Renewal
.:Renewal Monster Database:.
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Monster NameElementRaceSizeBase ExperienceJob ExperienceHPLevelAtk RangeMonster IDBase Exp per HPJob Exp per HPHit(100%)Flee(95%)DefenseMagic Defense
Skeggiold   (SKEGGIOLD)   Mob-ID#1754
Elements
HP 53290
Level 131
Race Angel
Property
Holy 2
Size Small
Hit(100%) 435
Flee(95%) 473 Base Exp 3609
Walk Speed Slow Job Exp 2429
Atk Delay 0.78s Player Lvl:
Attack 1102-1542
Magic Atk 476-672 Base Exp / HP 0.068:1
Def 85 Job Exp / HP 0.046:1
Magic Def 92 Delay After Hit Short
Atk Range 1 cells Str 91 Int 118
Spell Range 10 cells Agi 89 Dex 147
Sight Range 12 cells Vit 65 Luk 75
4@tower(30)
- The Endless Tower
odin_tem02
- Odin Temple F2
 + 1x / 5 sec
odin_tem03
- Odin Temple F3
 + 19x / 5 sec
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Change Target (Chase)
  • Immune to knockback
  • Detector
  • Immune to Status Change
Neutral
100%
Water
100%
Earth
100%
Fire
100%
Wind
100%
Poison
75%
Holy
0%
Shadow
150%
Ghost
80%
Undead
150%
Drops
Monster Skills
Slaves
When:
- On Spawn (100% chance)

Skeggiold   (G_SKEGGIOLD_)   Mob-ID#1764
Elements
HP 52280
Level 131
Race Angel
Property
Holy 2
Size Small
Hit(100%) 431
Flee(95%) 477 Base Exp 0
Walk Speed Slow Job Exp 0
Atk Delay 0.78s
Attack 1142-1604
Magic Atk 399-531 Base Exp / HP 0:1
Def 80 Job Exp / HP 0:1
Magic Def 86 Delay After Hit Short
Atk Range 1 cells Str 91 Int 116
Spell Range 10 cells Agi 86 Dex 153
Sight Range 12 cells Vit 67 Luk 71
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Aggressive
  • Has an Angry Mode
  • Change Target (Attack)
  • Change Target (Chase)
  • Immune to knockback
  • Detector
  • Immune to Status Change
Neutral
100%
Water
100%
Earth
100%
Fire
100%
Wind
100%
Poison
75%
Holy
0%
Shadow
150%
Ghost
80%
Undead
150%
Drops
Monster Skills

Skeggiold   (SKEGGIOLD_)   Mob-ID#1755
Elements
HP 52280
Level 131
Race Angel
Property
Holy 2
Size Small
Hit(100%) 431
Flee(95%) 477 Base Exp 3607
Walk Speed Slow Job Exp 2425
Atk Delay 0.78s Player Lvl:
Attack 1142-1604
Magic Atk 399-531 Base Exp / HP 0.069:1
Def 80 Job Exp / HP 0.046:1
Magic Def 86 Delay After Hit Short
Atk Range 1 cells Str 91 Int 116
Spell Range 10 cells Agi 86 Dex 153
Sight Range 12 cells Vit 67 Luk 71
4@tower(20)
- The Endless Tower
odin_tem02
- Odin Temple F2
 + 1x / 5 sec
odin_tem03
- Odin Temple F3
 + 19x / 5 sec
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Change Target (Chase)
  • Immune to knockback
  • Detector
  • Immune to Status Change
Neutral
100%
Water
100%
Earth
100%
Fire
100%
Wind
100%
Poison
75%
Holy
0%
Shadow
150%
Ghost
80%
Undead
150%
Drops
Monster Skills
Slaves
When:
- On Spawn (100% chance)

Sky Fortress Key Keeper   (AS_ZOMBIE_SLAUGHTER)   Mob-ID#3478
Elements
HP 423332
Level 160
Race Undead
Property
Undead 2
Size Medium
Hit(100%) 453
Flee(95%) 549 Base Exp 15464
Walk Speed Slow Job Exp 14320
Atk Delay 0.68s Player Lvl:
Attack 2266-3246
Magic Atk 380-556 Base Exp / HP 0.037:1
Def 129 Job Exp / HP 0.034:1
Magic Def 58 Delay After Hit Short
Atk Range 1 cells Str 150 Int 16
Spell Range 10 cells Agi 88 Dex 210
Sight Range 12 cells Vit 105 Luk 27
1@sthb(4)
- Inside Aerial Fortress
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Change Target (Attack)
  • Change Target (Chase)
  • Immune to knockback
  • Detector
  • Immune to Status Change
Neutral
100%
Water
100%
Earth
100%
Fire
150%
Wind
100%
Poison
50%
Holy
150%
Shadow
0%
Ghost
125%
Undead
0%
Drops
Monster Skills
Blind Attack [Lv 5]
Multi-stage Attack [Lv 1]
Poison Attack [Lv 5]

Small Octopus / Octopus   (MD_OCTOPUS)   Mob-ID#2192
Elements
HP 6000
Level 90
Race Fish
Property
Water 2
Size Small
Hit(100%) 390
Flee(95%) 388 Base Exp 2000
Walk Speed Slow Job Exp 1000
Atk Delay 2.16s Player Lvl:
Attack 857-1169
Magic Atk 307-443 Base Exp / HP 0.333:1
Def 154 Job Exp / HP 0.167:1
Magic Def 21 Delay After Hit Average
Atk Range 1 cells Str 145 Int 60
Spell Range 10 cells Agi 91 Dex 113
Sight Range 12 cells Vit 138 Luk 45
1@cash(168)
- Octopus Cave
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Target (Attack)
  • Change Target (Chase)
  • Immune to knockback
  • Detector
  • Immune to Status Change
Neutral
100%
Water
0%
Earth
100%
Fire
80%
Wind
175%
Poison
150%
Holy
100%
Shadow
100%
Ghost
100%
Undead
100%
Drops

