Renewal
.:Renewal Item Database:.
Weapon - All Guns

Royal Revolver [2]   [Two Handed]   Item ID# 32304 (R_Revolver)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
70
Attack
150
Required Lvl
170
Weapon Lvl
4
Slot
2
Range
7
Applicable Jobs
Gunslinger
Rebellion
Description
This gun was smuggled into the Glastheim Castle.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.

Increases long range physical damage by 15%.
For each refine level: ATK +4.

Refine Level +9:
Increases damage of Fire Dance by 20%.

Refine Level +11:
Decreases Heat Barrel skill cooldown by 5 second.
Increases physical damage against Undead and Angel race monsters by 20%.

When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30.
Physical attacks have a chance to increase long range physical damage by additional 10% for 10 seconds.

If total refine level of entire set at least +30:
Increases physical damage against Holy and Undead elemental enemies by 20%.
Item Script
{ .@r = getrefine(); bonus bLongAtkRate,15; bonus bBaseAtk,4*.@r; if (.@r>=9) { bonus2 bSkillAtk,"RL_FIREDANCE",20; } if (.@r>=11) { bonus2 bAddRace,RC_Undead,20; bonus2 bAddRace,RC_Angel,20; bonus2 bSkillCooldown,"RL_HEAT_BARREL",-5000; } },{},{}
Dropped By No Result

Scrap Bomber [2]   [Two Handed]   Item ID# 840005 (Fourth_Grenade)
Type
Weapon
Class
Grenade Launcher
Buy
n/a
Sell
n/a
Weight
320
Attack
350
Required Lvl
200
Weapon Lvl
5
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.

For each 2 Refine Levels:
Increases damage of Wild Fire by 6%.

For each 4 Refine Levels:
Increases ranged physical damage by 3%.
Item Script
{ .@r = getrefine(); bonus2 bSkillAtk,"NW_WILD_FIRE",6*(.@r/2); bonus bLongAtkRate,3*(.@r/4); },{},{}
Dropped By No Result

Scrap Piercer [2]   [Two Handed]   Item ID# 810006 (Fourth_Rifle)
Scrap Rifle
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
160
Attack
280
Required Lvl
200
Weapon Lvl
5
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.

For each 2 Refine Levels:
Increases damage of Spiral Shooting by 6%.

For each 4 Refine Levels:
Increases ranged physical damage by 3%.
Item Script
{ .@r = getrefine(); bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",6*(.@r/2); bonus bLongAtkRate,3*(.@r/4); },{},{}
Dropped By No Result

Scrap Pistol [2]   [Two Handed]   Item ID# 800010 (Fourth_Revolver)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
130
Attack
230
Required Lvl
200
Weapon Lvl
5
Slot
2
Range
7
Applicable Jobs
Rebellion
Description
A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.

For each 2 Refine Levels:
Increases damage of Only One Bullet by 6%.

For each 4 Refine Levels:
Increases ranged physical damage by 3%.
Item Script
{ .@r = getrefine(); bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",6*(.@r/2); bonus bLongAtkRate,3*(.@r/4); },{},{}
Dropped By No Result

Scrap Shatter [2]   [Two Handed]   Item ID# 820005 (Fourth_Shotgun)
Type
Weapon
Class
Shotgun
Buy
n/a
Sell
n/a
Weight
200
Attack
310
Required Lvl
200
Weapon Lvl
5
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.

For each 2 Refine Levels:
Increases damage of The Vigilante at Night by 6%.

For each 4 Refine Levels:
Increases ranged physical damage by 3%.
Item Script
{ bonus bLongAtkRate,3*(getrefine()/4); },{},{}
Dropped By No Result

Scrap Splatter [2]   [Two Handed]   Item ID# 830009 (Fourth_Gatling)
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
240
Attack
270
Required Lvl
200
Weapon Lvl
5
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.

For each 2 Refine Levels:
Increases damage of Magazine for One by 6%.

For each 4 Refine Levels:
Increases ranged physical damage by 3%.
Item Script
{ .@r = getrefine(); bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",6*(.@r/2); bonus bLongAtkRate,3*(.@r/4); },{},{}
Dropped By No Result

Screaming Rifle [2]   [Two Handed]   Item ID# 810026 (Screaming_Rifle)
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
220
Attack
265
Required Lvl
215
Weapon Lvl
5
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
A rifle that is said to make you hear screams from the accumulated resentment.

