.:Renewal Item Database:.
Weapon
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
200 Attack
230 Required Lvl 150 Weapon Lvl 4 Slot 2 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A gatling gun used by mercenaries who guarded the Barmund Mansion. It was terribly transformed by the magic interference device installed by the Illusionians. Increases damage of Fire Rain by 10%. For each 3 refine levels: ATK +6, ASPD +10% (After attack delay -10%). Refine Level +7: Increases damage of Fire Rain by additional 15%. Increases damage of Round Trip by 10%. Refine Level +9: Decreases Fire Rain skill cooldown by 2 seconds. Refine Level +11: Increases damage of Fire Rain by additional 25%. When Fire Rain has been used, Increases Damage of Round Trip by additional 15% for 10 seconds. |
Item Script |
expand to view script{ .@r = getrefine(); bonus2 bSkillAtk,"RL_FIRE_RAIN",10; bonus bAspdRate,3*(.@r/3); bonus bBaseAtk,6*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RL_R_TRIP",10; bonus2 bSkillAtk,"RL_FIRE_RAIN",15; } if (.@r>=9) { bonus2 bSkillCooldown,"RL_FIRE_RAIN",-2000; } if (.@r>=11) { autobonus3 "{ bonus2 bSkillAtk,\"RL_R_TRIP\",15; }",1000,10000,"RL_FIRE_RAIN"; bonus2 bSkillAtk,"RL_FIRE_RAIN",25; } },{},{} |
Dropped By |
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
130 Attack
260 Required Lvl 150 Weapon Lvl 4 Slot 2 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A rifle used by mercenaries who guarded the Barmund Mansion. It was terribly transformed by the magic interference device installed by the Illusionians. Increases damage of Hammer of God by 10%. For each 3 refine levels: ATK +6, ASPD +10% (After attack delay -10%). Refine Level +7: Increases damage of Hammer of God by additional 15%. Refine Level +9: Decreases Hammer of God skill cooldown by 3 seconds. Refine Level +11: Decreases Hammer of God skill cooldown by additional 4 seconds. When Crimson Marker has been used, Increases Damage of Hammer of God by additional 25% for 10 seconds. |
Item Script |
expand to view script{ .@r = getrefine(); bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",10; bonus bAspdRate,3*(.@r/3); bonus bBaseAtk,6*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",15; } if (.@r>=9) { bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-3000; } if (.@r>=11) { autobonus3 "{ bonus2 bSkillAtk,\"RL_HAMMER_OF_GOD\",25; }",1000,10000,"RL_C_MARKER"; bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-4000; } },{},{} |
Dropped By |
Type
Weapon
Class
Shotgun
Buy
n/a
Sell
n/a
Weight
160 Attack
310 Required Lvl 150 Weapon Lvl 4 Slot 2 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A shotgun used by mercenaries who guarded the Barmund Mansion. It was terribly transformed by the magic interference device installed by the Illusionians. Increases damage of Slug Shot by 10%. For each 3 refine levels: ATK +6, ASPD +10% (After attack delay -10%). Refine Level +7: Increases damage of Slug Shot by additional 15%. Increases damage of Shattering Storm by 10%. Refine Level +9: Decreases Slug Shot skill cooldown by 2 seconds. Decreases Shattering Storm skill cooldown by 1 second. Refine Level +11: Increases damage of Slug Shot by additional 25%. When Slug Shot has been used, Increases Damage of Shattering Storm by additional 25% for 10 seconds. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bSplashRange,1; bonus2 bSkillAtk,"RL_SLUGSHOT",10; bonus bAspdRate,3*(.@r/3); bonus bBaseAtk,6*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RL_S_STORM",10; bonus2 bSkillAtk,"RL_SLUGSHOT",15; } if (.@r>=9) { bonus2 bSkillCooldown,"RL_S_STORM",-1000; bonus2 bSkillCooldown,"RL_SLUGSHOT",-2000; } if (.@r>=11) { autobonus3 "{ bonus2 bSkillAtk,\"RL_S_STORM\",25; }",1000,10000,"RL_SLUGSHOT"; bonus2 bSkillAtk,"RL_SLUGSHOT",25; } },{},{} |
Dropped By |
Type
Weapon
Class
Musical Instrument
Buy
24500z
Sell
12250z
Weight
50 Attack
105 Required Lvl 14 Weapon Lvl 2 Slot 2 Gender Male Only | |
Applicable Jobs | Bard / Dancer |
---|---|
Description | A classical plucked string instrument that is incredibly difficult to tune and adjust. |
Item Script | {},{},{} |
Dropped By | No Result |
Buyable At | Click here for vender information |
Enchantment | Socket Enchantable |
Obtainable From | Bard Job Quest Old Blue Box |
