.:Renewal Combo Item Database:. | ||
{ bonus bLongAtkRate,50; }
{ bonus bBaseAtk,5;
if(getequiprefinerycnt(EQI_SHADOW_ WEAPON)+getequiprefinerycnt(EQI_SH ADOW_ACC_R)+ge ... { bonus2 bAddClass,Class_All,4;
bonus bDef,2; } { bonus5
bAutoSpell,"SO_PSYCHIC_WAVE",1,10, BF_WEAPON,1; bonus5 bAuto ... { autobonus "{ bonus bStr,20;
bonus bLongAtkRate,10; }",20,7000,BF_W ... { .@weapon =
getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefiner ... { bonus bBaseAtk,50; }
{ bonus bDelayrate,-10; }
{ bonus2 bAddClass,Class_All,5; }
{ bonus bMaxSPRate,5; }
{ bonus bAspdRate,10; }
{ bonus bMatk,50; }
{ bonus bAspdRate,5; }
{ bonus bMatkRate,5; }
{ .@weapon =
getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefiner ... { bonus2 bAddClass,Class_All,10;
.@eq = getequiprefinerycnt(EQI_SHOE ... { bonus bBaseAtk,40; .@eq =
getequiprefinerycnt(EQI_GARMENT); .@weap ... { bonus bCritAtkRate,10; }
{ bonus bVariableCastrate,-10; }
{ bonus bLongAtkRate,10; }
{ bonus2 bMagicAtkEle,Ele_All,10;
} { bonus bMatk,50; .@eq =
getequiprefinerycnt(EQI_HEAD_TOP); .@weapon ... { bonus bVit,5; bonus
bMaxSPrate,5; bonus bDef,5; bonus bMdef,15; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubE ... { .@weapon =
getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefiner ... { bonus bBaseAtk,30; .@eq =
getequiprefinerycnt(EQI_HEAD_TOP); .@wea ... { .@weapon =
getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefiner ... { bonus bVariableCastrate,-15;
.@eq = getequiprefinerycnt(EQI_HEAD_T ... { .@weapon =
getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefiner ... { .@r =
getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,10; if (.@r ... { bonus bAspdRate,10; .@eq =
getequiprefinerycnt(EQI_GARMENT); .@wea ... back to top |
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