Renewal
.:Renewal Item Database:.
Armor

Assassin Skull Mask [0]   [Middle & Lower Head]   Item ID# 18868 (Assassin_Skull_Mask)
Assassin's Skull Mask
Type
Armor
Class
Middle & Lower Headgear
Buy
10z
Sell
5z
Weight
50
Defense
2
Required Lvl
70
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A mask worn by a group of eastern assassins. It's shaped like a skull to notify targets of their imminent death.
CRIT +5.
Item Script
{ bonus bCritical,5; },{},{}
Dropped By No Result

Assassin's Despair [1]   [Accessory]   Item ID# 28320 (Assassin_Acc)
Type
Armor
Class
Accessory
Buy
20z
Sell
10z
Weight
10
Required Lvl
50
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
Representation of Assassin's Despair was made into this necklace.
ASPD +1.

When equipped with Assassin Skull Mask:
Increases physical damage inflicted on Demihuman monsters by 10%.

When equipped with Assassin Shoes:
Every refine of shoes increases physical damage inflicted on Demihuman monsters by 1%.
Item Script
{ bonus bAspd,1; },{},{}
Dropped By No Result

Assassin's Muffler [1]   [Garment]   Item ID# 20714 (Assassin_Muffler)
Type
Armor
Class
Garment
Buy
20z
Sell
10z
Weight
10
Defense
16
Required Lvl
50
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A muffler worn by eastern group of assassin.
Every refine level above +6, AGI +2.
Item Script
{ .@r = getrefine(); if (.@r>5) { bonus bAgi,(.@r-5)*2; } },{},{}
Dropped By No Result

Assassin's Shoes [0]   [Footgear]   Item ID# 22016 (Assassin_Shoes)
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
30
Defense
10
Required Lvl
30
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
A pair of shoes worn by assassin.

Increases experience gained from defeating DemiHuman monsters by 5%.

For each Refine Level:
Increases experience gained when defeating DemiHuman monsters by additional 1%.

When equipped with Assassin's Despair:
For each Refine Level of Assassin's Shoes:
Increases damage against DemiHuman monsters by 1%.
Item Script
{ bonus2 bExpAddRace,RC_DemiHuman,5+getrefine(); },{},{}
Dropped By No Result

Assault Suits [1]   [Body]   Item ID# 450251 (aegis_450251)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
100
Defense
100
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Suit worn by special forces during assault operations.
Tough, light, and functional.

MaxHP + 10% , MaxSP + 10%
When physically attacking, increase damage to all race monsters by 7% per 1 skill level of Arrow Storm.
When No Limits Lv. 5 is learned, increase attack speed by 10%
Dex + 10 , ATK + 50 per 1 skill level of Warg Ride.
When refined to +5 or higher, Perfect Hit + 25%
When refined to +7 or higher, additional Perfect Hit + 25%
Type : Armor Defense : 100
Required Level : 100
Class : All
Item Script
expand to view script
{ .@r = getrefine(); bonus bMaxHPrate,10; bonus bMaxSPrate,10; if (getskilllv("RA_WUGRIDER") == 3) bonus bBaseAtk,BaseLevel; if (getskilllv("RA_CAMOUFLAGE") == 5) { bonus2 bSkillCooldown,"RA_ARROWSTORM",-300; bonus2 bFixedCastrate,"RA_AIMEDBOLT",-100; } bonus bAtkRate,7*getskilllv("RA_RANGERMAIN"); if (.@r>=5) bonus bDex,15; if (.@r>=7) bonus bDex,15; },{},{}
Dropped By No Result

Assaulter Plate [1]   [Body]   Item ID# 2376 (Assaulter_Plate)
Type
Armor
Class
Armor
Buy
10z
Sell
5z
Weight
0
Defense
57
Required Lvl
80
Armor Lvl
1
Slot
1
Applicable Jobs
Swordman
Merchant
Knight
Blacksmith
Crusader
Alchemist
Taekwon
Star Gladiator
Description
Designed for brave warrior who faces against enemies at the forefront. It brings multiple effects when compounded as a set.
Reduces damage from Demihuman monster by 2%.
Max HP + 150. MDEF + 2.

