Renewal
.:Renewal Item Database:.
Weapon - Revolver

Level 2 Revolver [4]   [Two Handed]   Item ID# 800030 (aegis_800030)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
0
Attack
10 / MATK 10
Weapon Lvl
2
Slot
4
Range
7
Applicable Jobs
Gunslinger
Rebellion
Description
A revolver that is shabby and nonfunctional.

MATK +10
Item Script
{},{},{}
Dropped By No Result

Level 3 Revolver [4]   [Two Handed]   Item ID# 800031 (aegis_800031)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
0
Attack
10 / MATK 10
Weapon Lvl
3
Slot
4
Range
7
Applicable Jobs
Gunslinger
Rebellion
Description
A revolver that is shabby and nonfunctional.

MATK +10
Item Script
{},{},{}
Dropped By No Result

Level 4 Revolver [4]   [Two Handed]   Item ID# 800032 (aegis_800032)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
0
Attack
10 / MATK 10
Weapon Lvl
4
Slot
4
Range
7
Applicable Jobs
Gunslinger
Rebellion
Description
A revolver that is shabby and nonfunctional.

MATK +10
Item Script
{},{},{}
Dropped By No Result

Level 5 Revolver [4]   [Two Handed]   Item ID# 800033 (aegis_800033)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
0
Attack
10 / MATK 10
Weapon Lvl
5
Slot
4
Range
7
Applicable Jobs
Gunslinger
Rebellion
Description
A revolver that is shabby and nonfunctional.

MATK +10
Item Script
{},{},{}
Dropped By No Result

Melon Handgun [1]   [Two Handed]   Item ID# 800007 (Melon_Handgun)
Type
Weapon
Class
Revolver
Buy
20z
Sell
10z
Weight
35
Attack
70
Required Lvl
100
Weapon Lvl
4
Slot
1
Range
7
Applicable Jobs
Rebellion
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",20,5000,BF_WEAPON; autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",10,5000,BF_MAGIC; bonus bAtkRate,10*.@r; bonus bMatkRate,5*.@r; if (.@r>=7) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } if (.@r>=9) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } },{},{}
Dropped By No Result

Metal Revolver [1]   [Two Handed]   Item ID# 13125 (Metal_Revolver)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
0
Attack
30
Weapon Lvl
3
Slot
1
Range
7
Applicable Jobs
Gunslinger
Rebellion
Description
This item is impossible to deal with another account.
Revolver with steel cone that is added to enhance the ability to shoot, made of metal.
Increases long range physical attacks by 1%.
ATK +1 for every refine level.
(kRO: Every refine: ATK +3 and +1% long range physical damage.)

Additional ATK +3 for every 10 Base Level after level 20 (bonus applies up to level 120).
Item Script
{ .@r = getrefine(); bonus bBaseAtk,3*.@r; bonus bLongAtkRate,1; if (BaseLevel >= 20) { bonus bBaseAtk,3*(min(BaseLevel,120)/10); } },{},{}
Dropped By No Result

Mirage Handgun [1]   [Two Handed]   Item ID# 13141 (Mirage_Handgun)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
35
Attack
70
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
7
Applicable Jobs
Rebellion
Description
A Diva Handgun that has mutated under the influence of the power of the labyrinth.
It is unclear what kind of material it is made of, and it is said that even similar weapons have different performance.

For each Level of Snake Eye: Perfect HIT +2.

Refine Level +7: ATK +30, HIT +5.
Refine Level +9: ATK +30, HIT +5.

When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of inflicted damage as SP.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,2*getskilllv("GS_SNAKEEYE"); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped By No Result

Novice Revolver [0]   [Two Handed]   Item ID# 13116 (Novice_Revolver)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
50
Attack
20
Weapon Lvl
1
Slot
0
Range
7
Refineable
No
Applicable Jobs
Gunslinger
Rebellion
Description
Novice gunslinger's pistol made for less recoil experience. Less recoil, less shooting power.
HIT -5.
Item Script
{ bonus bHit,-5; },{},{}
Dropped By No Result

Paradise Gunslinger Revolver [0]   [Two Handed]   Item ID# 800005 (2Para_Revolver_GS)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
0
Attack
180
Required Lvl
45
Weapon Lvl
3
Slot
0
Range
7
Refineable
No
Applicable Jobs
Gunslinger
Description
A revolver made by the Paradise Group.

