.:Skill Search:.
Claymore Trap [Skill can hit trap-type skill] (Skill ID# 123)
| |||||||||||||||||
Type | Active, Trap | Max Lv | 5 | Attack Type | Fire, Misc | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SP Cost | 15 | Target | Ground | Range | 3 cells | ||||||||||||
Area | 5 x 5 cells | ||||||||||||||||
Requirements |
(May vary for different classes, view skill by classes is recommended) Shockwave Trap Lv 1, Blast Mine Lv 1 | ||||||||||||||||
Required For | Research Trap (Lv 1, Ranger) | ||||||||||||||||
Stay Duration | Min-Max Lv: 20 / 40 / 60 / 80 / 100 sec | ||||||||||||||||
Fixed Cast Time | 1 sec (Renewal only) | ||||||||||||||||
Cast Delay | 1 sec | ||||||||||||||||
Item Required | 2 Trap | ||||||||||||||||
Effect | A Claymore Trap is a visible trap that explodes when stepped on, hitting a 5x5 area around the target cell for [(75+DEX/2)*(1+INT/100)*SkillLV] damage. This skill ignores DEF and MDEF and damage modification cards for size and family, but not elemental property. This trap will affect Players in PVP zones, including the user. If not tripped by the end of the duration, the Claymore Trap will turn back into a Trap item on the floor and can be reclaimed. | ||||||||||||||||
Other Notes |
|