Renewal
.:Renewal Item Database:.
Armor

Dragon Emperor's Wing [0]   [Middle Head]   Item ID# 19104 (YDragon_SkyWing)
Yellow Dragon Skywing
Type
Armor
Class
Middle Headgear
Buy
n/a
Sell
n/a
Weight
10
Defense
7
Required Lvl
50
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A decorative item created from wings of ancient imperial dragon.

When equipped by Swordman classes:
Decreases damage taken from Medium size monsters by 3% and Large size monsters by 5%.

When equipped by Magician classes:
Decreases damage taken from all elemental attacks by 5%.

When equipped by Archer classes:
Decreases ranged physical damage by 10%.
When equipped with Yellow Scarf:
Increases ranged physical damage by 10%.

When equipped by Acolyte classes:
Increases Healing skills effectiveness by 10%.

When equipped by Thief classes:
FLEE +10, Perfect Dodge +3.

When equipped by Merchant classes:
Decreases damage taken from Normal monsters by 3% and Boss class by 5%.

When equipped by Novice, Taekwon, Ninja and Gunslinger classes:
MaxHP +1000, MaxSP +100.
Item Script
expand to view script
{ if (BaseClass == Job_Swordman) { bonus2 bSubSize,Size_Medium,3; bonus2 bSubSize,Size_Large,5; } else if (BaseClass == Job_Mage) bonus2 bSubEle,Ele_All,5; else if (BaseClass == Job_Archer) bonus bLongAtkDef,10; else if (BaseClass == Job_Acolyte) bonus bHealPower,10; else if (BaseClass == Job_Thief) { bonus bFlee,10; bonus bFlee2,3; } else if (BaseClass == Job_Merchant) { bonus2 bSubClass,Class_Normal,3; bonus2 bSubClass,Class_Boss,5; } else if (BaseClass == Job_Novice || BaseClass == Job_Taekwon || Class == Job_Ninja || Class == Job_Gunslinger) { bonus bMaxHP,1000; bonus bMaxSP,100; } },{},{}
Dropped By No Result

Dragon Knight Eye Patch [0]   [Middle Head]   Item ID# 5924 (DragonKnight_Eyepatch)
Type
Armor
Class
Middle Headgear
Buy
n/a
Sell
n/a
Weight
20
Defense
1
Required Lvl
10
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A mysterious eyepatch that worn by Dragon Knight.

Increases physical damage inflicted on Dragon monsters by 5%.
Reduces damage taken from Dragon monsters by 5%.
Item Script
{ bonus2 bAddRace,RC_Dragon,5; bonus2 bSubRace,RC_Dragon,5; },{},{}
Dropped By No Result

Dragon Mail [1]   [Body]   Item ID# 15130 (Dragon_Mail)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
50
Defense
30
Required Lvl
50
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Armor worn by warriors to protect themselves from gigantic dragons.
Increases physical and magical damage inflicted on Dragon monsters by 3%.

Every refine level above +5:
Increases physical and magical damage inflicted on Dragon monsters by 1%.
Item Script
{ .@r = getrefine(); bonus2 bAddRace,RC_Dragon,3; bonus2 bMagicAddRace,RC_Dragon,3; if (.@r>5) { bonus2 bAddRace,RC_Dragon,.@r-5; bonus2 bMagicAddRace,RC_Dragon,.@r-5; } },{},{}
Dropped By No Result

Dragon Manteau [1]   [Garment]   Item ID# 2553 (Dragon_Manteau)
Type
Armor
Class
Garment
Buy
20z
Sell
10z
Weight
100
Defense
14
Armor Lvl
1
Slot
1
Applicable Jobs
Every Rebirth Job except High Novice & Supernovice
Description
A manteau crafted from the mane of a dragon.
AGI + 1, MDEF + 5

More Information on Combo:
Item Script
{ bonus bAgi,1; bonus bMdef,5; },{},{}
Dropped By No Result

Dragon Ring [0]   [Accessory]   Item ID# 2762 (Dragoon_Ring)
Rental Dragon Ring
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
0
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
Rental Item
A ring that has special power in each shape.
Increases experience gained from defeating Dragon monsters by 15%.
Item Script
{ bonus2 bExpAddRace,RC_Dragon,15; },{},{}
Dropped By No Result

Dragon Scale Boots [1]   [Footgear]   Item ID# 22208 (Dragon_Boots)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
60
Defense
35
Required Lvl
170
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Boots made of many parts of powerful dragons. You can feel the pressure of the dragon just by wearing it.

MaxSP +500, ASPD +7% (Decreases after attack delay by 7%).
Decreases variable cast time by 7%.

Refine Level +7:
Decreases damage taken from Dragon monsters by 2%.

