Renewal
.:Renewal Item Database:.
Weapon - Rifle

Level 5 Rifle [4]   [Two Handed]   Item ID# 810033 (aegis_810033)
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
0
Attack
10 / MATK 10
Weapon Lvl
5
Slot
4
Range
9
Applicable Jobs
Gunslinger
Rebellion
Description
A rifle that is shabby and nonfunctional.

MATK +10
Item Script
{},{},{}
Dropped By No Result

Lever Action Rifle [0]   [Two Handed]   Item ID# 13175 (Lever_Action_Rifle_C)
Type
Weapon
Class
Rifle
Buy
20z
Sell
10z
Weight
0
Attack
170
Weapon Lvl
3
Slot
0
Range
9
Refineable
No
Applicable Jobs
Gunslinger
Rebellion
Description
Rental Items
A masterpiece that brings the power of the Rifles to the max. This beautiful gun steals the heart of the Gunslingers, and its high performance will put a hole through the heart of the enemy. Only downside is that, due to the fact it is lever-action oriented, the Attack Speed is somewhat poor.

HIT +20, CRIT +50, ATK +40%.
ASPD -5%.
Item Script
{ bonus bHit,20; bonus bCritical,50; bonus2 bAddClass,Class_All,40; },{},{}
Dropped By No Result

Lever Action Rifle [2]   [Two Handed]   Item ID# 13170 (Lever_Action_Rifle)
Type
Weapon
Class
Rifle
Buy
20z
Sell
10z
Weight
77
Attack
138
Required Lvl
70
Weapon Lvl
3
Slot
2
Range
9
Property
Neutral
Applicable Jobs
Gunslinger
Rebellion
Description
A masterpiece that brings the power of the Rifles to the max. This beautiful gun steals the heart of the Gunslingers, and its high performance will put a hole through the heart of the enemy. Only downside is that, due to the fact it is lever-action oriented, the Attack Speed is somewhat poor.
HIT +20, CRIT +50, Attack Speed -5%.
Item Script
{ bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5; },{},{}
Dropped By
Obtainable FromOld Blue Box, Old Violet Box

Long Barrel [0]   [Two Handed]   Item ID# 13163 (Long_Barrel)
Type
Weapon
Class
Rifle
Buy
40000z
Sell
20000z
Weight
100
Attack
150
Required Lvl
70
Weapon Lvl
3
Slot
0
Range
9
Applicable Jobs
Gunslinger
Rebellion
Description
A sniping rifle with a lengthened barrel for improved accuracy.
Critical Rate +20, decreases Attack Speed by 3%.
Add a 2% chance of auto casting Level 5 Tracking on the enemy when attacking.
Item Script
{ bonus bHit,10; bonus bCritical,20; bonus bAspdRate,-3; bonus3 bAutoSpell,"GS_TRACKING",5,20; },{},{}
Dropped By No Result
Buyable AtClick here for a list of venders
Obtainable FromOld Blue Box, Old Violet Box

Long Barrel [1]   [Two Handed]   Item ID# 13164 (Long_Barrel_)
Type
Weapon
Class
Rifle
Buy
40000z
Sell
20000z
Weight
100
Attack
150
Required Lvl
70
Weapon Lvl
3
Slot
1
Range
9
Applicable Jobs
Gunslinger
Rebellion
Description
A sniping rifle with a lengthened barrel for improved accuracy.
Critical Rate +20, decreases Attack Speed by 3%.
Add a 2% chance of auto casting Level 5 Tracking on the enemy when attacking.
Item Script
{ bonus bHit,10; bonus bCritical,20; bonus bAspdRate,-3; bonus3 bAutoSpell,"GS_TRACKING",5,20; },{},{}
Dropped By
Obtainable FromOld Blue Box, Old Violet Box

Lust Pointer [2]   [Two Handed]   Item ID# 810000 (Ep172_1h_Rifle)
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
130
Attack
260
Required Lvl
150
Weapon Lvl
4
Slot
2
Range
9
Applicable Jobs
Gunslinger
Rebellion
Description
A rifle used by mercenaries who guarded the Barmund Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.

Increases damage of Hammer of God by 10%.

For each 3 refine levels:
ATK +6, ASPD +10% (After attack delay -10%).

Refine Level +7:
Increases damage of Hammer of God by additional 15%.

Refine Level +9:
Decreases Hammer of God skill cooldown by 3 seconds.