[Battle Greaves & Captain's Manteau Equip Set]
Increases damage received from all Non-Demi-Human monster by 300%.
VIT + 3, Maximum HP + 12%,
Increases heal and recovery item effectiveness by 10%.
Has a chance of restoring 6,000 HP per second for 10 seconds when receiving physical attack.

More Information on Combo:
Item Script
{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; },{},{}
Dropped By No Result
EnchantmentArmor (Stat) Enchantable
Obtainable FromBattleground

Asteria's Armor [1]   [Body]   Item ID# 15367 (Astraea_Armor)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
50
Defense
80
Required Lvl
94
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
{},{},{}
Dropped By No Result

Asteria's Boots [1]   [Footgear]   Item ID# 22167 (Astraea_Shoes)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
25
Defense
25
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@str = readparam(bStr); .@agi = readparam(bAgi); .@vit = readparam(bVit); .@int = readparam(bInt); .@dex = readparam(bDex); .@luk = readparam(bLuk); bonus bAllStats,1; if(getrefine()>=10) { if (.@str>=100) { if (.@str>=120) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; } else { bonus bMaxHPrate,5; bonus bMaxSPrate,5; } } if (.@agi>=100) { if (.@agi>=120) bonus bAspd,1; else bonus bAspdRate,8; } if (.@vit>=100) { if (.@vit>=120) bonus2 bAddSize,Size_Medium,15; else bonus2 bAddSize,Size_Medium,10; } if (.@int>=100) { if (.@int>=120) bonus bFixedCast,-500; else bonus bFixedCastrate,-30; } if (.@dex>=100) { if (.@dex>=120) bonus bDelayrate,-5; else bonus bDelayrate,-3; } if (.@luk>=100) { if (.@luk>=120) { bonus bCritical,7; bonus bFlee2,1; } else bonus bCritical,5; } } },{},{}
Dropped By No Result

Asteria's Cloak [1]   [Garment]   Item ID# 20905 (Astrea_Cape)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
40
Defense
15
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
{ bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus bInt,2; bonus bVit,2; bonus bDex,2; if (getrefine()>=12) bonus bAspd,2; },{},{}
Dropped By No Result

Asteria's Helm [1]   [Upper Head]   Item ID# 400075 (Astraea_Helm_TW)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
20
Defense
20
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
{ .@r = getrefine(); bonus bMaxHPrate,5; if (.@r>=7) bonus bMaxHPrate,5; if (.@r>=9) bonus2 bSubEle,Ele_All,5; if (.@r>=10) bonus2 bSubClass,Class_All,5; if (.@r>=11) bonus2 bSubSize,Size_All,5; if (.@r>=12) bonus2 bSubRace,RC_All,5; },{},{}
Dropped By No Result

Asteria's Ring [1]   [Accessory]   Item ID# 32219 (Astraea_Ring)
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
10
Required Lvl
100
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
{ bonus bAllStats,1; skill "PR_SUFFRAGIUM",3; bonus2 bAddClass,Class_Boss,5; bonus2 bMagicAddClass,Class_Boss,5; },{},{}
Dropped By No Result

Astro Circle [0]   [Upper Head]   Item ID# 18938 (Astro_Circle)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
30
Defense
1
Required Lvl
70
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
A universe that spread overhead.

INT +1
Reduces damage taken from Meteor Storm and Crimson Rock by 20%.
Reduces damage taken from Comet by 5%.

For each refine level above +6:
Reduces damage taken from Meteor Storm and Crimson Rock by 2%.

For each 3 refine levels:
Increases damage of Meteor Storm and Crimson Rock by 5%.
Item Script
expand to view script
{ bonus bInt,1; .@r = getrefine(); if (.@r>6) { .@t = ((.@r-6)*2); } bonus2 bSubSkill,"WZ_METEOR",20+.@t; bonus2 bSubSkill,"WL_CRIMSONROCK",20+.@t; bonus2 bSubSkill,"WL_COMET",5; bonus2 bSkillAtk,"WZ_METEOR",(.@r/3)*5; bonus2 bSkillAtk,"WL_CRIMSONROCK",(.@r/3)*5; },{},{}
Dropped By No Result

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