.:Renewal Item Database:.
Armor - All Headgears
Type
Armor
Class
Upper & Middle Headgear
Buy
20z
Sell
10z
Weight
240 Defense
4 Armor Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | A special Bandana made of a pure gold mixture. According to legend you will gain magical strength whilst wearing this. MDEF + 4 |
Item Script | { bonus bMdef,4; },{},{} |
Dropped By | No Result |
Golden Bunny Band [1] [Upper Head] Item ID# 18889 (Golden_Bunny_Band) | |
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
10 Defense
2 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A hairband that attracts individuals. You can wear it when you want to look sexy. Sexiness increases by 100% AGI +5, LUK +5, ATK +2%. If refined to +9 or higher, additional ATK +5% and MATK +5%. If refined to +12 or higher, reduces fixed cast time by 10%. |
Item Script | { bonus bAgi,5; bonus bLuk,5; .@r = getrefine(); bonus2 bAddClass,Class_All,5; if (.@r>11) bonus bVariableCastrate,-10; else if (.@r>8) { bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
50 Defense
8 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | Hat worn when on special national events. INT +1, DEX +1, LUK +1 (Not implemented yet: Refine Level +7: ATK +5, MATK +5 Refine Level +9: ATK +2%, MATK +2% Refine Level +12: ATK +3%, MATK +3% ) |
Item Script | { bonus bInt,1; bonus bDex,1; bonus bLuk,1; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Lower Headgear
Buy
1z
Sell
0z
Weight
1 Defense
1 Armor Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | Energy from the sea spreads throughout your body. The tremendous energy makes me feel much better. All Stats +2, ATK +10, MATK +10. Increases experience gained from defeating Fish race monsters by 2%. Decreases damage taken from Fish race by 2%. |
Item Script | { bonus bAllStats,2; bonus bBaseAtk,10; bonus bMatk,10; bonus2 bExpAddRace,RC_Fish,2; bonus2 bSubRace,RC_Fish,2; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
90 Defense
9 Required Lvl 40 Armor Lvl 1 Slot 0 | |
Applicable Jobs | Every Job except Novice & Supernovice |
---|---|
Description | A helmet forged from pure gold which blocks attacks effectively, but is also unaffordable. Indestructible (except in upgrade attempts). |
Item Script | { bonus bUnbreakableHelm; },{},{} |
Dropped By | |
Enchantment | Socket Enchantable |
Obtainable From | Old Blue Box, Old Violet Box |
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
90 Defense
9 Required Lvl 40 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job except Novice & Supernovice |
---|---|
Description | A helmet forged from pure gold which blocks attacks effectively, but is also unaffordable. Indestructible (except in upgrade attempts). |
Item Script | { bonus bUnbreakableHelm; },{},{} |
Dropped By | |
Enchantment | Generated by Socket Enchanting |
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10 Armor Lvl 1 Slot 0 | |
Applicable Jobs | Every Job |
---|---|
Description | The ancient Greek were used during the Olympic Games to resemble a Golden Laurel Crown of olive leaves. |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
50 Defense
5 Required Lvl 50 Armor Lvl 1 Slot 0 | |
Applicable Jobs | Every Job |
---|---|
Description | Cute little doll hat Golden Savage. Increase recovery rate of HP and SP by 5%. |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
10 Armor Lvl 1 Slot 0 | |
Applicable Jobs | Every Job |
---|---|
Description | A gorgeous head decoration made out of shiny gold with a star in the center. INT + 2 |
Item Script | { bonus bInt,2; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
50 Defense
5 Armor Lvl 1 Slot 0 | |
Applicable Jobs | Every Job |
---|---|
Description | A gorgeous head decoration made out of shiny gold with a star in the center. STR + 2. Indestructible (except in upgrade attempts). If worn by Swordman, Merchant or Thief classes and the character's base DEX is lower than 55, DEX increases according to the wearer's job level (see script for formula). |
Item Script | { bonus bStr,2; bonus bUnbreakableHelm; if ((readparam(bDex)<56) && (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief)) bonus bDex,JobLevel/7; },{},{} |
Dropped By | No Result |
Obtainable From | Old Yellow Box |
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
10 Defense
10 Required Lvl 170 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Rune Knight |
---|---|
Description | A crown made with bent horns and white mane made for specific subjects, and decorated with red gems. For each 2 Refine Levels: ATK +20 Refine Level +7: ASPD +10% (Decreases after attack delay by 10%). Refine Level +9: Increases ranged physical damage by 15%. Refine Level +11: Increases physical damage against enemies of every size by 10%. When equipped with Volar: Increases critical damage by 10%. For each Refine Level of Volar: Increases damage of Ignition Break by 12%. When equipped with Vernan: Decreases after skill cast delay by 10%. For each Refine Level of Vernan: Increases damage of Sonic Wave by 10%. When equipped with Argen Blanco: Decreases Hundred Spear skill cooldown by 0.5 seconds. For each Refine Level of Argen Blanco: Increases damage of Hundred Spear by 10%. |
Item Script | { .@r = getrefine(); bonus bBaseAtk,20*(.@r/2); if (.@r>=7) { bonus bAspdRate,10; } if (.@r>=9) { bonus bLongAtkRate,15; } if (.@r>=11) { bonus2 bAddSize,Size_All,10; } },{},{} |
Dropped By | No Result |
Gorilla Model Hat [1] [Upper Head] Item ID# 18930 (Gorilla_Model_Hat) | |
Type
Armor
Class
Upper Headgear
Buy
10z
Sell
5z
Weight
30 Defense
10 Required Lvl 30 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A hat that is shaped like the biggest primate in Africa. STR +2. Adds a chance to autocast Level 5 Bowling Bash when dealing physical attacks. Additional STR +3 when refined to +11. |
Item Script | { bonus bStr,2; .@m = gettime(DT_MONTH); if (.@m == 1 || .@m == 2) { bonus bStr,2; bonus bVit,2; } bonus4 bAutoSpell,"KN_BOWLINGBASH",1,20,1; if (getrefine()>10) { bonus bStr,3; } },{},{} |
Dropped By | No Result |