Renewal
.:Renewal Item Database:.
Armor

Memory Book [0]   [Shield]   Item ID# 2109 (Memorize_Book)
Type
Armor
Class
Shield
Buy
20z
Sell
10z
Weight
100
Defense
25
Armor Lvl
1
Slot
0
Applicable Jobs
Mage
Wizard
Sage
Soul Linker
Description
A magic book filled with long, impractical spells that is so large, it can actually be used just like a shield.
INT +1, MDEF +2
[+Pocket Watch & Monocle]
HP and SP recovery speed increased by 15%,
MATK +7%.

More Information on Combo:
Item Script
{ bonus bInt,1; bonus bMdef,2; },{},{}
Dropped By
EnchantmentSocket Enchantable
Obtainable FromOld Blue Box, Old Violet Box

Memory Book [1]   [Shield]   Item ID# 2121 (Memorize_Book_)
Type
Armor
Class
Shield
Buy
20z
Sell
10z
Weight
100
Defense
25
Armor Lvl
1
Slot
1
Applicable Jobs
Mage
Wizard
Sage
Soul Linker
Description
A magic book filled with long, impractical spells that is so large, it can actually be used just like a shield.
INT +1, MDEF +2
[+Pocket Watch & Monocle]
HP and SP recovery speed increased by 15%,
MATK +7%.

More Information on Combo:
Item Script
{ bonus bInt,1; bonus bMdef,2; },{},{}
Dropped By
EnchantmentGenerated by Socket Enchanting

Menblatt's Wings [1]   [Garment]   Item ID# 20863 (MenblattWing)
Menblatt Wing Manteau
Type
Armor
Class
Garment
Buy
20z
Sell
10z
Weight
40
Defense
40
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A garment made from Menblatt Wings. I'm going to fly in the sky.

ATK +30.

Refine Level +5:
For each 60 base DEX: Long range physical damage +1%.

Refine Level +7:
For each 10 base DEX: Long range physical damage +1% additionally.

When compounded with Menblatt Card:
For each 10 base DEX: Long range physical damage -1%.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,30; if (.@r>=5) bonus bLongAtkRate,readparam(bDex)/60; if (.@r>=7) bonus bLongAtkRate,readparam(bDex)/10; },{},{}
Dropped By No Result

Menswear [0]   [Body]   Item ID# 15089 (Lounge_Suit)
Lounge Suit
Type
Armor
Class
Armor
Buy
10z
Sell
5z
Weight
30
Defense
40
Required Lvl
80
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job except Novice & Supernovice
Description
A suit usually worn by Gentleman.
ASPD +3%
Reduces after cast delay by 3%.
Reduces variable cast time by 3%.

When refined to +7 or above:
ASPD +2%
Reduces after cast delay by 2%.
Reduces variable cast time by 2%.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bAspdRate,3+((.@r>=7)?2:0); bonus bDelayrate,-3-((.@r>=7)?2:0); bonus bVariableCastrate,-3-((.@r>=7)?2:0); },{},{}
Dropped By

Mental Amplifier Ring [1]   [Accessory]   Item ID# 490079 (SoulExpansionRing)
Soul Expansion Ring
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
10
Required Lvl
100
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
A ring with embedded red stones that amplifies psychokinesis.

MDEF +15, INT +7.
Increases magical damage against Small, Medium and Large sized monsters by 10%.

For each 7 Base Level:
Increases damage of Soul Expansion by 1%.

When Level 5 Stasis is learned:
Increases Shadow, Ghost and Neutral elemental magic damage by 10%.

When Level 5 Telekinesis Intense is learned:
Decreases Telekinesis Intense skill cooldown by 75 seconds.

When Level 5 Hell Inferno is learned:
ASPD +15% (After attack delay -15%).
Recovers 100 HP and 10 SP when defeating monsters with magical attacks.

When Level 5 Recognized Spell is learned:
Decreases after skill cast delay of all skills by 30%.

When equipped by Warlock:
When equipped with Release of Truth:
Ignore magical defense of all enemies by 100%.