Refine Level +11:
Decreases Hammer of God skill cooldown by additional 4 seconds.
When Crimson Marker has been used, Increases Damage of Hammer of God by additional 25% for 10 seconds.
Item Script
expand to view script
{ .@r = getrefine(); bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",10; bonus bAspdRate,3*(.@r/3); bonus bBaseAtk,6*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",15; } if (.@r>=9) { bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-3000; } if (.@r>=11) { autobonus3 "{ bonus2 bSkillAtk,\"RL_HAMMER_OF_GOD\",25; }",1000,10000,"RL_C_MARKER"; bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-4000; } },{},{}
Dropped By

Master Soul Rifle [2]   [Two Handed]   Item ID# 28255 (Master_Soul_Rifle)
Type
Weapon
Class
Rifle
Buy
20z
Sell
10z
Weight
100
Attack
150 / MATK 210
Required Lvl
100
Weapon Lvl
4
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
A rifle with the power of the soul used by those who have reached the level of Gunmaster, which can handle all firearms skillfully.
It resonates with Ancient Hero's Boots.

MATK +210.
Every 2 refine levels, MATK +10.
Every 3 refine levels, decrease after attack delay by 3%.

Refine Level +7:
ASPD +1, MATK +5%.

Refine Level +9:
Random chance to auto cast Soul Strike Lv.10 when dealing long range physical damage.

Refine Level +11:
Increases the chance to auto cast Soul Strike and also auto casts Soul Expansion Lv.3 when dealing long range physical damage.

When equipped with Ancient Hero's Boots:
Random chance to increase INT by 20 and Ghost elemental magic damage by 10% for 7 seconds when dealing magical damage.

More Information on Combo:
Item Script
expand to view script
{ .@r = getrefine(); bonus bMatk,10*(.@r/3); bonus bAspdRate,3*(.@r/3); if (.@r >= 7) { bonus bAspd,1; bonus bMatkRate,5; if (.@r >= 9) { .@chance = 1; /* unknown rate*/ if (.@r >= 11) { .@chance += 1; bonus5 bAutoSpell,"WL_SOULEXPANSION",3,1,BF_LONG,1; } bonus5 bAutoSpell,"MG_SOULSTRIKE",10,.@chance,BF_LONG,1; } } },{},{}
Dropped By No Result

Master Soul Rifle-LT [2]   [Two Handed]   Item ID# 810009 (Master_Soul_Rifle_LT)
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
100
Attack
200 / MATK 250
Required Lvl
190
Weapon Lvl
5
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
An improved version of the rifle imbued with the power of the soul used by those who have reached the level of a Gunmaster who can handle all firearms skillfully.
Resonates with Hero's Boots-LT.

MATK +250

Base Level at least 210:
SPL +2, S.MATK +1.

For each 2 Refine Levels:
MATK +15

For each 3 Refine Levels:
Increases damage of Soul Strike and Napalm Vulcan by 20%.

Refine Level +7:
Increases damage of Soul Expansion by 40%.
Increases magical damage with Ghost element by 25%.

Refine Level +9:
Ranged physical attacks have a 15% chance to autocast Level 10 Soul Strike, Level 5 Napalm Vulcan or Level 5 Soul Expansion.

Refine Level +11:
Increases damage of Soul Expansion by additional 30%.
Increases magical damage against enemies of every size by 15%.

When equipped with Hero's Boots-LT:
MATK +10%, S.MATK +2.

[Bonus by Grade]
[Grade D]: MATK +3%
[Grade C]: Magical Damage with Ghost element +15%. S.MATK +1
[Grade B]: SPL +3, S.MATK +2.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); if (BaseLevel>=210) { bonus bSmatk,1; bonus bSpl,2; } if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Ghost,25; bonus2 bSkillAtk,"WL_SOULEXPANSION",40; if (.@r>=9) { bonus5 bAutoSpell,"MG_SOULSTRIKE",5,150,BF_LONG|BF_WEAPON,1; bonus5 bAutoSpell,"WL_SOULEXPANSION",5,150,BF_LONG|BF_WEAPON,1; bonus5 bAutoSpell,"HW_NAPALMVULCAN",5,150,BF_LONG|BF_WEAPON,1; if (.@r>=11) { bonus2 bMagicAddSize,Size_All,15; bonus2 bSkillAtk,"WL_SOULEXPANSION",30; } } } if (.@g >= ENCHANTGRADE_D) { bonus bMatkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus2 bMagicAtkEle,Ele_Ghost,15; bonus bSmatk,1; if (.@g >= ENCHANTGRADE_B) { bonus bSmatk,2; bonus bSpl,3; } } } bonus bMatk,15*(.@r/2); bonus2 bSkillAtk,"MG_SOULSTRIKE",20*(.@r/3); bonus2 bSkillAtk,"HW_NAPALMVULCAN",20*(.@r/3); },{},{}
Dropped By No Result

