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Claymore Trap [Skill can hit trap-type skill] (Skill ID# 123)
Type Active, Trap Max Lv 5Attack Type Fire, Misc
SP Cost15 TargetGroundRange3 cells
Area5 x 5 cells
Requirements (May vary for different classes, view skill by classes is recommended)
Shockwave Trap Lv 1, Blast Mine Lv 1
Required ForResearch Trap (Lv 1, Ranger)
Stay DurationMin-Max Lv: 20 / 40 / 60 / 80 / 100 sec
Fixed Cast Time1 sec (Renewal only)
Cast Delay1 sec
Item Required2 Trap
EffectA Claymore Trap is a visible trap that explodes when stepped on, hitting a 5x5 area around the target cell for [(75+DEX/2)*(1+INT/100)*SkillLV] damage.
This skill ignores DEF and MDEF and damage modification cards for size and family, but not elemental property. This trap will affect Players in PVP zones, including the user.
If not tripped by the end of the duration, the Claymore Trap will turn back into a Trap item on the floor and can be reclaimed.
Other Notes
  • Skill ignores target's flee
  • Skill ignores target's defense cards
  • Spell cannot be stacked
  • Spell cannot be cast near/on targets
  • Removed if hit by Fire Rain skill
  • Skill range affected by Research Trap
  • Skill does not affect players with Hovering active
  • Skill can be used while riding a Warg
1Setting Time20secs
2Setting Time40secs
3Setting Time60secs
4Setting Time80secs
5Setting Time100secs

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