ATK +5%, CON +2
Increases damage of Hasty Fire in the Hole by 5%.

Refine Level +5:
Increases damage of Hasty Fire in the Hole by additional 10%.

Refine Level +7:
Increases ranged physical damage by 5%.

Refine Level +9:
Increases damage of Hasty Fire in the Hole by additional 10%.

Refine Level +10:
ASPD +10% (Decreases after attack delay by 10%).

Refine Level +11:
Increases damage of Hasty Fire in the Hole by additional 5%.
Increases damage of Grenades Dropping by 15%.

[Bonus by Grade]
[Grade D]: ranged physical damage +10%.
[Grade C]: Physical Damage against enemies of every size +10%.
[Grade B]: Physical Damage against enemies of every race +10%.
[Grade A]: Physical Damage against enemies of every element +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bCon,2; bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",5; if (.@r>=5) { bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",10; if (.@r>=7) { bonus bLongAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",10; if (.@r>=10) { bonus bAspdRate,10; if (.@r>=11) { bonus2 bSkillAtk,"NW_GRENADES_DROPPING",15; bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{}
Dropped By No Result

Sharpshooter Revolver [0]   [Two Handed]   Item ID# 13111 (Sharpshooter_Revolver)
Type
Weapon
Class
Revolver
Buy
20z
Sell
10z
Weight
0
Attack
105
Weapon Lvl
4
Slot
0
Range
7
Applicable Jobs
Gunslinger
Rebellion
Description
Rental Item
Sharpshooter Revolver.
Increases 25% damage with Desperado skill.
DEX + 2.
Item Script
{ bonus bDex,2; bonus2 bSkillAtk,"GS_DESPERADO",25; },{},{}
Dropped By No Result

Six Shooter [1]   [Two Handed]   Item ID# 13100 (Six_Shooter)
Type
Weapon
Class
Revolver
Buy
4500z
Sell
2250z
Weight
40
Attack
30
Required Lvl
10
Weapon Lvl
1
Slot
1
Range
7
Applicable Jobs
Gunslinger
Rebellion
Description
A six chambered revolver that is the most basic weapon for Gunslingers.
HIT - 10
Item Script
{ bonus bHit,-10; },{},{}
Dropped By

Six Shooter [2]   [Two Handed]   Item ID# 13101 (Six_Shooter_)
Type
Weapon
Class
Revolver
Buy
4500z
Sell
2250z
Weight
40
Attack
30
Required Lvl
10
Weapon Lvl
1
Slot
2
Range
7
Applicable Jobs
Gunslinger
Rebellion
Description
A six chambered revolver that is the most basic weapon for Gunslingers.
HIT - 10
Item Script
{ bonus bHit,-10; },{},{}
Dropped By No Result

Soldier Gatling Gun [0]   [Two Handed]   Item ID# 13172 (BF_Gatling_Gun1)
Brave Gatling Gun
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
0
Attack
80
Required Lvl
80
Weapon Lvl
3
Slot
0
Range
9
Applicable Jobs
Gunslinger
Rebellion
Description
A specialized Gatling Gun made for battles against DemiHumans; occasionally, it shoots high-powered bullets.

DEX +2
Increases physical damage inflicted on DemiHuman monsters by 35%.
Ignores physical defense of DemiHuman monsters by 20%.
When dealing physical damage, has a chance of gaining ATK +80 for 6 seconds while drains 120 HP every second.

Indestructible in battle.
Item Script
expand to view script
{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player_Human,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon; },{},{}
Dropped By No Result
Obtainable FromBattleground

Soldier Grenade Launcher [0]   [Two Handed]   Item ID# 13174 (BF_Launcher1)
Valorous Grenade Launcher
Type
Weapon
Class
Grenade Launcher
Buy
n/a
Sell
n/a
Weight
0
Attack
300
Required Lvl
80
Weapon Lvl
3
Slot
0
Range
9
Applicable Jobs
Gunslinger
Rebellion
Description
A Grenade Launcher that shows great fire-power in battles against DemiHumans.

DEX +2
Increases physical damage inflicted on DemiHuman monsters by 35%.
Ignores physical defense of DemiHuman monsters by 20%.
When attacking, has a chance of gaining ATK +300 for 9 seconds but drains 120 HP every second.

Indestructible in battle.
Item Script
expand to view script
{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player_Human,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; autobonus "{ bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000; }",30,9000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon; },{},{}
Dropped By No Result
Obtainable FromBattleground

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