Renewal
.:MiraiRO:.
30x/75x/5x


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Server Rating Summary [?]
Server Rating:
Stability
  98%


Availability
  100%


Community Rating:
Friendliness
  90%


Eventfulness
  80%


Game Master Rating:
Friendliness
  94%


Availability
  94%


Helpfulness
  88%


Game-Play Rating:
Economy
  69%


Guild Play
  49%


Class Balance
  84%

Average Rating:
84 / 100
Based on 8 player reviews:
Positive (6)
 75%

Neutral (2)
 25%

Negative (0)

Since 2021-01-03
Population Median Reference: 20
Donation Level:
Unavailable
  13%

Balanced
  88%

Customization Level:
Occasional
  38%

Extensive
  63%

  Baktie
Played for 1 month 2021-02-09
After playing the server avrg 8 hours a day for a month I can say that population only decreased. Since start economy never existed. Any potential competition disappeared with the only competitive guild. Since 01.01.21 (start) there was only one custom event. There are few decent custom systems that don't offer much and few boring repeatable systems that offer a lot (Turn-in for exp/THQ). There are weekly updates so things might change. At least GM's are easily available - playing on their alts.
Rating: 54
Comment #1
Server
Stability: 9
Availability: 10
Community
Friendliness: 5
Eventfulness: 3
Game Masters
Friendliness: 6
Availability: 10
Helpfulness: 4
Game-play
Economy: 1
Guild Competition: 1
Class Balance: 5

  hellouwu
Played for less than 1 month 2021-01-11
The gm team seems to really care and have put forth meaningful effort towards custom features and it shows from the moment you log in and work your way towards their custom hub town. The population is still fairly small which is why the scores are lower in some areas. This server is definitely unlike any of those darkRO clones you see pop up weekly on RMS and Facebook and is certainly far more similar to a low/mid-rate with the work required to reach end-game both in leveling and gearing.
Rating: 74
Comment #2
Server
Stability: 10
Availability: 10
Community
Friendliness: 7
Eventfulness: 5
Game Masters
Friendliness: 9
Availability: 8
Helpfulness: 8
Game-play
Economy: 5
Guild Competition: 5
Class Balance: 7

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