.:Skill Search:.

Flasher (Skill ID# 120)
Type Active, Trap Max Lv 5Attack Type Misc
SP Cost12 TargetGroundRange3 cells
Area3 x 3 cells
Requirements (May vary for different classes, view skill by classes is recommended)
Skid Trap Lv 1
Required ForSandman (Lv 1, Hunter), Freezing Trap (Lv 1, Hunter), Sandman (Lv 1, Expanded Super Novice), Freezing Trap (Lv 1, Expanded Super Novice)
Stay DurationMin-Max Lv: 150 / 120 / 90 / 60 / 30 sec
Effect Duration[Pre-Renewal: 30 sec]
[Renewal: 20 sec]
Item Required2 Trap
EffectA Flasher is a trap that activates when stepped on. When activated it will have an unknown chance to blind all within a 3x3 area around the trap.
Flashers are invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of any invisibility revealing skill will reveal the trap. This trap will affect Players in PVP zones, including the user.
This trap is ineffective against Plant family and MVP monsters.
If not tripped by the end of the duration, the Flasher will turn back into a Trap item on the floor and can be reclaimed.
Other Notes
  • Spell cannot be stacked
  • Spell cannot be cast near/on targets
  • Removed if hit by Fire Rain skill
  • Skill does not affect players with Hovering active
  • Skill can be used while riding a Warg
1Setting Time150secs
2Setting Time120secs
3Setting Time90secs
4Setting Time60secs
5Setting Time30secs

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