Renewal
.:Renewal Item Database:.
Weapon - One-handed Staff

Chilling Cane-LT [2]   [One Hand]   Item ID# 550046 (Freezing_Rod_LT)
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
75
Attack
40
Required Lvl
190
Weapon Lvl
5
Slot
2
Applicable Jobs
Sorcerer
Description
An improved version of a staff with a blue light that is said to have been used by ancient heroes.
Resonates with Hero's Boots-LT.

MATK +195
MATK +5%

Base Level at least 210:
SPL +2, S.MATK +1.

For each 2 Refine Levels:
MATK +15

For each 3 Refine Levels:
Increases damage of Diamond Dust by 12%.

Refine Level +7:
Increases magical damage against enemies of every element by 15%.
Increases damage of Varetyr Spear by 15%.

Refine Level +9:
Increases damage of Varetyr Spear by additional 30%.
Decreases variable cast time by 15%.

Refine Level +11:
Increases magical damage with Wind and Water element by 15%.
Decreases Varetyr Spear skill cooldown by 2 seconds.

When equipped with Hero's Boots-LT:
MATK +10%, S.MATK +2.

[Bonus by Grade]
[Grade D]: MATK +3%
[Grade C]: Magical Damage of Wind and Water element +15%. S.MATK +1
[Grade B]: SPL +3, S.MATK +2.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bMatkRate,5; bonus bMatk,195; if (BaseLevel>=210) { bonus bSmatk,1; bonus bSpl,2; } if (.@r>=7) { bonus2 bMagicAddEle,Ele_All,15; bonus2 bSkillAtk,"SO_VARETYR_SPEAR",15; if (.@r>=9) { bonus bVariableCastrate,-15; bonus2 bSkillAtk,"SO_VARETYR_SPEAR",30; if (.@r>=11) { bonus2 bMagicAtkEle,Ele_Water,15; bonus2 bMagicAtkEle,Ele_Wind,15; bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-2000; } } } if (.@g >= ENCHANTGRADE_D) { bonus bMatkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus2 bMagicAtkEle,Ele_Water,15; bonus2 bMagicAtkEle,Ele_Wind,15; bonus bSmatk,1; if (.@g >= ENCHANTGRADE_B) { bonus bSmatk,2; bonus bSpl,3; } } } bonus bMatk,15*(.@r/2); bonus2 bSkillAtk,"SO_DIAMONDDUST",12*(.@r/3); },{},{}
Dropped By No Result

Crimson One-Handed Staff [2]   [One Hand]   Item ID# 1680 (Scarlet_Rod)
Crimson Rod
Type
Weapon
Class
One-handed Staff
Buy
10z
Sell
5z
Weight
60
Attack
60 / MATK 70
Required Lvl
70
Weapon Lvl
3
Slot
2
Applicable Jobs
Novice
Mage
Acolyte
Priest
Wizard
Supernovice
Monk
Sage
Soul Linker
Description
Rod with red light radiance.
INT +4, MATK +70.
MATK increased by (Refine*Refine), up to +15 refine.
For every 10 Base Level above 70: MATK +5.
Item Script
{ .@r = getrefine(); bonus bInt,4; bonus bMatk,(((BaseLevel-70)/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bUnbreakableWeapon; },{},{}
Dropped By

Crimson Rose Stick [1]   [One Hand]   Item ID# 26168 (Crimson_Rose_Stick_J)
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
30
Attack
60 / MATK 180
Required Lvl
100
Weapon Lvl
4
Slot
1
Applicable Jobs
Warlock
Description
Not Available

[iRO Description]
Not Available
Item Script
{ bonus2 bSkillAtk,"WL_CRIMSONROCK",30; },{},{}
Dropped By No Result

Crimson Rose Stick [2]   [One Hand]   Item ID# 26158 (Crimson_Rose_Stick)
Type
Weapon
Class
One-handed Staff
Buy
20z
Sell
10z
Weight
70
Attack
100 / MATK 180
Required Lvl
170
Weapon Lvl
4
Slot
2
Applicable Jobs
Warlock
Description
This staff is great for doing great magic damage.

