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Violent Gale (Skill ID# 287, iRO Name: Whirlwind)
Type Active, Area Enchantment Max Lv 5Attack Type Wind Property, Magic
SP Cost50 - 2*SkillLV TargetGroundRange2 cells
Requirements (May vary for different classes, view skill by classes is recommended)
Lightning Loader Lv 2
Required ForLand Protector (Lv 3, Sage), Wall of Fog (Lv 2, Professor), Electric Walk (Lv 1, Sorcerer), Warmer (Lv 1, Sorcerer), Varetyr Spear (Lv 4, Sorcerer)
Stay DurationMin-Max Lv: 60 / 120 / 180 / 240 / 300 sec
Cast Time[Pre-Renewal: 5 sec]
[Renewal: 4 sec]
Fixed Cast Time1 sec (Renewal only)
Item Required1 Yellow Gemstone
EffectIn a Violent Gale, all Wind elemental attacks get amplified and the Flee Rate of Wind elemental players (i.e. Dokebi carded armor wearers) is increased. Also, Fire Wall lasts 150% longer in a Violent Gale.
You can't cast Ice Wall on a Violent Gale. You can only have one area enchantment out. This skill (like the others) cannot be cast over one another or double cast on top of itself. Requires 1 Yellow Gemstone to use.
Other Notes
  • Only cells with a shootable path will be placed
  • Removed if hit by Fire Rain skill
  • Skill does not affect players with Hovering active
1+10% DMG for Wind Attacks/+3 Flee Rate for Wind Armor
2+14% DMG for Wind Attacks/+6 Flee Rate for Wind Armor
3+17% DMG for Wind Attacks/+8 Flee Rate for Wind Armor
4+19% DMG for Wind Attacks/+12 Flee Rate for Wind Armor
5+20% DMG for Wind Attacks/+15 Flee Rate for Wind Armor

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