Renewal
.:Renewal Item Database:.
Weapon - Revolver

Unity Revolver [1]   [Two Handed]   Item ID# 13129 (Union_Revolver)
Revolver of Solidarity
Type
Weapon
Class
Revolver
Buy
20z
Sell
10z
Weight
50
Attack
95
Weapon Lvl
3
Slot
1
Range
7
Applicable Jobs
Gunslinger
Rebellion
Description
A certified kingdom equipment for adventurer.
Increase ATK by (Refine*Refine*1.25)
Item Script
{ bonus bBaseAtk,pow(getrefine(),2)*125/100; },{},{}
Dropped By No Result

Upg Revolver [1]   [Two Handed]   Item ID# 13115 (Upg_Revolver)
Upgrade Revolver
Type
Weapon
Class
Revolver
Buy
20z
Sell
10z
Weight
50
Attack
35
Weapon Lvl
3
Slot
1
Range
7
Applicable Jobs
Gunslinger
Rebellion
Description
Revolver that is coated by Oridecon and Gold with perfect level.
For each refine level, ATK +5 and long range physical attack damage +2%.
Additional ATK +5 for every 10 Base Level after level 70.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,(.@r*5); bonus bLongAtkRate,(.@r*2); if (BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5); },{},{}
Dropped By No Result

Vivatus Fides Revolver [2]   [Two Handed]   Item ID# 800012 (Vivatus_F_Revolver)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
120
Attack
210
Required Lvl
210
Weapon Lvl
5
Slot
2
Range
7
Applicable Jobs
Rebellion
Description
A revolver reborn with the power of true faith through a ritual of purification.

Indestructible in battle

Increases damage of Fire Dance by 10%.

For each 3 Refine Levels:
ATK +18

Refine Level +7:
Increases damage of Fire Dance by additional 20%.

Refine Level +9:
Decreases damage taken from monsters of every race, except Players, by 15%.

Refine Level +11:
Increases damage of Fire Dance by additional 25%.

Refine Level +12:
Increases ranged physical damage by 15%.

[Bonus by Grade]
[Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%.
[Grade C]: Damage of Fire Dance +15%.
[Grade B]: ATK +7%.
[Grade A]: CON +1, P.ATK +1 per 3 Refine Levels.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"RL_FIREDANCE",10; bonus bBaseAtk,18*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RL_FIREDANCE",20; if (.@r>=9) { bonus2 bSubRace,RC_All,15; if (.@r>=11) { bonus2 bSkillAtk,"RL_FIREDANCE",25; if (.@r>=12) { bonus bLongAtkRate,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"RL_FIREDANCE",15; if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,(.@r/3); bonus bCon,(.@r/3); } } } },{},{}
Dropped By No Result

Wasteland Outlaw [0]   [Two Handed]   Item ID# 13109 (Wasteland_Outlaw_C)
Western Outlaw
Type
Weapon
Class
Revolver
Buy
20z
Sell
10z
Weight
0
Attack
100
Weapon Lvl
3
Slot
0
Range
7
Refineable
No
Applicable Jobs
Gunslinger
Rebellion
Description
Rental Item
A highly accurate and rapid firing gun that was made in the memory of all the Gunslingers that had braved the unexplored wilderness.

ATK +40%.
Adds HIT and ASPD bonus depend on wielder's AGI stats.

When VIP status active:
ATK +10, MATK +10.
Item Script
{ bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14; bonus2 bAddClass,Class_All,40; },{},{}
Dropped By No Result

Wasteland's Outlaw [2]   [Two Handed]   Item ID# 13107 (Wasteland_Outlaw)
Type
Weapon
Class
Revolver
Buy
20z
Sell
10z
Weight
58
Attack
68
Required Lvl
70
Weapon Lvl
3
Slot
2
Range
7
Property
Neutral
Applicable Jobs
Gunslinger
Rebellion
Description
A handgun known for high accuracy and firing rate, it is known to be made for the lawless one who have gone through many difficult situations with nothing but his trusty gun.
Increases HIT and Attack Speed depending on the AGI of the player.
Item Script
{ bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14; },{},{}
Dropped By

[Not For Sale] Crimson Rose [2]   [Two Handed]   Item ID# 800035 (Comp_Crimson_Rose)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
70
Attack
150
Required Lvl
100
Weapon Lvl
4
Slot
2
Range
7
Applicable Jobs
Rebellion
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,3*(.@r/3); if (.@r >= 7) { bonus bAspd,1; bonus bAtkRate,5; if (.@r >= 9) { bonus bCritAtkRate,20; if (.@r >= 11) { autobonus3 "{ bonus bCritical,20; bonus bLongAtkRate,15; }",1000,60000,"RL_HEAT_BARREL"; } } } },{},{}
Dropped By No Result

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