MATK +180.
Increases Fire and Shadow elemental magic damage by 5%.
For each refine level: MATK +4.

Indestructible in battle

Refine Level +9:
Increases damage of Hell Inferno by 30%.

Refine Level +11:
Decreases Crimson Rock skill cooldown by 1 second.
Item Script
expand to view script
{ .@r = getrefine(); bonus bMatk,4*.@r; bonus bUnbreakableWeapon; bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Dark,5; if (.@r >= 9) { bonus2 bSkillAtk,"WL_HELLINFERNO",30; } if (.@r >= 11) { bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1000; } },{},{}
Dropped By No Result

Croce Staff [1]   [One Hand]   Item ID# 1647 (Croce_Staff)
Type
Weapon
Class
One-handed Staff
Buy
20z
Sell
10z
Weight
50
Attack
30 / MATK 175
Required Lvl
50
Weapon Lvl
3
Slot
1
Property
Holy
Applicable Jobs
High Acolyte
High Priest
Champion
Description
A staff topped with the red symbol of the Prontera cathedral.
Used by high-ranking members of the clergy.
MATK +175, INT +4.
When using Heal skill, has a chance to autocasts Level 1 Blessing to self. (Blessing skill will be cast with the player's learnt skill Level.)

More Information on Combo:
Item Script
{ bonus bAtkEle,Ele_Holy; bonus bInt,4; bonus4 bAutoSpellOnSkill,"AL_HEAL","AL_BLESSING",max(getskilllv("AL_BLESSING"),1),20; },{},{}
Dropped By

Darkness Foxtail Model [2]   [One Hand]   Item ID# 550115 (Darkness_Foxtail_Model)
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
140
Attack
150 / MATK 330
Required Lvl
215
Weapon Lvl
5
Slot
2
Applicable Jobs
Summoner
Description
A foxtail model that grew up in a place where the power of darkness is settled.

Indestructible in battle

MATK +330
MATK +5%, SPL +2
Increases damage of Hyunrok Cannon by 5%.

Refine Level +5:
Increases damage of Hyunrok Cannon by additional 10%.

Refine Level +7:
Increases Magical Damage with every element by 5%.

Refine Level +9:
Increases damage of Hyunrok Cannon by additional 10%.

Refine Level +10:
Decreases variable cast time by 10%.

Refine Level +11:
Increases damage of Hyunrok Cannon by additional 5%.
Increases damage of Hyunrok Breeze by 15%.

[Bonus by Grade]
[Grade D]: Magical Damage with every element +10%.
[Grade C]: Magical Damage against enemies of every size +10%.
[Grade B]: Magical Damage against enemies of every race +10%.
[Grade A]: Magical Damage against enemies of every element +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bMatkRate,5; bonus bSpl,2; bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",5; if (.@r>=5) { bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",10; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_All,5; if (.@r>=9) { bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",10; if (.@r>=10) { bonus bVariableCastrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",15; bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bMagicAtkEle,Ele_All,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bMagicAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAddRace,RC_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bMagicAddEle,Ele_All,10; } } } } },{},{}
Dropped By No Result

Dead Tree Cane [0]   [One Hand]   Item ID# 1643 (Dead_Tree_Cane)
Dead Tree Cane Staff
Type
Weapon
Class
One-handed Staff
Buy
20z
Sell
10z
Weight
10
Attack
100 / MATK 155
Required Lvl
70
Weapon Lvl
4
Slot
0
Applicable Jobs
Mage
Acolyte
Priest
Wizard
Monk
Sage
Soul Linker
Description
A staff made out of magical wood. It possesses huge magical power, but it will make you look like an elder.

INT +4
For each refine level above +5: INT +1.

