Renewal
.:Renewal Combo Item Database:.
 



{ bonus bBaseAtk,5;
if(getequiprefinerycnt(EQI_SHADOW_
WEAPON)+getequiprefinerycnt(EQI_SH
ADOW_ACC_R)+ge ...

{ bonus2 bAddClass,Class_All,4;
bonus bDef,2; }

{ bonus5
bAutoSpell,"SO_PSYCHIC_WAVE",1,10,
BF_WEAPON,1; bonus5 bAuto ...

{ autobonus "{ bonus bStr,20;
bonus bLongAtkRate,10;
}",20,7000,BF_W ...

{ .@weapon =
getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefiner ...









{ .@weapon =
getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefiner ...

{ bonus2 bAddClass,Class_All,10;
.@eq =
getequiprefinerycnt(EQI_SHOE ...

{ bonus bBaseAtk,40; .@eq =
getequiprefinerycnt(EQI_GARMENT);
.@weap ...





{ bonus bMatk,50; .@eq =
getequiprefinerycnt(EQI_HEAD_TOP);
.@weapon ...

{ bonus bVit,5; bonus
bMaxSPrate,5; bonus bDef,5; bonus
bMdef,15; bonus2
bSubEle,Ele_Water,10; bonus2
bSubEle,Ele_Earth,10; bonus2 bSubE ...

{ .@weapon =
getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefiner ...

{ bonus bBaseAtk,30; .@eq =
getequiprefinerycnt(EQI_HEAD_TOP);
.@wea ...

{ .@weapon =
getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefiner ...

{ bonus bVariableCastrate,-15;
.@eq =
getequiprefinerycnt(EQI_HEAD_T ...

{ .@weapon =
getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefiner ...

{ .@r =
getequiprefinerycnt(EQI_HAND_R);
bonus bAspdRate,10; if (.@r ...

{ bonus bAspdRate,10; .@eq =
getequiprefinerycnt(EQI_GARMENT);
.@wea ...


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