Renewal
.:Renewal Item Database:.

Illusion Iron Driver [2]   [One Hand]   Item ID# 16065 (Iron_Driver_IL)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
200
Attack
210
Required Lvl
120
Weapon Lvl
4
Slot
2
Range
2
Applicable Jobs
Arch Bishop
Description
A round finish, which is said to be used in certain sports.
It's made of carbon steel which enhances killing power and provides high hardness.

For each refine level, increases Duplex Light damage by 3%.
For each 2 refine levels, ASPD +1.

When equipped with Illusion Muffler:
ASPD +10% (reduces after attack delay by 10%).

When refine Level of Illusion Iron Driver and Illusion Muffler each is +7 or higher:
Increases Duplex Light damage by 25%.

If total refine level of entire set is +18 or higher:
CRIT +15.

If total refine level of entire set is +22 or higher:
Increases critical damage by 20%.

Indestructible in battle

More Information on Combo:
Combo Script
{ bonus bAspdRate,10; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",25; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",25; } if ((.@eq + .@weapon) >= 18) { bonus bCritical,15; if ((.@eq + .@weapon) >= 22) { bonus bCritAtkRate,20; } } }
Item Script
{ .@r = getrefine(); bonus bAspd,(.@r/2); bonus2 bSkillAtk,"AB_DUPLELIGHT",(3*.@r); bonus bUnbreakableWeapon; },{},{}
Dropped By No Result

Illusion Muffler [1]   [Garment]   Item ID# 20838 (Muffler_IL)
Type
Armor
Class
Garment
Buy
20z
Sell
10z
Weight
40
Defense
8
Required Lvl
99
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job except Novice & Supernovice
Description
A warm scarf that is worn around the neck and shoulders.
MaxHP +100, MaxSP +10.
Every refine level: MaxHP +100, MaxSP +5.

More Information on Combo:
Combo Script
{ bonus bAspdRate,10; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",25; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",25; } if ((.@eq + .@weapon) >= 18) { bonus bCritical,15; if ((.@eq + .@weapon) >= 22) { bonus bCritAtkRate,20; } } }
Item Script
{ .@r = getrefine(); bonus bMaxHP,(100+(100*.@r)); bonus bMaxSP,(10+(5*.@r)); },{},{}
Dropped By No Result

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