.:Renewal Item Database:.
Weapon - Revolver
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
140 Attack
170 Required Lvl 150 Weapon Lvl 4 Slot 2 Range 7 | |
Applicable Jobs | Rebellion |
---|---|
Description | This revolver is mainly used by small groups. It is said that it is rather heavy for the general public. ASPD +10%. For each 2 refine levels, ranged physical attack +5%. Refine Level +7: ASPD +5%. Refine Level +9: Fire Dance damage +25%. Refine Level +12: Ranged physical attack damage +5%. |
Item Script | { .@r = getrefine(); bonus bAspdRate,10; bonus bLongAtkRate,(.@r/2)*5 + (.@r > 11 ? 5 : 0); if (.@r > 6) { bonus bAspdRate,5; } if (.@r > 8) { bonus2 bSkillAtk,"RL_FIREDANCE",25; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Revolver
Buy
20000z
Sell
10000z
Weight
45 Attack
45 Required Lvl 35 Weapon Lvl 2 Slot 1 Range 7 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A bloody red revolver that is rumored to be cursed. HIT - 10 |
Item Script | { bonus bHit,-10; },{},{} |
Dropped By | No Result |
Buyable At | Click here for a list of venders |
Type
Weapon
Class
Revolver
Buy
20000z
Sell
10000z
Weight
45 Attack
45 Required Lvl 35 Weapon Lvl 2 Slot 2 Range 7 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A bloody red revolver that is rumored to be cursed. HIT - 10 |
Item Script | { bonus bHit,-10; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Revolver
Buy
20z
Sell
10z
Weight
100 Attack
100 Required Lvl 70 Weapon Lvl 3 Slot 2 Range 7 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | Pistol with red light radiance barrel. ATK increased by (Refine Level * Refine Level), effect applies up to +15. ATK +5 for every 10 Base Levels above 70. |
Item Script | { .@r = getrefine(); bonus bBaseAtk,(.@r<=15?pow(.@r,2):225); if (BaseLevel>=70) { bonus bBaseAtk,(BaseLevel/10)*5; } },{},{} |
Dropped By |
Type
Weapon
Class
Revolver
Buy
20z
Sell
10z
Weight
70 Attack
150 Required Lvl 100 Weapon Lvl 4 Slot 2 Range 7 | |
Applicable Jobs | Rebellion |
---|---|
Description | Revolver decorated with red roses that only master of firearms can wield. It resonates with Ancient Hero's Boots. For each 2 refine levels: ATK +10. For each 3 refine levels: Reduces after attack delay by 3%. Refine Level +7: ASPD +1, ATK +5%. Refine Level +9: Increases critical damage by 20%. Refine Level +11: Has a chance to gain CRIT +20 and ranged physical attack +15% for 60 seconds when using Heat Barrel. When equipped with Ancient Hero's Boots: When dealing physical attack, chance to gain DEX +20 and ranged physical attack +10% for 7 seconds. More Information on Combo: |
Item Script |
expand to view script{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,3*(.@r/3); if (.@r >= 7) { bonus bAspd,1; bonus bAtkRate,5; if (.@r >= 9) { bonus bCritAtkRate,20; if (.@r >= 11) { autobonus3 "{ bonus bCritical,20; bonus bLongAtkRate,15; }",1000,60000,"RL_HEAT_BARREL"; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
100 Attack
200 Required Lvl 190 Weapon Lvl 5 Slot 2 Range 7 | |
Applicable Jobs | Rebellion |
---|---|
Description | An improved version of the revolver decorated with red roses used by those who have reached the level of a gunmaster who can handle all firearms skillfully. Resonates with Hero's Boots-LT. Base Level at least 210: POW +2, P.ATK +1. For each 2 Refine Levels: ATK +15 For each 3 Refine Levels: Increases ranged physical damage by 4%. Refine Level +7: Increases damage of Fire Dance by 25%. Decreases damage taken from enemies of every size by 20%. Refine Level +9: ATK +7% Increases damage of Fire Dance by additional 35%. Refine Level +11: Decreases after skill cast delay by 10%. Increases physical damage against enemies of every size by 15%. When equipped with Hero's Boots-LT: ATK +10%, P.ATK +2. [Bonus by Grade] [Grade D]: ATK +3% [Grade C]: ranged physical damage +15%. P.ATK +1 [Grade B]: POW +3, P.ATK +2. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); if (BaseLevel>=210) { bonus bPAtk,1; bonus bPow,2; } if (.@r>=7) { bonus2 bSubSize,Size_All,20; bonus2 bSkillAtk,"RL_FIREDANCE",25; if (.@r>=9) { bonus bAtkRate,7; bonus2 bSkillAtk,"RL_FIREDANCE",35; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus bDelayrate,-10; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus bLongAtkRate,15; bonus bPAtk,1; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; bonus bPow,3; } } } bonus bBaseAtk,15*(.@r/2); bonus bLongAtkRate,4*(.@r/3); },{},{} |
Dropped By | No Result |