.:Renewal Item Database:.
Shadow Gear - Shadow Earring
Fire Breath Shadow Pendant [Shadow Earring] Item ID# 24450 (S_F_Breath_Pendant) Firebreath Pendant Shadow | |
Type
Shadow Gear
Class
Shadow Earring
Buy
n/a
Sell
n/a
Weight
0 Required Lvl 99 | |
Applicable Jobs | Rune Knight |
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Description | A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. Increases damage of Dragon Breath by 5%. For each 2 refine levels: Increases damage of Dragon Breath by additional 2%. |
Item Script | { .@r = getrefine(); bonus bMaxHP,.@r*10; bonus2 bSkillAtk,"RK_DRAGONBREATH",5+2*(.@r/2); },{},{} |
Dropped By | No Result |
Flare Dance Shadow Pendant [Shadow Earring] Item ID# 24605 (S_Flare_Dance_Pendant) Fire Dance Shadow Pendant | |
Type
Shadow Gear
Class
Shadow Earring
Buy
n/a
Sell
n/a
Weight
0 Required Lvl 99 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. Increases damage of Fire Dance by 5%. For each 2 refine levels: Increases damage of Fire Dance by additional 2%. |
Item Script | { bonus2 bSkillAtk,"RL_FIREDANCE",5+2*(getrefine()/2); },{},{} |
Dropped By | No Result |
Type
Shadow Gear
Class
Shadow Earring
Buy
10z
Sell
5z
Weight
0 Required Lvl 70 | |
Applicable Jobs | Every Job |
---|---|
Description | Pendant that increase wearer's potential ability ATK +5 Every refine increase ATK by 1. Refined to +7 increase MaxHP by 1%. Refined to +9 increase ATK by 1%. [Force Shadow Set] Force Shadow Weapon Force Shadow Earring Force Shadow Pendant ATK +10. If total refine levels of entire set is at least +20, increase ATK by 1%. If total refine levels of entire set is at least +25, increase ATK by 1%. More Information on Combo: |
Item Script | { .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bBaseAtk,(5+.@r); if (.@r>=7) bonus bMaxSPrate,1; if (.@r>=9) bonus2 bAddClass,Class_All,1; },{},{} |
Dropped By | No Result |
Type
Shadow Gear
Class
Shadow Earring
Buy
n/a
Sell
n/a
Weight
0 | |
Applicable Jobs | Every Job |
---|---|
Description | A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. DEF +1. Each refine increase resistence to the Curse status by 1%. When equipped with Stability Shadow Shield + Curse Lift / Frozen Curse Shadow Set (earring, pendant): DEF +5. If the refine levels of the entire set is +20 or higher, gains immunity to the Curse status. More Information on Combo: |
Item Script | { .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bDef,1; bonus2 bResEff,Eff_Curse,.@r; },{},{} |
Dropped By | No Result |
Type
Shadow Gear
Class
Shadow Earring
Buy
n/a
Sell
n/a
Weight
0 | |
Applicable Jobs | Every Job except Novice |
---|---|
Description | A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. Ignores physical defense of all race, except Players, by 5%. For each 2 Refine Levels: Ignores physical defense of all race, except Players, by additional 1%. Refine Level +10: Increases physical damage against enemies of every race, except Players, by 3%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus2 bIgnoreDefRaceRate,RC_All,5+(.@r/2); bonus2 bIgnoreDefRaceRate,RC_Player_Human,-5-1*(.@r/2); bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-5-1*(.@r/2); if (.@r>=10) { bonus2 bAddRace,RC_All,3; bonus2 bAddRace,RC_Player_Human,-3; bonus2 bAddRace,RC_Player_Doram,-3; } },{},{} |
Dropped By | No Result |
Type
Shadow Gear
Class
Shadow Earring
Buy
n/a
Sell
n/a
Weight
0 | |
Applicable Jobs | Every Job |
---|---|
Description | A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. Ignores magical defense of all race, except Players, by 5%. For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. Refine Level +10: Increases magical damage against monsters of every race, except Players, by 3%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus2 bIgnoreMdefRaceRate,RC_All,5+(.@r/2); bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-5-(.@r/2); bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-5-(.@r/2); if (.@r>=10) { bonus2 bMagicAddRace,RC_All,3; bonus2 bMagicAddRace,RC_Player_Human,-3; bonus2 bMagicAddRace,RC_Player_Doram,-3; } },{},{} |
Dropped By | No Result |