.:XileRetro:.
1000x/1000x/1000x
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Server Rating Summary
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Server Rating:
Community Rating:
Game Master Rating:
Game-Play Rating:
Stability
90%
Availability
92%
Community Rating:
Friendliness
81%
Eventfulness
83%
Game Master Rating:
Friendliness
83%
Availability
83%
Helpfulness
84%
Game-Play Rating:
Economy
73%
Guild Play
80%
Class Balance
84%
Average Rating:
83 / 100
Population Median Reference:
190
Donation Level:
Unavailable
5%
Balanced
85%
Imbalance
10%
Customization Level:
Unavailable
5%
Occasional
75%
Extensive
20%
TShadowater | Played for 3 months | 2021-03-04 |
I have been play for a few months now and this server has been one of the nicer ones among the bad ones, overall a good server, with some stability issues,
but nothing really game breaking. Quests and custom content have been great, but the skill delay isn't good.
Server
Stability: 7
Availability: 8
Stability: 7
Availability: 8
Community
Friendliness: 7
Eventfulness: 9
Friendliness: 7
Eventfulness: 9
Game Masters
Friendliness: 8
Availability: 6
Helpfulness: 8
Friendliness: 8
Availability: 6
Helpfulness: 8
Game-play
Economy: 3
Guild Competition: 6
Class Balance: 9
Economy: 3
Guild Competition: 6
Class Balance: 9
youneedtokickthegm | Played for 3 months | 2020-10-02 |
you need to kick the event GM's and regulate the circulation of golden apples and not just hand it away every event. The rarity of golden apples is a must. the economy is kcufed up. The woe SE should come out ASAP. The gm's should find a way to control the economy in the server. Stop recruiting event GM's, we dont need kcufing events. We need economy stability, and zenny burn to regulate the zenny in the server. You should kick the event GM's and hire GM's that help the longevity in the server
Server
Stability: 7
Availability: 8
Stability: 7
Availability: 8
Community
Friendliness: 9
Eventfulness: 9
Friendliness: 9
Eventfulness: 9
Game Masters
Friendliness: 5
Availability: 9
Helpfulness: 9
Friendliness: 5
Availability: 9
Helpfulness: 9
Game-play
Economy: 3
Guild Competition: 7
Class Balance: 6
Economy: 3
Guild Competition: 7
Class Balance: 6