine levels of entire set is +45 or higher, removes gemstone from the requirement of skills.
SP cost of skills increase by (100 - total refine level of set)%.

More Information on Combo:
Combo Script
{ bonus bAllStats,1; .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 45) { bonus bNoGemStone; } bonus bUseSPrate,100-.@r; }
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bDef,5+(.@r/2); },{},{}
Dropped By No Result

Gemstone Shadow Shoes [Shadow Footgear]   Item ID# 24085 (S_Gemstone_Shoes)
Type
Shadow Gear
Class
Shadow Footgear
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
Shoes worn on top of normal shoes for additional defense.
Can be equipped alone but needs a complete set to have bonus effect.
FLEE +5.
Each 2 refines, FLEE +1.

When equipped with Gemstone Shadow Set (armor, shield, shoes, weapon, earring, pendant):
All stats +1.
If total refine levels of entire set is +45 or higher, removes gemstone from the requirement of skills.
SP cost of skills increase by (100 - total refine level of set)%.

More Information on Combo:
Combo Script
{ bonus bAllStats,1; .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 45) { bonus bNoGemStone; } bonus bUseSPrate,100-.@r; }
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bFlee,5+(.@r/2); },{},{}
Dropped By No Result

Gemstone Shadow Weapon [Shadow Weapon]   Item ID# 24087 (S_Gemstone_Weapon)
Type
Shadow Gear
Class
Shadow Weapon
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A glove that can draw the wearer's potential ability.
HIT +5.
Each 2 refines, HIT +1.

When equipped with Gemstone Shadow Set (armor, shield, shoes, weapon, earring, pendant):
All stats +1.
If total refine levels of entire set is +45 or higher, removes gemstone from the requirement of skills.
SP cost of skills increase by (100 - total refine level of set)%.

More Information on Combo:
Combo Script
{ bonus bAllStats,1; .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 45) { bonus bNoGemStone; } bonus bUseSPrate,100-.@r; }
Item Script
{ .@r = getrefine(); bonus bBaseAtk,.@r; bonus bMatk,.@r; bonus bHit,5+(.@r/2); },{},{}
Dropped By No Result

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