Releases Telekinesis Intense state when unequipping.
Item Script
expand to view script
{ bonus bMdef,15; bonus bInt,7; bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"WL_SOULEXPANSION",(BaseLevel/7); if (getskilllv("WL_STASIS") == 5) { bonus2 bMagicAtkEle,Ele_Dark,10; bonus2 bMagicAtkEle,Ele_Ghost,10; bonus2 bMagicAtkEle,Ele_Neutral,10; } if (getskilllv("WL_TELEKINESIS_INTENSE") == 5) bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-75000; if (getskilllv("WL_HELLINFERNO") == 5) { bonus bAspdRate,15; bonus bMagicHPGainValue,100; bonus bMagicSPGainValue,10; } if (getskilllv("WL_RECOGNIZEDSPELL") == 5) bonus bDelayrate,-30; },{},{ sc_end SC_TELEKINESIS_INTENSE; }
Dropped By No Result

Mental Condenser [1]   [Accessory]   Item ID# 490078 (MD_Geffen_Ring2)
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
10
Defense
15
Required Lvl
230
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
The magic ring developed by Geffen improves magical abilities.

MaxHP +5%
MATK +8%

When equipped with either Anti-Conjurer Suit or Magic Protector Robe:
Magical attacks have a random chance to recover 80 SP per 0.5 seconds for 19 times.
Item Script
{ bonus bMaxHPrate,5; bonus bMatkRate,8; },{},{}
Dropped By No Result

Mercenary Ring Type A [0]   [Accessory]   Item ID# 28425 (Mercenary_Ring_A)
Type
Armor
Class
Accessory
Buy
20z
Sell
10z
Weight
20
Required Lvl
99
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
VIT +3.
When equipped by Novice, Taekwon, Ninja and Gunslinger:
MaxHP +1000 and MaxSP +200.
Item Script
{ bonus bVit,3; if (BaseClass == Job_Gunslinger || BaseJob == Job_Novice || BaseJob == Job_SuperNovice || BaseClass == Job_Ninja || BaseClass == Job_Taekwon) { bonus bMaxHP,1000; bonus bMaxSP,200; } },{},{}
Dropped By No Result

Mercenary Ring Type B [0]   [Accessory]   Item ID# 28426 (Mercenary_Ring_B)
Type
Armor
Class
Accessory
Buy
20z
Sell
10z
Weight
20
Required Lvl
99
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
INT +3.
When equipped by Novice, Taekwon, Ninja and Gunslinger:
Reduces variable cast time by 30%.
Item Script
{ bonus bInt,3; if (BaseClass == Job_Gunslinger || BaseJob == Job_Novice || BaseJob == Job_SuperNovice || BaseClass == Job_Ninja || BaseClass == Job_Taekwon) { bonus bVariableCastrate,-30; } },{},{}
Dropped By No Result

Merchant Figure [0]   [Accessory]   Item ID# 2771 (Merchant_Figure)
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
0
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A figure made representing the Merchant Class.
STR + 1.
[Merchant Class]
CRIT + 5.
Item Script
{ bonus bStr,1; if (Class == Job_Merchant) bonus bCritical,5; },{},{}
Dropped By No Result

Merchant Manual [0]   [Accessory]   Item ID# 2823 (Merchant_Manual)
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
10
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Novice
Supernovice
Description
A guide to help experience the basic skill of Merchant.
Max SP + 100.
Item Script
{ bonus bMaxSP,100; skill "MC_DISCOUNT",1; skill "MC_OVERCHARGE",10; skill "MC_IDENTIFY",1; skill "MC_MAMMONITE",1; },{},{}
Dropped By No Result

Mercury Riser [1]   [Upper Head]   Item ID# 18597 (Mercury_Helm)
Type
Armor
Class
Upper Headgear
Buy
40z
Sell
20z
Weight
40
Defense
10
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Created for military purpose, this hat boosts your fighting abilities.
ASPD +3%, CRIT +3.
When refined to +7 or higher, adds an additional ASPD +2% and CRIT +2.
When refined to +9 or higher, adds an additional ASPD +2% and CRIT +2.
Item Script
{ bonus bAspdRate,3; bonus bCritical,3; .@r = getrefine(); if (.@r >= 7) { bonus bAspdRate,2; bonus bCritical,2; } if (.@r >= 9) { bonus bAspdRate,2; bonus bCritical,2; } },{},{}
Dropped By No Result

Mermaid Headphone [0]   [Costume Middle Head]   Item ID# 20116 (C_Mermaid_Headphone)
[Costume] Mermaid Headphones
Type
Armor
Class
Costume Middle Headgear
Buy
n/a
Sell
n/a
Weight
0
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
Everytime you walk, there are bubbles come out.
Item Script
{},{},{}
Dropped By No Result

« First < 56789101112131415 > Last »
back to top