Melon Rifle [1]   [Two Handed]   Item ID# 810004 (Melon_Rifle)
Type
Weapon
Class
Rifle
Buy
20z
Sell
10z
Weight
85
Attack
170
Required Lvl
100
Weapon Lvl
4
Slot
1
Range
9
Applicable Jobs
Rebellion
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",30,5000,BF_WEAPON; autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",15,5000,BF_MAGIC; bonus bAtkRate,10*.@r; bonus bMatkRate,5*.@r; bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",7*(readparam(bInt)/10); if (readparam(bInt)>=110) bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",30; if (.@r>=7) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } if (.@r>=9) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } },{},{}
Dropped By No Result

Mirage Rifle [1]   [Two Handed]   Item ID# 28228 (Mirage_Rifle)
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
85
Attack
170
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
9
Applicable Jobs
Rebellion
Description
A Diva Rifle that has mutated under the influence of the power of the labyrinth.
It is unknown what kind of material is refined, and even similar weapons have different performance.

For each Level of Snake Eyes: ATK +2.

For each 10 base INT:
Increases damage of Hammer of God by 7%.

Base INT is at least 110:
Increases damage of Hammer of God by additional 30%.

Refine Level +7: ATK +30, HIT +5.

Refine Level +9: ATK +30, HIT +5.

When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP.
Item Script
expand to view script
{ .@r = getrefine(); bonus bBaseAtk,2*getskilllv("GS_SNAKEEYE"); bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",(readparam(bInt)/10)*7; if (readparam(bInt)>=110) bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",30; if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped By No Result

Muqaddas Tabanji [2]   [Two Handed]   Item ID# 810034 (Mocadas_Rifle)
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
220
Attack
275
Required Lvl
250
Weapon Lvl
5
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
An rifle created by combining holy relics and magical powers.

ATK +5%
Increases damage of Only One Bullet by 10%.

Refine Level +7:
Increases ranged physical damage by 10%.

Refine Level +9:
Increases damage of Only One Bullet by additional 10%.

Refine Level +11:
Increases damage of Only One Bullet by additional 10%.

[Bonus by Grade]
[Grade D]: Physical Damage against enemies of Small size +15%.
[Grade C]: Physical Damage against enemies of Medium size +15%.
[Grade B]: Physical Damage against enemies of Large size +15%.
[Grade A]: P.ATK +5
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10; if (.@r>=7) { bonus bLongAtkRate,10; if (.@r>=9) { bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10; if (.@r>=11) { bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10; } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bAddSize,Size_Small,15; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_Medium,15; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_Large,15; if (.@g>=ENCHANTGRADE_A) { bonus bPAtk,5; } } } } },{},{}
Dropped By No Result

Neev Rifle [1]   [Two Handed]   Item ID# 28235 (Neev_Rifle)
Type
Weapon
Class
Rifle
Buy
100000z
Sell
50000z
Weight
85
Attack
170
Required Lvl
170
Weapon Lvl
4
Slot
1
Range
9
Applicable Jobs
Rebellion
Description
A rifle with the strength to hold the power of Neve.

Base Level is at least 175: ATK +5%, MATK +5%.

For each 10 base INT:
Increases damage of Hammer of God by 7%.

Base INT is at least 110:
Increases damage of Hammer of God by additional 30%.

When equipped with Neev Barrette:
For each 10 base STR: ATK +1%.
For each 10 base AGI: ASPD +1%.
For each 10 base VIT: MaxHP +1%.
For each 10 base INT: MATK +20.
For each 10 base DEX: Variable cast time -1%.
For each 10 base LUK: Critical +1.

For each refine level of Neev Rifle: ATK +20, MATK +20.
Item Script
{ bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",7*(readparam(bInt)/10); if (readparam(bInt)>=110) { bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",30; } if (BaseLevel>=175) { bonus bAtkRate,5; bonus bMatkRate,5; } },{},{}
Dropped By No Result

< 12345 >
back to top