.:Skill Search:.
Pre-Re
Renewal
iRO
|
Violent Gale Skill ID# 287 Whirlwind (SA_VIOLENTGALE) | |||||||||||||||||||
| Type | Active, Magic | Max Lv | 5 | Target | Ground | Range | 2 cells | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Property | Wind | ||||||||||||||||||
| Requirements | Sage : Lightning Loader Lv 2 | ||||||||||||||||||
| Required For | Sage : Land Protector (Lv 3) | Required Item | Yellow Gemstone x 1 | ||||||||||||||||
| Effect | In a Violent Gale, all Wind elemental attacks get amplified and the Flee Rate of Wind elemental players (i.e. Dokebi carded armor wearers) is increased. Also, Fire Wall lasts 150% longer in a Violent Gale. You can't cast Ice Wall on a Violent Gale. You can only have one area enchantment out. This skill (like the others) cannot be cast over one another or double cast on top of itself. Requires 1 Yellow Gemstone to use. | ||||||||||||||||||
| Other Notes |
| ||||||||||||||||||
Cast Time 5 sec Lv 1 Lv 2 Lv 3 Lv 4 Lv 5 Stay Duration 1 2 3 4 5 min SP Cost 48 46 44 42 40 SP | |||||||||||||||||||