Type
Weapon
Class
Musical Instrument
Buy
24500z
Sell
12250z
Weight
50 Attack
105 Required Lvl 14 Weapon Lvl 2 Slot 3 Gender Male Only | |
Applicable Jobs | Bard / Dancer |
---|---|
Description | A classical plucked string instrument that is incredibly difficult to tune and adjust. |
Item Script | {},{},{} |
Dropped By | No Result |
Enchantment | Generated by Socket Enchanting |
Obtainable From | Old Blue Box, Old Violet Box |
Type
Weapon
Class
Two-handed Spear
Buy
n/a
Sell
n/a
Weight
330 Attack
250 Required Lvl 150 Weapon Lvl 4 Slot 2 Range 3 | |
Applicable Jobs | Rune Knight |
---|---|
Description | Scientific instrument that was kept in the Barmund Mansion. It was terribly transformed by the magic interference device installed by the Illusionians. Increases damage of Hundred Spear by 10%. For each 3 refine levels: ATK +12. Refine Level +7: Increases damage of Hundred Spear by additional 15%. Refine Level +9: Decreases Hundred Spear skill cooldown by 1.5 seconds. Refine Level +11: Increases damage of Hundred Spear by additional 20%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10; bonus bBaseAtk,12*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RK_HUNDREDSPEAR",15; } if (.@r>=9) { bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-1500; } if (.@r>=11) { bonus2 bSkillAtk,"RK_HUNDREDSPEAR",20; } },{},{} |
Dropped By |
Type
Weapon
Class
Mace
Buy
1600z
Sell
800z
Weight
80 Attack
37 Required Lvl 2 Weapon Lvl 1 Slot 0 | |
Applicable Jobs | Novice Swordman Acolyte Merchant Knight Priest Blacksmith Supernovice Crusader Monk Alchemist |
---|---|
Description | A flanged, solid club that is effective for simple smashing. |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
Mace
Buy
1600z
Sell
800z
Weight
80 Attack
37 Required Lvl 2 Weapon Lvl 1 Slot 3 | |
Applicable Jobs | Novice Swordman Acolyte Merchant Knight Priest Blacksmith Supernovice Crusader Monk Alchemist |
---|---|
Description | A flanged, solid club that is effective for simple smashing. |
Item Script | {},{},{} |
Dropped By | No Result |
Buyable At | Click here for a list of venders |
Obtainable From | Old Blue Box |
Type
Weapon
Class
Mace
Buy
1600z
Sell
800z
Weight
80 Attack
37 Required Lvl 2 Weapon Lvl 1 Slot 4 | |
Applicable Jobs | Novice Swordman Acolyte Merchant Knight Priest Blacksmith Supernovice Crusader Monk Alchemist |
---|---|
Description | A flanged, solid club that is effective for simple smashing. |
Item Script | {},{},{} |
Dropped By | |
Obtainable From | Old Blue Box, Old Violet Box |
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
120 Attack
140 / MATK 180 Required Lvl 100 Weapon Lvl 3 Slot 2 Property Holy | |
Applicable Jobs | Arch Bishop |
---|---|
Description | A mace that strikes like the Judges gavel in deciding the fate of evil. MATK +180, STR +1, INT +1. Physical and Magical Attacks have a chance to increase damage by 20% to Demon monsters for 7 seconds. [Judgement set] Shoes of Judgement Shawl of Judgement Robe of Judgement Mace of Judgement Increase physical and magical damage against Undead monsters by 15%. Increase damage of Adoramus by 200% but increase SP cost of Adoramus by 30. More Information on Combo: |
Item Script |
expand to view script{ bonus bAtkEle,Ele_Holy; bonus bStr,1; bonus bInt,1; autobonus "{ bonus2 bMagicAddRace,RC_Demon,20; }",30,7000,BF_MAGIC,"{ specialeffect2 EF_SPELLBREAKER; }"; autobonus "{ bonus2 bAddRace,RC_Demon,20; }",5,7000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
0 Attack
150 Weapon Lvl 3 Slot 0 Refineable No | |
Applicable Jobs | Swordman Merchant Knight Blacksmith Crusader Alchemist |
---|---|
Description | Rental Item Mace of Insanity. Increases 25% damage with Cart Revolution skill. STR + 2. |
Item Script | { bonus2 bSkillAtk,"MC_CARTREVOLUTION",25; bonus bStr,2; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
130 Attack
130 Required Lvl 160 Weapon Lvl 4 Slot 1 | |
Applicable Jobs | Novice Swordman Acolyte Merchant Knight Priest Blacksmith Supernovice Crusader Monk Alchemist |
---|---|
Description | Mace imbued with evil spirit. Increase ATK by (Refine Level * Refine Level), up to +15. Indestructible. |
Item Script | { bonus bBaseAtk,pow(min(getrefine(),15),2); bonus bUnbreakableWeapon; },{},{} |
Dropped By |