Refine Level +6 or higher: MaxHP -200, MaxSP -100.
Item Script
{ bonus bInt,4; .@r = getrefine(); if (.@r>5) { bonus bInt,.@r-5; bonus bMaxHP,-200; bonus bMaxSP,-100; } },{},{}
Dropped By

Delicate Foxtail Model [2]   [One Hand]   Item ID# 1695 (Detail_Model_Foxtail)
Fine Foxtail Replica
Type
Weapon
Class
One-handed Staff
Buy
50000z
Sell
25000z
Weight
30
Attack
195
Required Lvl
100
Weapon Lvl
3
Slot
2
Applicable Jobs
Summoner
Spirit Handler
Description
A crafted detailed model of foxtail.

Increases long range physical attack by 8%, MaxHP +200.
For every 3 refine level: DEX +3, MaxSP +15.

Refine level +7: Increases base weapon's ATK and MATK by 40%.

For every refine level higher than +7: Increases base weapon's ATK and MATK by 20% (applies up to +10).
Item Script
{ bonus bLongAtkRate,8; bonus bMaxHP,200; .@r = getrefine(); bonus bDex,(.@r/3)*3; bonus bMaxSP,(.@r/3)*15; if (.@r>=7) { .@r = min(.@r,10)-7; bonus bBaseAtk,(39*.@r)+78; } },{},{}
Dropped By

Dim Glacier Foxtail [1]   [One Hand]   Item ID# 550090 (D_Glacier_Foxtail)
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
200
Attack
400 / MATK 400
Required Lvl
230
Weapon Lvl
5
Slot
1
Applicable Jobs
Summoner
Description
A foxtail that lost its light due to poisonous magic.
It seems to have to be handled in a different way from the existing Glacier weapons.

Indestructible in battle

MATK +400
Item Script
{ bonus bUnbreakableWeapon; },{},{}
Dropped By No Result

Dim Glacier Wand [1]   [One Hand]   Item ID# 550089 (D_Glacier_Wand)
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
130
Attack
150 / MATK 230
Required Lvl
230
Weapon Lvl
5
Slot
1
Applicable Jobs
Novice
Mage
Acolyte
Priest
Wizard
Supernovice
Monk
Sage
Soul Linker
Description
A one-handed staff that lost its light due to poisonous magic.
It seems to have to be handled in a different way from the existing Glacier weapons.

Indestructible in battle

MATK +230
Item Script
{ bonus bUnbreakableWeapon; },{},{}
Dropped By No Result

Diva Foxtail [1]   [One Hand]   Item ID# 26143 (Diva_Foxtail)
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
40
Attack
150 / MATK 180
Required Lvl
150
Weapon Lvl
4
Slot
1
Applicable Jobs
Summoner
Spirit Handler
Description
A weapon of unknown origin with the magical power of the labyrinth.
It is unknown what kind of material is refined, and even similar weapons have different performance.

MATK +180.
For each refine level: Increases your Healing skills effectiveness by 2%.

Refine Level +7: ATK +30, HIT +5, MATK +4%.
Refine Level +9: ATK +30, HIT +5, MATK +4%.

When compounded with Labyrinth Baphomet Card:
Increases physical damage by 10%.
Normal attacks inflicts splash damage.
Item Script
{ .@r = getrefine(); bonus bHealPower,2*.@r; if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; bonus bMatkRate,4; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; bonus bMatkRate,4; } },{},{}
Dropped By No Result

Diva Wand [1]   [One Hand]   Item ID# 26105 (Diva_Wand)
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
30
Attack
60 / MATK 180
Required Lvl
150
Weapon Lvl
4
Slot
1
Applicable Jobs
Arch Bishop
Warlock
Expanded Supernovice
Shura
Sorcerer
Soul Reaper
Description
A weapon of unknown origin with the magical power of the labyrinth.
It is unknown what kind of material is refined, and even similar weapons have different performance.

MATK +180
Every refine level, your Healing skills effectiveness +2%.

Refine Level +7: MATK +4%.
Refine Level +9: MATK +4%.

When compounded with Labyrinth Baphomet Card:
ATK +10%.
Normal attacks inflicts splash damage.
Item Script
{ .@r = getrefine(); bonus bHealPower,2*.@r; if (.@r>=7) bonus bMatkRate,4; if (.@r>=9) bonus bMatkRate,4; },{},{}
Dropped By No Result

< 1234567891011 > Last »
back to top