Renewal
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Pre-Re
Renewal
iRO
Claymore Trap [Trap Skill] Skill ID# 123 (HT_CLAYMORETRAP)
TypeOffensive, Misc Max Lv5 TargetGroundRange3 cells
PropertyFireArea5 x 5 cells
RequirementsHunter : Shockwave Trap Lv 1, Blast Mine Lv 1

Required Item Trap x 2
Effect
A Claymore Trap is a visible trap that explodes when stepped on, hitting a 5x5 area around the target cell for [(75+DEX/2)*(1+INT/100)*SkillLV] damage.
This skill ignores DEF and MDEF and damage modification cards for size and family, but not elemental property. This trap will affect Players in PVP zones, including the user.
If not tripped by the end of the duration, the Claymore Trap will turn back into a Trap item on the floor and can be reclaimed.
Other Notes
  • Skill ignores target's flee
  • Skill ignores target's defense cards
  • Skill range affected by Research Trap
  • Skill does not affect players with Hovering active
  • Skill is usable while riding a Warg
  • Skill can affect or target traps
  • Spell cannot be stacked
  • Spell cannot be cast near or on targets
  • Removed if hit by Fire Rain skill
LevelDescription
1Setting Time20secs
2Setting Time40secs
3Setting Time60secs
4Setting Time80secs
5Setting Time100secs
SP Cost
15 SP
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Stay Duration
20
40
60
80
100
sec
Copyable:
Interruptible:
Related Class: [Hunter ]

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