ATK +3%

Base Level at least 60:
ASPD +10% (Decreases after attack delay by 10%).

Base Level at least 75:
Increases damage of Rapid Shower by 20%.

Base Level at least 90:
Increases damage of Desperado by 20%.
Item Script
{ bonus bAtkRate,3; if (BaseLevel>=60) bonus bAspdRate,10; if (BaseLevel>=75) bonus2 bSkillAtk,"GS_RAPIDSHOWER",20; if (BaseLevel>=90) bonus2 bSkillAtk,"GS_DESPERADO",20; },{},{}
Dropped By No Result

Paradise Rebellion Revolver [0]   [Two Handed]   Item ID# 800006 (3Para_Revolver_RL)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
0
Attack
200
Required Lvl
100
Weapon Lvl
4
Slot
0
Range
7
Refineable
No
Applicable Jobs
Rebellion
Description
A high-quality revolver made by the Paradise Group.

ATK +5%

For each Level of Chain Action:
Increases ranged physical damage by 1%.

Base Level at least 105:
Increases ranged physical damage by additional 10%.
Increases damage of Desperado and Fire Dance by 25%.

Base Level at least 110:
Decreases after skill cast delay by 10%.
Increases physical damage against enemies of every size by 15%.

Base Level at least 115:
Increases damage of Desperado and Fire Dance by additional 15%.
Item Script
expand to view script
{ .@a = getskilllv("GS_CHAINACTION"); bonus bAtkRate,5; bonus bLongAtkRate,1*.@a; if (BaseLevel>=105) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"GS_DESPERADO",25; bonus2 bSkillAtk,"RL_FIREDANCE",25; if (BaseLevel>=110) { bonus bDelayrate,-10; bonus2 bAddSize,Size_All,15; if (BaseLevel>=115) { bonus2 bSkillAtk,"GS_DESPERADO",15; bonus2 bSkillAtk,"RL_FIREDANCE",15; } } } },{},{}
Dropped By No Result

Paradise Revolver [0]   [Two Handed]   Item ID# 800004 (1Para_Revolver)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
0
Attack
60
Required Lvl
10
Weapon Lvl
2
Slot
0
Range
7
Refineable
No
Applicable Jobs
Gunslinger
Description
A revolver for beginners made by the Paradise Group.

Base Level at least 20:
ATK +15

Base Level at least 30:
ATK +20

Base Level at least 45:
ATK +25
Item Script
{ if (BaseLevel>=20) bonus bBaseAtk,15; if (BaseLevel>=30) bonus bBaseAtk,20; if (BaseLevel>=45) bonus bBaseAtk,25; },{},{}
Dropped By No Result

Patent Crimson Rose [2]   [Two Handed]   Item ID# 800002 (Up_Crimson_Rose)
Awakened Crimson Rose
Type
Weapon
Class
Revolver
Buy
20z
Sell
10z
Weight
100
Attack
200
Required Lvl
150
Weapon Lvl
4
Slot
2
Range
7
Applicable Jobs
Rebellion
Description
A revolver decorated with red roses, used by those who have reached the level of gun master who can handle all firearms skillfully.
Seeing the state of the red rose, it began to show its natural strength.
It seems to resonate with the Great Hero's Boots.

For each 2 Refine Levels:
ATK +10

For each 3 Refine Levels:
Increases damage of Fire Dance by 2%.

Refine Level +7:
ATK +5%
Increases ranged physical damage by 10%.

Refine Level +9:
When Heat Barrel is used:
Increases damage of Fire Dance by 25% and ranged physical damage by 20% for 60 seconds.

Refine Level +11:
Decreases after skill cast delay by 10%.

When equipped with Great Hero's Boots:
DEX +10, ATK +7%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bBaseAtk,.@r/2*10; bonus2 bSkillAtk,"RL_FIREDANCE",.@r/3*2; if (.@r>=7) { bonus bAtkRate,5; bonus bLongAtkRate,10; } if (.@r>=9) { bonus2 bSkillAtk,"RL_FIREDANCE",25; autobonus3 "{ bonus bLongAtkRate,20; }",1000,60000,"RL_HEAT_BARREL"; } if (.@r>=11) { bonus bDelayrate,-10; } },{},{}
Dropped By No Result

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