Refine Level +9:
Recieving physical or magical damage has a chance to recover 500 SP per second for 3 seconds.

Refine Level +11:
Decreases damage taken from Dragon monsters by additional 3%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bMaxSP,500; bonus bAspdRate,7; bonus bVariableCastrate,-7; if (.@r>=7) { bonus2 bSubRace,RC_Dragon,2; } if (.@r>=9) { autobonus2 "{ bonus2 bSPRegenRate,500,1000; }",1,3000,BF_MAGIC|BF_WEAPON; } if (.@r>=11) { bonus2 bSubRace,RC_Dragon,3; } },{},{}
Dropped By No Result

Dragon Scale Hood [1]   [Garment]   Item ID# 20946 (Drag_Manteau)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
50
Defense
23
Required Lvl
170
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Hood made of various parts of a powerful dragon.
You can feel the pressure of the dragon just by wearing it.

DEF +20, MDEF +2.
Increases recovery rate received from skills and items by 15%.

Refine Level +7:
Decreases damage taken from Dragon monsters by 2%.

Refine Level +9:
Recieving physical or magical damage has a chance to recover 2000 HP per second for 3 seconds.

Refine Level +11:
Decreases damage taken from Dragon monsters by additional 3%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bMdef,2; bonus bDef,20; bonus bHealPower2,15; if (.@r>=7) { bonus2 bSubRace,RC_Dragon,2; } if (.@r>=9) { autobonus2 "{ bonus2 bHPRegenRate,2000,1000; }",1,3000,BF_MAGIC|BF_WEAPON; } if (.@r>=11) { bonus2 bSubRace,RC_Dragon,3; } },{},{}
Dropped By No Result

Dragon Skull [0]   [Upper Head]   Item ID# 5292 (Dragon_Skull)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
80
Defense
10
Required Lvl
50
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
Helmet made from Dragon's cranial bone. Has resistences against Dragons.
Reduce damage from Dragon monster by 5%.
Item Script
{ bonus2 bSubRace,RC_Dragon,5; },{},{}
Dropped By No Result

Dragon Trainer Shoes [0]   [Footgear]   Item ID# 22058 (DragonTrainer_Shoes)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
30
Defense
10
Required Lvl
30
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
A shoes once worn by man whose enslave dragon.
Experience gained from defeating Dragon monster +5%
Every refine levels increase experience gained from defeating Dragon monster by 1%.
Item Script
{ bonus2 bExpAddRace,RC_Dragon,5+getrefine(); },{},{}
Dropped By No Result

Dragon Trainer Shoes [1]   [Footgear]   Item ID# 22097 (DragonTrainer_Shoes_)
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
30
Defense
10
Required Lvl
30
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A pair of shoes worn by Dragon Slayer. All years of experience were accumulated on these shoes.
Increases exeperience gained from defeating Dragon monsters by 5%.
For every refine level: Increases exeperience gained from defeating Dragon monsters by 1%.
Item Script
{ bonus2 bExpAddRace,RC_Dragon,5+getrefine(); },{},{}
Dropped By No Result

Dragon Vest [1]   [Body]   Item ID# 2399 (Dragon_Vest)
Type
Armor
Class
Armor
Buy
20z
Sell
10z
Weight
50
Defense
20
Armor Lvl
1
Slot
1
Applicable Jobs
Every Rebirth Job except High Novice & Supernovice
Description
A vest crafted from the mane of a dragon.
MDEF + 3
[+ Dragon Manteau]
AGI + 5, FLEE + 15

More Information on Combo:
Item Script
{ bonus bMdef,3; },{},{}
Dropped By

Drake Coat [1]   [Body]   Item ID# 15209 (Drake_Coat)
Drakes Coat
Type
Armor
Class
Armor
Buy
20z
Sell
10z
Weight
120
Defense
60
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
The coat that Drake wears. I can feel the appearance of my life.

ATK +3%, MDEF +10, MaxHP +500, MaxSP +50.

Refine Level +7:
ATK +3%, MaxHP +1000, MaxSP +100.

Refine Level +9:
ATK +4%, MaxHP +1500, MaxSP +150.
Nullifies weapon damage size penalty against all monsters.
Item Script
expand to view script
{ .@r = getrefine(); bonus bMaxHP,500; bonus bMaxSP,50; bonus bMdef,10; bonus2 bAddClass,Class_All,3; if (.@r>=7) { bonus bMaxHP,1000; bonus bMaxSP,100; bonus2 bAddClass,Class_All,3; } if (.@r>=9) { bonus bMaxHP,1500; bonus bMaxSP,150; bonus2 bAddClass,Class_All,4; bonus bNoSizeFix; } },{},{}
Dropped By No Result

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