Snake Lord's Minion   (G_ANACONDAQ_)   Mob-ID#1842
Elements
HP 15
Level 23
Race Brute
Property
Poison 1
Size Medium
Hit(100%) 270
Flee(95%) 245 Base Exp 1
Walk Speed Slow Job Exp 1
Atk Delay 1.58s Player Lvl:
Attack 123-173
Magic Atk 56-76 Base Exp / HP 0.067:1
Def 160 Job Exp / HP 0.067:1
Magic Def 99 Delay After Hit Average
Atk Range 1 cells Str 1 Int 10
Spell Range 10 cells Agi 46 Dex 51
Sight Range 12 cells Vit 28 Luk 5
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Cast Sensor (Idle)
  • Immune to knockback
  • Detector
  • Immune to Status Change
Neutral
100%
Water
150%
Earth
150%
Fire
150%
Wind
150%
Poison
0%
Holy
75%
Shadow
75%
Ghost
75%
Undead
75%
Drops

Snake Lord's Minion   (G_SIDE_WINDER_)   Mob-ID#1843
Elements
HP 18
Level 43
Race Brute
Property
Poison 1
Size Medium
Hit(100%) 290
Flee(95%) 334 Base Exp 1
Walk Speed Slow Job Exp 1
Atk Delay 1.58s Player Lvl:
Attack 273-369
Magic Atk 114-162 Base Exp / HP 0.056:1
Def 160 Job Exp / HP 0.056:1
Magic Def 99 Delay After Hit Average
Atk Range 1 cells Str 38 Int 15
Spell Range 10 cells Agi 43 Dex 115
Sight Range 12 cells Vit 40 Luk 20
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Change Target (Attack)
  • Change Target (Chase)
  • Immune to knockback
  • Detector
  • Immune to Status Change
Neutral
100%
Water
150%
Earth
150%
Fire
150%
Wind
150%
Poison
0%
Holy
75%
Shadow
75%
Ghost
75%
Undead
75%
Drops

Snake Lord's Minion   (G_ISIS_)   Mob-ID#1844
Elements
HP 25
Level 47
Race Demon
Property
Shadow 1
Size Large
Hit(100%) 315
Flee(95%) 288 Base Exp 1
Walk Speed Slow Job Exp 1
Atk Delay 1.38s Player Lvl:
Attack 423-593
Magic Atk 155-207 Base Exp / HP 0.04:1
Def 160 Job Exp / HP 0.04:1
Magic Def 99 Delay After Hit Short
Atk Range 1 cells Str 38 Int 50
Spell Range 10 cells Agi 65 Dex 66
Sight Range 12 cells Vit 43 Luk 15
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Change Target (Attack)
  • Change Target (Chase)
  • Immune to knockback
  • Detector
  • Immune to Status Change
Neutral
100%
Water
100%
Earth
100%
Fire
100%
Wind
100%
Poison
75%
Holy
125%
Shadow
0%
Ghost
90%
Undead
0%
Drops

Snake Lord's Minion   (G_SNAKE_)   Mob-ID#1841
Elements
HP 10
Level 15
Race Brute
Property
Earth 1
Size Medium
Hit(100%) 231
Flee(95%) 221 Base Exp 1
Walk Speed Slow Job Exp 1
Atk Delay 1.58s Player Lvl:
Attack 52-72
Magic Atk 31-37 Base Exp / HP 0.1:1
Def 160 Job Exp / HP 0.1:1
Magic Def 99 Delay After Hit Average
Atk Range 1 cells Str 1 Int 10
Spell Range 10 cells Agi 15 Dex 35
Sight Range 12 cells Vit 15 Luk 5
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Immune to knockback
  • Detector
  • Immune to Status Change
Neutral
100%
Water
100%
Earth
25%
Fire
150%
Wind
90%
Poison
150%
Holy
100%
Shadow
100%
Ghost
100%
Undead
100%
Drops

Sniper Shecil / Cecil   (G_SHECIL_)   Mob-ID#1809
Elements
HP 10
Level 10
Race Demi-Human
Property
Wind 4
Size Medium
Hit(100%) 211
Flee(95%) 181 Base Exp 1
Walk Speed Very Fast Job Exp 1
Atk Delay 0.38s Player Lvl:
Attack 11-13
Magic Atk 11-13 Base Exp / HP 0.1:1
Def 1 Job Exp / HP 0.1:1
Magic Def 1 Delay After Hit Very Short
Atk Range 14 cells Str 1 Int 1
Spell Range 10 cells Agi 1 Dex 1
Sight Range 12 cells Vit 1 Luk 1
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Target (Attack)
  • Change Target (Chase)
  • Takes 1 damage (phyiscal)
  • Takes 1 damage (magic)
  • Takes 1 damage (ranged)
  • Takes 1 damage (other)
  • Immune to knockback
  • Detector
  • Immune to Status Change
Neutral
100%
Water
60%
Earth
200%
Fire
100%
Wind
0%
Poison
125%
Holy
100%
Shadow
100%
Ghost
100%
Undead
100%
Drops

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