Renewal
.:Renewal Item Database:.
Shadow Gear - Shadow Weapon

Medium Shadow Weapon [Shadow Weapon]   Item ID# 24076 (S_Medium_Weapon)
Medium Shadow Weapon
Type
Shadow Gear
Class
Shadow Weapon
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A glove that can draw the wearer's potential ability.
Increase damage inflicted on Medium size monsters by 2%.
Refined to +7: Increase damage inflicted on Medium size monsters by 1%.
Refined to +9: Increase damage inflicted on Medium size monsters by 2%.
[+Medium Shadow Weapon]
MaxHP +1%, MaxSP +1%.

More Information on Combo:
Item Script
{ bonus2 bAddSize,Size_Medium,2; .@r = getrefine(); bonus bBaseAtk,.@r; bonus bMatk,.@r; if (.@r>=7) { bonus2 bAddSize,Size_Medium,1; } if (.@r>=9) { bonus2 bAddSize,Size_Medium,2; } },{},{}
Dropped By No Result

Mega Blitz Shadow Weapon [Shadow Weapon]   Item ID# 24768 (S_Mega_Blitz_Weapon)
Type
Shadow Gear
Class
Shadow Weapon
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A pair of gloves that can draw the wearer's potential ability.

ASPD +5% (Decreases after attack delay by 5%).

For each 2 Refine Levels: Decreases after skill cast delay by 1%.

Refine Level +7:
ASPD +1, Critical +3.

Refine Level +9:
ASPD +1, ASPD +3% (Decreases after attack delay by an additional 3%).

Refine Level +10:
P.ATK +2, S.MATK +2.
Item Script
{ .@r = getrefine(); bonus bAspdRate,5; bonus bDelayrate,-(.@r/2); if (.@r>=7) { bonus bAspdRate,5; bonus bAspd,1; if (.@r>=9) { bonus bDelayrate,-2; if (.@r>=10) { bonus bPAtk,2; bonus bSmatk,2; } } } },{},{}
Dropped By No Result

Minstrel & Wanderer Adva [Shadow Weapon]   Item ID# 24709 (S_2Para_WM_Weapon)
Wanderer&Minstrel Advanced Paradise Shadow Weapon
Type
Shadow Gear
Class
Shadow Weapon
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
100
Refineable
No
Applicable Jobs
Minstrel / Wanderer
Description
A pair of gloves that can draw the wearer's potential ability.

ATK +10, MATK +10.

When equipped with Advanced Paradise Shadow Armor, Advanced Paradise Shadow Shield, Advanced Paradise Shadow Shoes, Advanced Paradise Shadow Earring, Advanced Paradise Shadow Pendant:

Ignores physical defense of all race, except Players, by 50%.
Increases ranged physical damage by 15%.
Increases magical damage with every element by 15%.
Decreases variable cast time by 10%.
Decreases after skill cast delay by 15%.
Increases damage of Severe Rainstorm, Metallic Sound and Reverberation by 15%.
Item Script
{ bonus bBaseAtk,10; bonus bMatk,10; },{},{}
Dropped By No Result

Minstrel&Wanderer's Booster Shadow Weapon [Shadow Weapon]   Item ID# 24600 (S_WM_B_Weapon)
Type
Shadow Gear
Class
Shadow Weapon
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
100
Refineable
No
Applicable Jobs
Minstrel / Wanderer
Description
A pair of gloves that can draw the wearer's potential ability.

ATK +10, MATK +10.

When equipped with Booster Shadow Armor, Booster Shadow Shield, Booster Shadow Shoes, Booster Shadow Earring and Booster Shadow Pendant:
Increases all elemental magic damage by 10%.
Increases long range physical damage by 15%.
Decreases variable cast time by 10%.
Ignores 70% physical and magical defense of all race monsters (Except Players).
Increases damage of Severe Rainstorm and Reverberation by 15%.
Item Script
{ bonus bMatk,10; bonus bBaseAtk,10; },{},{}
Dropped By No Result

Mortal Blow Shadow Weapon [Shadow Weapon]   Item ID# 24370 (S_MortalBlow_Weapon)
Type
Shadow Gear
Class
Shadow Weapon
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A pair of gloves that can draw the wearer's potential ability.

Increases critical damage by 2%.
Refine Level +7: Increases critical damage by 2%.
Refine Level +9: Increases critical damage by 3%.

[Mortal Blow Shadow set, Mortal Blow Shadow Weapon, Mortal Blow Shadow Earring, Mortal Blow Shadow Pendant]
Increases critical damage by 2%.
If total refine level of entire set at least +25: Increases critical damage by 10%.
If total refine level of entire set at least +30: ASPD +3.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,.@r; bonus bMatk,.@r; if (.@r >= 9) { .@val = 7; } else if (.@r >= 7) { .@val = 4; } else { .@val = 2; } bonus bCritAtkRate,.@val; },{},{}
Dropped By No Result

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