Renewal
.:RagnaHeim:.
5x/5x/5x
Server Rating Summary [?]
Server Rating:
Stability
  75%


Availability
  78%


Community Rating:
Friendliness
  80%


Eventfulness
  63%


Game Master Rating:
Friendliness
  35%


Availability
  25%


Helpfulness
  35%


Game-Play Rating:
Economy
  63%


Guild Play
  55%


Class Balance
  68%

Average Rating:
58 / 100
Based on 4 player reviews:
Positive (1)
 25%

Neutral (2)
 50%

Negative (1)
 25%

Since 2023-11-17
Population Median Reference: 25
Donation Level:
Unavailable
  25%

Balanced
  75%

Customization Level:
Unavailable
  25%

Occasional
  50%

Extensive
  25%

  Sakita
Played for 2 months 2024-01-16
yet another cash grab server from this GM, previous ones were LATAM only but this one is international and just like the previous ones it tries to be a pre-renewal with random options, shadow accesories, some renewal content and rebalances that fail to make weak classes usable and OP ones weaker. it has AFK coins and allows multiclienting so the popularion is WAY higher than it actually is, the GM is very absent, it has ton of map bugs and the only events are automatic, avoid this zombie server.
Rating: 53
Comment #1
Server
Stability: 7
Availability: 6
Community
Friendliness: 9
Eventfulness: 4
Game Masters
Friendliness: 5
Availability: 1
Helpfulness: 4
Game-play
Economy: 6
Guild Competition: 8
Class Balance: 3

  MakiMa
Played for 3 months 2023-12-11
I'll be honest. Server is quite raw: -World Map does not correspond to the actual locations. -Ep 11 = understated ep 13.2, we got Satan Morroc quests and the MVP (but Morroc not destroyed and the old locations arround still exist) you can get desired location only thanks to a bug what i found. But, main office, rarity system, hard mode - they look great. Thanks to these innovations. game feels fresh and im wanna play it. Alsi surprisingly to me - donations not felt like advantage on this server
Rating: 63
Comment #2
Server
Stability: 10
Availability: 10
Community
Friendliness: 10
Eventfulness: 10
Game Masters
Friendliness: 1
Availability: 1
Helpfulness: 1
Game-play
Economy: 7
Guild Competition: 3
Class Balance: 10

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